2015-01-16 02:36:31 +00:00
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/*
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* Author: Commy2
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* Swap barrel callback
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*
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* Argument:
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2015-02-08 22:54:12 +00:00
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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2015-01-16 02:36:31 +00:00
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*
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* Return value:
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* None
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2015-02-08 22:54:12 +00:00
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*
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* Public: No
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2015-01-16 02:36:31 +00:00
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*/
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2015-01-13 03:37:53 +00:00
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#include "\z\ace\addons\overheating\script_component.hpp"
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2015-01-13 03:23:14 +00:00
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2015-01-16 02:36:31 +00:00
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EXPLODE_2_PVT(_this,_player,_weapon);
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2015-01-13 03:23:14 +00:00
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// don't consume the barrel, but rotate through them.
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2015-05-28 19:59:04 +00:00
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[localize LSTRING(SwappedBarrel), QUOTE(PATHTOF(UI\spare_barrel_ca.paa))] call EFUNC(common,displayTextPicture);
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2015-01-13 03:23:14 +00:00
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_player setVariable [format [QGVAR(%1), _weapon], [0, 0], false];
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