ACE3/addons/ai/CfgAISkill.hpp

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2015-01-12 20:56:33 +00:00
/*
* Documentation:
* https://community.bistudio.com/wiki/AI_Sub-skills
*
* The idea here is to reduce the AI's godlike aiming
* capabilties while retaining it's high intelligence.
* The AI should be smart enough to move through a town,
* but also be 'human' in their reaction time and aim.
*
* Note: All these values can still be adjusted via
* scripts, these arrays just change what 0 & 1
* are for setSkill.
*/
class CfgAISkill {
aimingAccuracy[] = {0,0, 1,0.8}; // {0,0,1,1}; v1.26 defaults
aimingShake[] = {0,0, 1,0.6}; // {0,0,1,1};
aimingSpeed[] = {0,0, 1,0.7}; // {0,0.5,1,1};
commanding[] = {0,0, 1,0.8}; // {0,0,1,1};
courage[] = {0,0, 1,0.7}; // {0,0,1,1};
endurance[] = {0,0, 1,0.7}; // {0,0,1,1};
general[] = {0,0, 1,0.9}; // {0,0,1,1};
2015-05-08 18:13:20 +00:00
// apparently breaks rapid firing in single fire mode for players
//reloadSpeed[] = {0,0, 1,0.8}; // {0,0,1,1};
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spotDistance[] = {0,0, 1,0.9}; // {0,0.2,1,0.4};
spotTime[] = {0,0, 1,0.7}; // {0,0,1,0.7};
};