ACE3/TO_MERGE/cse/f_states/Combat_Space_Enhancement.h

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2015-01-12 22:23:02 +00:00
class Combat_Space_Enhancement
{
class EventHandlers
{
class PostInit_EventHandlers
{
class cse_f_states
{
init = " call compile preprocessFile 'cse\cse_f_states\init.sqf';";
};
};
};
class CustomEventHandlers {
class setUnconsciousState {}; // [unit, bool]
class setArrestState {}; // [unit, bool]
class carryObject {}; // [_unit, _to, _fallDown],"carryObject"
class carryObjectDropped {
class cleanUpCopiesAfterDrag { // [unit, droppedObject]
onCall = "[_this select 1] call cse_fnc_cleanUpCopyOfBody_f;";
};
};
};
};