ACE3/addons/rearm/functions/fnc_readSupplyCounter.sqf

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/*
* Author: GitHawk
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* Get the remaining ammunition amount.
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*
* Arguments:
* 0: Ammo Truck <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ammo_truck, player] call ace_rearm_fnc_readSupplyCounter
*
* Public: No
*/
#include "script_component.hpp"
params [
["_truck", objNull, [objNull]],
["_unit", objNull, [objNull]]
];
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if (GVAR(supply) == 0) exitWith {};
if (GVAR(supply) == 1) then {
[
5,
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[_unit, _truck, [_truck] call FUNC(getSupplyCount)],
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{
params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]], ["_supplyCount", 0, [0]]];
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if (_supplyCount > 0 ) then {
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["displayTextStructured", _unit, [[LSTRING(Hint_RemainingSupplyPoints), _supplyCount], 2, _unit]] call EFUNC(common,objectEvent);
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} else {
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["displayTextStructured", _unit, [LSTRING(Hint_EmptySupplyPoints), 2, _unit]] call EFUNC(common,objectEvent);
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};
true
},
{true},
localize LSTRING(ReadSupplyCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
} else {
[
5,
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[_unit, _truck],
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{
params ["_args"];
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_args params [["_unit", objNull, [objNull]], ["_truck", objNull, [objNull]]];
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private _supply = 1.5;
private _numChars = count (localize LSTRING(Hint_RemainingAmmo));
private _text = "";
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private _magazines = _truck getVariable QGVAR(magazineSupply);
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if !(isNil "_magazines") then {
{
_x params ["_magazineClass", "_rounds"];
private _line = format ["%1: %2", getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"), _rounds];
_numChars = _numChars max (count _line);
_text = format ["%1<br/>%2", _text, _line];
_supply = _supply + 0.5;
false
} count _magazines;
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};
if (_supply > 1.5) then {
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["displayTextStructured", _unit, [[LSTRING(Hint_RemainingAmmo), _text], _supply, _unit, (_numChars/2.9)]] call EFUNC(common,objectEvent);
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} else {
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["displayTextStructured", _unit, [LSTRING(Hint_Empty), 2, _unit]] call EFUNC(common,objectEvent);
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};
true
},
{true},
localize LSTRING(ReadSupplyCounterAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);
};