2015-02-28 05:12:54 +00:00
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/*
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* Author: commy2
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* Handles the climb animation finishing. Called from "AnimDone" event handler.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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* 1: The finisehd animation <STRING>
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*
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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2015-02-28 05:12:54 +00:00
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*
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* Example:
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* [player, "ACE_climb"] call ace_movement_fnc_handleClimb
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*
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* Public: No
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*/
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2015-01-18 05:45:28 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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params ["_unit", "_anim"];
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _pos = _unit modelToWorldVisual (_unit selectionPosition "camera");
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2015-01-11 16:42:31 +00:00
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2015-01-18 05:45:28 +00:00
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[_unit, "AmovPknlMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
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2015-01-11 16:42:31 +00:00
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_pos = _pos vectorDiff (_unit selectionPosition "camera");
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2017-11-21 01:00:21 +00:00
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_unit setPosASL (AGLtoASL _pos);
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TRACE_2("",AGLtoASL _pos,getPosASL _unit);
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