ACE3/addons/fire/functions/fnc_burnReaction.sqf

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#include "..\script_component.hpp"
/*
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* Author: tcvm, veteran29
* Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
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params ["_unit"];
if (
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GVAR(dropWeapon) > 0 &&
{isNull objectParent _unit} &&
{(currentWeapon _unit) != ""} &&
{!isPlayer _unit || GVAR(dropWeapon) == 2}
) then {
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_unit call EFUNC(common,throwWeapon);
};
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[QGVAR(playScream), [format [QGVAR(scream_%1), floor (1 + random 15)], _unit]] call CBA_fnc_globalEvent;