ACE3/addons/medical_menu/functions/fnc_updateUIInfo.sqf

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/*
* Author: Glowbal
* Update all UI information in the medical menu
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*
* Arguments:
* 0: target <OBJECT>
* 1: display <DISPLAY>
*
* Return Value:
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* None
*
* Example:
* [some_player, some_display] call ace_medical_menu_updateUIInfo
*
* Public: No
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*/
#include "script_component.hpp"
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private ["_genericMessages", "_totalIvVolume", "_damaged", "_selectionBloodLoss", "_allInjuryTexts"];
params ["_target", "_display"];
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_selectionN = GVAR(selectedBodyPart);
if (_selectionN < 0 || _selectionN > 5) exitwith {};
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_genericMessages = [];
if (EGVAR(medical,level) >= 2) then {
_partText = [ELSTRING(medical,Head), ELSTRING(medical,Torso), ELSTRING(medical,LeftArm) ,ELSTRING(medical,RightArm) ,ELSTRING(medical,LeftLeg), ELSTRING(medical,RightLeg)] select _selectionN;
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_genericMessages pushBack [localize _partText, [1, 1, 1, 1]];
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};
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if (_target getVariable [QGVAR(isBleeding), false]) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Bleeding), [1, 0.1, 0.1, 1]];
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};
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if (_target getVariable [QGVAR(hasLostBlood), 0] > 1) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Lost_Blood), [1, 0.1, 0.1, 1]];
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};
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if (((_target getVariable [QGVAR(tourniquets), [0, 0, 0, 0, 0, 0]]) select _selectionN) > 0) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
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};
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if (_target getVariable [QGVAR(hasPain), false]) then {
_genericMessages pushBack [localize ELSTRING(medical,Status_Pain), [1, 1, 1, 1]];
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};
_totalIvVolume = 0;
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{
private "_value";
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_value = _target getVariable _x;
if (!isNil "_value") then {
_totalIvVolume = _totalIvVolume + (_target getVariable [_x, 0]);
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};
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} count GVAR(IVBags);
if (_totalIvVolume >= 1) then {
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_genericMessages pushBack [format [localize ELSTRING(medical,receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
};
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_damaged = [false, false, false, false, false, false];
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_selectionBloodLoss = [0, 0, 0, 0, 0, 0];
_allInjuryTexts = [];
if (EGVAR(medical,level) >= 2) then {
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_openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
private "_amountOf";
{
_amountOf = _x select 3;
// Find how much this bodypart is bleeding
if (_amountOf > 0) then {
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_damaged set [_x select 2, true];
_selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
if (_selectionN == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf >= 1) then {
// TODO localization
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_allInjuryTexts pushBack [format["%2x %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,1,1,1]];
} else {
// TODO localization
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_allInjuryTexts pushBack [format["Partial %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6], [1,1,1,1]];
};
};
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};
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} forEach _openWounds;
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_bandagedwounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
{
_amountOf = _x select 3;
// Find how much this bodypart is bleeding
if !(_damaged select (_x select 2)) then {
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_selectionBloodLoss set [_x select 2, (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
};
if (_selectionN == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf > 0) then {
if (_amountOf >= 1) then {
// TODO localization
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_allInjuryTexts pushBack [format ["[B] %2x %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [0.88,0.7,0.65,1]];
} else {
// TODO localization
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_allInjuryTexts pushBack [format ["[B] Partial %1", (EGVAR(medical,AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
};
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};
};
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} forEach _bandagedwounds;
} else {
_damaged = [true, true, true, true, true, true];
{
_selectionBloodLoss set [_forEachIndex, _target getHitPointDamage _x];
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if (_target getHitPointDamage _x > 0 && _forEachIndex == _selectionN) then {
_pointDamage = _target getHitPointDamage _x;
_severity = switch (true) do {
case (_pointDamage > 0.5): {localize ELSTRING(medical,HeavilyWounded)};
case (_pointDamage > 0.1): {localize ELSTRING(medical,LightlyWounded)};
default {localize ELSTRING(medical,VeryLightlyWounded)};
};
_part = localize ([
ELSTRING(medical,Head),
ELSTRING(medical,Torso),
ELSTRING(medical,LeftArm),
ELSTRING(medical,RightArm),
ELSTRING(medical,LeftLeg),
ELSTRING(medical,RightLeg)
] select _forEachIndex);
_allInjuryTexts pushBack [format ["%1 %2", _severity, toLower _part], [1,1,1,1]];
};
} forEach ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
};
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[_selectionBloodLoss, _display] call FUNC(updateBodyImage);
[_display, _genericMessages, _allInjuryTexts] call FUNC(updateInformationLists);
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_logs = _target getVariable [QEGVAR(medical,logFile_Activity), []];
[_display, _logs] call FUNC(updateActivityLog);
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_triageStatus = [_target] call EFUNC(medical,getTriageStatus);
(_display displayCtrl 2000) ctrlSetText (_triageStatus select 0);
(_display displayCtrl 2000) ctrlSetBackgroundColor (_triageStatus select 2);