ACE3/addons/interaction/functions/fnc_getWeaponPos.sqf

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/*
* Author: esteldunedain
* Return a suitable position for the action point for the current weapon
*
* Arguments:
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* None (uses local variable _target)
*
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* Return Value:
* Children actions <ARRAY>
*
* Example:
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* call ace_interaction_fnc_getWeaponPos
*
* Public: No
*/
#include "script_component.hpp"
// IGNORE_PRIVATE_WARNING(_target);
private _weaponDir = _target weaponDirection currentWeapon _target;
private _refSystem = _weaponDir call EFUNC(common,createOrthonormalReference);
(_target selectionPosition "righthand") vectorAdd ((_refSystem select 2) vectorMultiply 0.1);