ACE3/addons/common/functions/fnc_sendRequest.sqf

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/*
* Author: Glowbal
* Send a request to an unit and execute code based upon results.
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*
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* Arguments:
* 0: caller <OBJECT>
* 1: target <OBJECT>
* 2: requestID (STRING)
* 3: requestMessage Will be localized for other target object. (STRING)
* 4: callback Code called upon accept or decline. (CODE)
*
* Return Value:
* None
*
* Public: Yes
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*/
#include "script_component.hpp"
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params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"];
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if (isPlayer _target) then {
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// Pass request on to target locality for player accept/decline.
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[[_caller, _target, _requestID, _requestMessage, _callBack], QFUNC(receiveRequest), _target, false] call FUNC(execRemoteFnc);
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} else {
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// accept it, since it's an AI.
[_caller, _target, true] call compile _callBack;
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};