2015-08-28 21:57:16 +00:00
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/*
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* Author: PabstMirror
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2015-08-29 14:38:57 +00:00
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* Handles when vehicle or man is killed.
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* Note: Runs where unit is local.
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2015-08-28 21:57:16 +00:00
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*
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* Arguments:
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* 0: DeadVehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob1] call ACE_attach_fnc_handleKilled
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_deadUnit"];
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2015-08-29 14:38:57 +00:00
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TRACE_1("params",_deadUnit);
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2015-08-28 21:57:16 +00:00
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private ["_attachedList"];
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_attachedList = _deadUnit getVariable [QGVAR(attached), []];
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if ((count _attachedList) == 0) exitWith {};
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{
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2015-08-29 14:38:57 +00:00
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_x params ["_xObject"];
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TRACE_2("detaching",_xObject,_deadUnit);
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2015-08-28 21:57:16 +00:00
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detach _xObject;
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2015-08-29 16:47:56 +00:00
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//If it's a vehicle, also delete the attached
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if (!(_deadUnit isKindOf "CAManBase")) then {
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_xObject setPos ((getPos _deadUnit) vectorAdd [0, 0, -1000]);
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[{deleteVehicle (_this select 0)}, [_xObject], 2] call EFUNC(common,waitAndExecute);
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};
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2015-08-28 21:57:16 +00:00
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} forEach _attachedList;
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_deadUnit setVariable [QGVAR(attached), nil, true];
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