ACE3/addons/overheating/ACE_Settings.hpp

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2015-05-14 18:59:25 +00:00
class ACE_Settings {
French translation (#7298) * Cleaning and reorganizing of some stringtable files (WIP) : - Duplicate entries have been removed, and the arrangement improved, to help future translators. - Some ACE_Settings.hpp files have been modified because they were not up to date. - Minor french translation correction. * Added French translation and / or correction for : - Weaponselect module, - Weather module, - Winddeflection module, - Yardage450 module, - Zeus module. * Convert Tabs to Spaces * Minor corrections ; arrangement improved for few stringtable.xml files. * Improved French translation, and adjust fews settings. - Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée. Par exemple, le système de réarmement dans Eden est traduit de manière très étrange. - Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas, aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options). - Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage du doigt ACE, afin d'y ajouter une description dans les réglages des addons. Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas dans les options des addons, ce qui rend l'option peu explicite pour un débutant. * Corrections mineures * correction erreurs * correction erreurs (nametags) * correction erreurs et modules obsolètes (nametags) * correction erreurs et modules obsolètes (common) * Mise en commentaire d'éléments obsolètes * correction key error * Added Vdauphin suggestions :). * French translation - Replaced "Faction" (faction) to "Camp" (side) addons/captives/stringtable.xml addons/switchunits/stringtable.xml addons/zeus/stringtable.xml * Minor correction of french Concertina_wire translation * - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml - (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml - Replace xml comments by french plain text, addons/explosives/stringtable.xml - Replace xml comments by french plain text, addons/nametags/stringtable.xml * Removed accented capital letters for objects in french translation : Capital accented letters were a problem because they were not classified alphabetically. Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list. modified: addons/chemlights/stringtable.xml modified: addons/huntir/stringtable.xml * Correction of a typing error (french concertina_wire translation
2019-12-19 17:08:31 +00:00
class GVAR(enabled) {
movedToSQF = 1;
French translation (#7298) * Cleaning and reorganizing of some stringtable files (WIP) : - Duplicate entries have been removed, and the arrangement improved, to help future translators. - Some ACE_Settings.hpp files have been modified because they were not up to date. - Minor french translation correction. * Added French translation and / or correction for : - Weaponselect module, - Weather module, - Winddeflection module, - Yardage450 module, - Zeus module. * Convert Tabs to Spaces * Minor corrections ; arrangement improved for few stringtable.xml files. * Improved French translation, and adjust fews settings. - Nombreuses corrections mineures, en vérifiant chaque menu un à un, puis chaque option dans le jeu lui-même. Ca m'a permit de constater qu'il y a certaines absurdités, y compris en anglais, qui ont donc été retraduites dans toutes les langues, mais qui ne correspondent pas vraiment à l'option telle qu'implémentée. Par exemple, le système de réarmement dans Eden est traduit de manière très étrange. - Modification du fichier "addons/overheating/ACE_Settings.hpp", afin de changer l'ordre du menu "ACE Surchauffe". En effet la case "activé" était tout en bas, aussi je l'ai mise tout en haut (comme c'est déjà le cas pour toutes les options). - Modification du fichier "addons/finger/ACE_Settings.hpp", concernant le pointage du doigt ACE, afin d'y ajouter une description dans les réglages des addons. Il y en avait déjà une (peu utile) dans les paramètres des commandes, mais pas dans les options des addons, ce qui rend l'option peu explicite pour un débutant. * Corrections mineures * correction erreurs * correction erreurs (nametags) * correction erreurs et modules obsolètes (nametags) * correction erreurs et modules obsolètes (common) * Mise en commentaire d'éléments obsolètes * correction key error * Added Vdauphin suggestions :). * French translation - Replaced "Faction" (faction) to "Camp" (side) addons/captives/stringtable.xml addons/switchunits/stringtable.xml addons/zeus/stringtable.xml * Minor correction of french Concertina_wire translation * - (PabstMirror suggestions) Replace tabs by spaces, in addons/common/stringtable.xml - (PabstMirror suggestions) Replace xml comments by french plain text, in addons/common/stringtable.xml - Replace xml comments by french plain text, addons/explosives/stringtable.xml - Replace xml comments by french plain text, addons/nametags/stringtable.xml * Removed accented capital letters for objects in french translation : Capital accented letters were a problem because they were not classified alphabetically. Thus in Eden or in the arsenal, objects starting with a capital accented letter were systematically at the top of the list. modified: addons/chemlights/stringtable.xml modified: addons/huntir/stringtable.xml * Correction of a typing error (french concertina_wire translation
2019-12-19 17:08:31 +00:00
};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 15:47:52 +00:00
class GVAR(heatCoef) {
movedToSQF = 1;
};
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class GVAR(showParticleEffects) {
movedToSQF = 1;
2015-12-15 07:09:26 +00:00
};
class GVAR(showParticleEffectsForEveryone) {
movedToSQF = 1;
};
2015-12-15 07:09:26 +00:00
class GVAR(overheatingDispersion) {
movedToSQF = 1;
2015-05-14 18:59:25 +00:00
};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 15:47:52 +00:00
class GVAR(particleEffectsAndDispersionDistance) {
movedToSQF = 1;
};
class GVAR(overheatingRateOfFire) {
movedToSQF = 1;
};
French translation of the latest updates (#7321) * Add description for 'showCheckAirTemperature' setting (weather) * Add french translation for '(show)CheckAirTemperature' in weather module * Add description for 'SettingShowClearGlasses' setting (goggles module) * Add french translation for 'SettingShowClearGlasses' in goggles module * Add localization for 'rangetables' categoriy settings (artillerytables module) * Add french translation for artillerytables module * Add french translation for Shotguns ammunition in ballistics module * Add french translation for CTS 7290 in grenades module * Minor modification of french translation for medical_treatment module * Add french translation for 'SettingShowCheckAmmoSelf' in reload module * French translation : correction of a typing error in advanced_throwing module * Minor modifications of french translation for chemlights module Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks. * French translation : reformulation of the overheating module menu text, which was redundant with the title. * Changing the order of the overheating menu (logical grouping). * Add description tooltip on 'quickmount' settings * Add localization for 'fastrope' subcategory settings (Uncategorized Menu) * Minor modifications/corrections of french translation : - fastroping module - magazinerepack module - microdagr module - overheating module - switchunits module * FIXED Previous commit ==> Add description tooltip on 'quickmount' settings * Add french translation for quickmount tooltip menu * move showActionInSelfInteraction to common Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-28 15:58:52 +00:00
class GVAR(displayTextOnJam) {
movedToSQF = 1;
French translation of the latest updates (#7321) * Add description for 'showCheckAirTemperature' setting (weather) * Add french translation for '(show)CheckAirTemperature' in weather module * Add description for 'SettingShowClearGlasses' setting (goggles module) * Add french translation for 'SettingShowClearGlasses' in goggles module * Add localization for 'rangetables' categoriy settings (artillerytables module) * Add french translation for artillerytables module * Add french translation for Shotguns ammunition in ballistics module * Add french translation for CTS 7290 in grenades module * Minor modification of french translation for medical_treatment module * Add french translation for 'SettingShowCheckAmmoSelf' in reload module * French translation : correction of a typing error in advanced_throwing module * Minor modifications of french translation for chemlights module Homogenization of presentation, to be absolutely identical to the presentation of the vanilla glow sticks. * French translation : reformulation of the overheating module menu text, which was redundant with the title. * Changing the order of the overheating menu (logical grouping). * Add description tooltip on 'quickmount' settings * Add localization for 'fastrope' subcategory settings (Uncategorized Menu) * Minor modifications/corrections of french translation : - fastroping module - magazinerepack module - microdagr module - overheating module - switchunits module * FIXED Previous commit ==> Add description tooltip on 'quickmount' settings * Add french translation for quickmount tooltip menu * move showActionInSelfInteraction to common Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-28 15:58:52 +00:00
};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 15:47:52 +00:00
class GVAR(jamChanceCoef) {
movedToSQF = 1;
};
class GVAR(unJamOnReload) {
movedToSQF = 1;
};
class GVAR(unJamOnSwapBarrel) {
movedToSQF = 1;
};
class GVAR(unJamFailChance) {
movedToSQF = 1;
};
Overheating - Add cook off and rate of fire features and additional customization settings (#8064) * Add jamming coef to change or disable jamming. * change max to 5 * add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat - add setting for overheating effects distance - add unjaming on barrel swap, with setting - add increase rate of fire with heat, with setting - fix some formatting * little tweaks * add overheating cookoff feature - add overheating cookoff feature - add documentation - bugfixes/improvements * Update ace3-config-entries.md * Update overheating-framework.md * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/XEH_postInit.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_firedEH.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update docs/wiki/feature/overheating.md Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/stringtable.xml Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * remove extra underwater cooling, make cookoffCoef enable cookoff - add coef setting for heat generation per shot - merge cookoff setting into cookoff coef setting - remove check for water that increased cooling - change max rof increase from heat to 10% - change ammo heating to a less linear formula - change cookoffCoef to effect inginition tempurature instead of heat amount - delay cookoff shot until any firing animation is done - update strings based on feedback * Update stringtable.xml * add cookoff notification * improvements from play testing - move ammo heat loop into seperate function with a tighter loop - factor rain into cooling calculation - handle cooling while swimming - merge cookoff take event handler into fnc_handleTakeEH - fix case where cookoff could potentially come from underbarrel weapon muzzle - only add TakeEH if required by enabled settings - improve cookoff muzzle/mode handling * fix missing semi that I swear I already fixed before pushing * Update overheating-framework.md * Update fnc_updateAmmoTemperature.sqf * include wind speed in cooling calculation * cool with X - add ace interactions to allow cooling with water sources when Ace X is loaded - add documentation for cooling - move getting barrel mass to a function * documentation formatting * Add config array for weapon jam types, as not all weapon can get all types IRL. * remove variable that's not required * add some compat entries for RHS * fix merge conflict * fix a happy little accident * move to CBA settings, minor styling. * Update error message in fnc_jamWeapon.sqf Co-authored-by: jonpas <jonpas33@gmail.com> * Apply suggestions from code review Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 15:47:52 +00:00
class GVAR(cookoffCoef) {
movedToSQF = 1;
};
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};