ACE3/addons/resting/XEH_postInit.sqf

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// by esteldunedain
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#include "script_component.hpp"
if !(hasInterface) exitWith {};
// Add keybinds
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["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
{
// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
if !([ACE_player] call EFUNC(common,canUseWeapon) &&
{inputAction 'reloadMagazine' == 0} &&
{!weaponLowered ACE_player} &&
{speed ACE_player < 1}) exitWith {false};
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// Statement
[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
// Return false so it doesn't block other actions
false
},
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{false},
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[15, [false, false, false]], false] call cba_fnc_addKeybind;