ACE3/addons/scopes/functions/fnc_showZeroing.sqf

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#include "script_component.hpp"
/*
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* Author: KoffeinFlummi, esteldunedain
* Display the adjustment knobs, update their value and fade them out later
*
* Arguments:
* None
*
* Return Value:
* None
*
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* Example:
* [] call ace_scopes_fnc_showZeroing
*
* Public: No
*/
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disableSerialization;
private _weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
// Display the adjustment knobs
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
// Find the display
private _display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
if (isNull _display) exitWith {};
// Update values
private _zeroing = _adjustment select _weaponIndex;
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_zeroing params ["_elevation", "_windage"];
private _vertical = _display displayCtrl 12;
private _horizontal = _display displayCtrl 13;
if (GVAR(simplifiedZeroing)) then {
_vertical ctrlSetText format["%1 m", round(_elevation)];
_horizontal ctrlSetText "";
} else {
if (GVAR(useLegacyUI)) then {
_vertical ctrlSetText (str _elevation);
_horizontal ctrlSetText (str _windage);
} else {
if (_elevation == 0) then {
_vertical ctrlSetText "0";
} else {
if (_elevation > 0) then {
_vertical ctrlSetText (str _elevation);
} else {
_vertical ctrlSetText format[localize LSTRING(DisplayAdjustmentDown), abs(_elevation)];
};
};
if (_windage == 0) then {
_horizontal ctrlSetText "0";
} else {
if (_windage > 0) then {
_horizontal ctrlSetText format[localize LSTRING(DisplayAdjustmentRight), abs(_windage)];
} else {
_horizontal ctrlSetText format[localize LSTRING(DisplayAdjustmentLeft), abs(_windage)];
};
};
};
};
// Set the time when to hide the knobs
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GVAR(timeToHide) = diag_tickTime + 3.0;
if !(isNil QGVAR(fadePFH)) exitWith {};
// Launch a PFH to wait and fade out the knobs
GVAR(fadePFH) = [{
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if (diag_tickTime >= GVAR(timeToHide)) exitWith {
private _pfhId = _this select 1;
private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutFadeOut 2;
GVAR(fadePFH) = nil;
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[_pfhId] call CBA_fnc_removePerFrameHandler;
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler