2015-01-11 16:42:31 +00:00
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/*
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2015-03-15 21:40:47 +00:00
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* Author: Hope Johnson and commy2
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* Takes out earplugs.
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2015-01-11 16:42:31 +00:00
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*
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* Arguments:
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2017-06-08 13:31:51 +00:00
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* 0: Unit (player) <OBJECT>
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2015-01-11 16:42:31 +00:00
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*
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* Return Value:
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2015-03-15 21:40:47 +00:00
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* None
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*
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* Example:
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* [ace_player] call ace_hearing_fnc_removeEarplugs
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*
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-14 01:41:53 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-08-13 21:42:20 +00:00
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params ["_player"];
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2015-01-11 16:42:31 +00:00
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2017-02-16 16:16:46 +00:00
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if (!GVAR(EnableCombatDeafness)) exitWith {};
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2015-03-16 15:56:05 +00:00
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if !(_player canAdd "ACE_EarPlugs") exitWith { // inventory full
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2015-05-28 19:59:04 +00:00
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[localize LSTRING(Inventory_Full)] call EFUNC(common,displayTextStructured);
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2015-01-11 16:42:31 +00:00
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};
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2015-03-16 15:56:05 +00:00
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// Plugs already in and removing them.
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_player addItem "ACE_EarPlugs";
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2015-01-11 16:42:31 +00:00
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2015-01-13 04:17:52 +00:00
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_player setVariable ["ACE_hasEarPlugsIn", false, true];
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2015-01-11 16:42:31 +00:00
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2015-05-28 19:59:04 +00:00
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[localize LSTRING(EarPlugs_Are_Off)] call EFUNC(common,displayTextStructured);
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2015-07-12 02:00:40 +00:00
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//Force an immediate fast volume update:
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[[true]] call FUNC(updateVolume);
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2016-02-17 00:17:42 +00:00
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[] call FUNC(updateHearingProtection);
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