ACE3/addons/parachute/functions/fnc_doLanding.sqf

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/*
* Author: Garth 'L-H' de Wet
* Performs the landing animation fix
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ACE_Parachute_fnc_doLanding;
*
* Public: No
*/
#include "script_component.hpp"
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private["_unit"];
_unit = _this select 0;
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GVAR(PFH) = false;
[_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation);
_unit setVariable [QGVAR(chuteIsCut), false, true];
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[{
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if (CBA_missionTime >= ((_this select 0) select 0) + 1) then {
((_this select 0) select 1) playActionNow "Crouch";
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[(_this select 1)] call CALLSTACK(CBA_fnc_removePerFrameHandler);
};
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}, 1, [CBA_missionTime,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);