ACE3/addons/repair/functions/fnc_setDamage.sqf

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/*
* Author: commy2
* Sets the structural damage of a vehicle without altering the hitPoints, requires local vehicle.
*
* Arguments:
* 0: Local Vehicle to Damage <OBJECT>
* 1: Total Damage <NUMBER>
*
* Return Value:
* None
*
* Example:
* [vehicle, 0.5] call ace_repair_fnc_setDamage
*
* Public: No
*/
#include "script_component.hpp"
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params ["_vehicle", "_damage"];
TRACE_2("params",_vehicle,_damage);
// can't execute all commands if the vehicle isn't local. exit here.
if !(local _vehicle) exitWith {};
// save array with damage values of all hitpoints
private ["_hitPoints", "_hitPointDamages"];
_hitPoints = [_vehicle] call EFUNC(common,getHitpoints);
_hitPointDamages = [];
{
_hitPointDamages set [_forEachIndex, _vehicle getHitPointDamage _x];
} forEach _hitPoints;
// set damage of the vehicle
_vehicle setDamage _damage;
// restore original hitpoint damage values
{
_vehicle setHitPointDamage [_x, _hitPointDamages select _forEachIndex];
} forEach _hitPoints;
// normalize hitpoints
[_vehicle] call FUNC(normalizeHitPoints);