mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Normalize leftovers
This commit is contained in:
parent
b97ba4990d
commit
f1ae73967d
@ -6,8 +6,8 @@ class CfgPatches {
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_main"};
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author = "Bohemia Interactive";
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url = ECSTRING(main,URL);
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author = "Bohemia Interactive";
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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@ -44,6 +44,6 @@ if (typeName _text != "TEXT") then {
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_text = parseText format ["<t align='center'>%1</t>", _text];
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};
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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[_text, _size] call FUNC(displayTextStructured);
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@ -1,19 +1,19 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {QGVAR(moduleSettings)};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Drill"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {QGVAR(moduleSettings)};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Drill"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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@ -1,17 +1,17 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Nou"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgEventhandlers.hpp"
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#include "CfgAmmo.hpp"
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#include "ACE_Settings.hpp"
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Nou"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgEventhandlers.hpp"
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#include "CfgAmmo.hpp"
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#include "ACE_Settings.hpp"
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@ -226,15 +226,15 @@ class CfgWeapons {
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class ItemInfo: ItemInfo {
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class OpticsModes: OpticsModes {
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class Snip: Snip {
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modelOptics[] = {QPATHTOF(models\ace_optics_reticle90.p3d),QPATHTOF(models\ace_optics_reticle90.p3d)};
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class Snip: Snip {
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modelOptics[] = {QPATHTOF(models\ace_optics_reticle90.p3d),QPATHTOF(models\ace_optics_reticle90.p3d)};
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useModelOptics = 1;
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opticsZoomInit = 0.0116;
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opticsZoomMax = 0.0464;
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opticsZoomMin = 0.0116;
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discreteFOV[] = {0.0464, 0.0116};
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opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1","ACE_OpticsRadBlur1"};
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opticsDisablePeripherialVision = 0;
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opticsDisablePeripherialVision = 0;
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};
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class Iron: Iron {};
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};
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@ -2,7 +2,7 @@ class CfgWeapons {
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class ACE_SpareBarrel: ACE_ItemCore {
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class ACE_SpareBarrel: ACE_ItemCore {
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displayname = CSTRING(SpareBarrelName);
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descriptionshort = CSTRING(SpareBarrelDescription);
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//model = "";
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@ -13,7 +13,7 @@ class CfgWeapons {
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};
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};
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class RifleCore;
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class RifleCore;
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class Rifle: RifleCore {
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//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
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GVAR(mrbs) = 3000;
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@ -8,7 +8,7 @@ class CfgPatches {
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requiredAddons[] = {"ACE_Advanced_Ballistics"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Ruthberg"};
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url = ECSTRING(main,URL);
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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@ -16,4 +16,4 @@ class CfgPatches {
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "RscTitles.hpp"
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#include "RscTitles.hpp"
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@ -7,10 +7,10 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(sandbagEmpty_displayName);
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model = QPATHTOF(data\ace_sandbag_m.p3d);
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model = QPATHTOF(data\ace_sandbag_m.p3d);
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picture = QPATHTOF(data\m_sandbag_ca.paa);
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 8;
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};
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};
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@ -19,10 +19,10 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayName = CSTRING(sandbag_displayName);
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model = QPATHTOF(data\ace_sandbag_build.p3d);
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model = QPATHTOF(data\ace_sandbag_build.p3d);
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picture = QPATHTOF(data\m_sandbag_ca.paa);
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 160;
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};
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};
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@ -7,10 +7,10 @@ class CfgWeapons {
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scope = 2;
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displayName = CSTRING(DisplayName);
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descriptionShort = "";
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picture = QPATHTOF(UI\w_spottingscope_ca.paa);
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picture = QPATHTOF(UI\w_spottingscope_ca.paa);
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model = QPATHTOF(data\ace_spottingscope.p3d);
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 40;
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};
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};
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@ -14,22 +14,22 @@ class CfgVehicles {
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class ACE_TagRed: ACE_TagBlack {
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displayName = CSTRING(TagRed);
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condition = QUOTE(('ACE_SpraypaintRed' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'red' call FUNC(getTexture))] call FUNC(tag));
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icon = QPATHTOF(UI\icons\iconTaggingRed.paa);
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};
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statement = QUOTE([ARR_2(ACE_player,'red' call FUNC(getTexture))] call FUNC(tag));
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icon = QPATHTOF(UI\icons\iconTaggingRed.paa);
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};
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class ACE_TagGreen: ACE_TagBlack {
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displayName = CSTRING(TagGreen);
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condition = QUOTE(('ACE_SpraypaintGreen' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'green' call FUNC(getTexture))] call FUNC(tag));
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icon = QPATHTOF(UI\icons\iconTaggingGreen.paa);
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};
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statement = QUOTE([ARR_2(ACE_player,'green' call FUNC(getTexture))] call FUNC(tag));
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icon = QPATHTOF(UI\icons\iconTaggingGreen.paa);
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};
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class ACE_TagBlue: ACE_TagBlack {
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displayName = CSTRING(TagBlue);
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condition = QUOTE(('ACE_SpraypaintBlue' in items ACE_player) && {[] call FUNC(checkTaggable)});
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statement = QUOTE([ARR_2(ACE_player,'blue' call FUNC(getTexture))] call FUNC(tag));
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icon = QPATHTOF(UI\icons\iconTaggingBlue.paa);
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statement = QUOTE([ARR_2(ACE_player,'blue' call FUNC(getTexture))] call FUNC(tag));
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icon = QPATHTOF(UI\icons\iconTaggingBlue.paa);
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};
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};
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};
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};
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};
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@ -7,10 +7,10 @@ class CfgWeapons {
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scope = 2;
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displayName = CSTRING(DisplayName);
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descriptionShort = "";
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model = QPATHTOF(data\w_sniper_tripod.p3d);
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model = QPATHTOF(data\w_sniper_tripod.p3d);
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picture = QPATHTOF(UI\w_sniper_tripod_ca.paa);
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 40;
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};
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};
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@ -1,180 +1,180 @@
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#define ANYWHERE 0
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#define GROUND_ONLY 1
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#define VEHICLE_ONLY 2
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#define ANYWHERE 0
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#define GROUND_ONLY 1
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#define VEHICLE_ONLY 2
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class ACE_UI {
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class weaponName {
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idd = 300;
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elements[] = {118};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class weaponNameBackground {
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idd = 300;
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elements[] = {1001, 1008};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class firingMode {
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idd = 300;
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elements[] = {187, 1203};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class ammoType {
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idd = 300;
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elements[] = {155};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class ammoCount {
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idd = 300;
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elements[] = {184};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class magCount {
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idd = 300;
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elements[] = {185};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class throwableName {
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idd = 300;
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elements[] = {152};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class throwableCount {
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idd = 300;
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elements[] = {151};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class zeroing {
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idd = 300;
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elements[] = {168};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class weaponLowerInfoBackground {
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idd = 300;
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elements[] = {1202};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class staminaBar {
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idd = 305;
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elements[] = {193};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class stance {
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idd = 303;
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elements[] = {188, 1201};
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location = GROUND_ONLY;
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location = GROUND_ONLY;
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class conditions {};
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};
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class gunnerWeaponName {
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idd = 300;
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elements[] = {118};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerWeaponNameBackground {
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idd = 300;
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elements[] = {1001, 1008};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerFiringMode {
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idd = 300;
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elements[] = {187, 1203};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerAmmoType {
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idd = 300;
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elements[] = {155};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerAmmoCount {
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idd = 300;
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elements[] = {184};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerMagCount {
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idd = 300;
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elements[] = {185};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerLaunchableName {
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idd = 300;
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elements[] = {152};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerLaunchableCount {
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idd = 300;
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elements[] = {151};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerZeroing {
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idd = 300;
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elements[] = {168};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class gunnerWeaponLowerInfoBackground {
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idd = 300;
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elements[] = {1202};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleName {
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idd = 300;
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elements[] = {120};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleNameBackground {
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idd = 300;
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elements[] = {1000, 1013};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleFuelBar {
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idd = 300;
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elements[] = {113, 1202};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleSpeed {
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idd = 300;
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elements[] = {121, 1004, 1006};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleAltitude {
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idd = 300;
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elements[] = {122, 1005, 1014};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleDamage {
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idd = 300;
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elements[] = {111};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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class vehicleInfoBackground {
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idd = 300;
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elements[] = {1200};
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location = VEHICLE_ONLY;
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location = VEHICLE_ONLY;
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class conditions {};
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};
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};
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