2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2016-08-27 08:19:39 +00:00
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/*
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* Author: voiper
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* Compile list of chemlight classnames and add to the "Chemlight shield" parent menu.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Player <OBJECT>
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2016-08-31 20:12:40 +00:00
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* 2: Parameters <ARRAY>
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2016-08-27 08:19:39 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Return Value:
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2016-08-27 08:19:39 +00:00
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* None
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*
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* Example:
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* [_player, _player, []] call ace_chemlights_fnc_compileChemlightMenu;
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*
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* Public: No
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*/
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params ["", "_player", "_args"];
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private _actions = [];
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private _chemlights = [_player] call FUNC(getShieldComponents);
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//add all carried chemlight menus
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{
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private _config = (configFile >> "CfgMagazines" >> _x);
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private _icon = getText (_config >> "picture");
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private _shieldClass = getText (_config >> "ACE_Chemlight_Shield");
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private _displayName = getText (configFile >> "CfgWeapons" >> _shieldClass >> "displayName");
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2017-06-08 13:31:51 +00:00
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2016-08-27 08:19:39 +00:00
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_displayName = format [localize LSTRING(Action_Prepare), _displayName];
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private _statement = {_this call FUNC(prepShield)};
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private _action = [_x, _displayName, _icon, _statement, {true}, {}, [_x, _shieldClass]] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _player];
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} forEach _chemlights;
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_actions
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