2017-06-02 21:51:38 +00:00
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class CfgWeapons {
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2018-04-14 04:08:56 +00:00
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class RocketPods;
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class GVAR(launcher): RocketPods {
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2017-06-23 16:32:48 +00:00
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displayName = "AGM-114K Hellfire II";
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2017-09-16 19:24:43 +00:00
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GVAR(enabled) = 1; // handle adding interactions and adding Laser Designator
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2017-06-02 21:51:38 +00:00
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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2017-09-16 19:24:43 +00:00
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EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
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2018-04-14 04:08:56 +00:00
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"};
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autoFire = 0;
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2017-06-02 21:51:38 +00:00
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canLock = 0;
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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2018-04-14 04:08:56 +00:00
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
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nameSound = "MissileLauncher";
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
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soundBegin[] = {"begin1",1};
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soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
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};
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cursor = "EmptyCursor";
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cursorAim = "missile";
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showAimCursorInternal = 0;
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2017-06-02 21:51:38 +00:00
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};
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2017-06-23 16:32:48 +00:00
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class GVAR(launcher_N): GVAR(launcher) {
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displayName = "AGM-114N Hellfire II";
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114N", "PylonMissile_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_1Rnd_ACE_Hellfire_AGM114N", "PylonRack_3Rnd_ACE_Hellfire_AGM114N", "PylonRack_4Rnd_ACE_Hellfire_AGM114N"};
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};
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2017-06-02 21:51:38 +00:00
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};
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