2015-01-12 09:07:03 +00:00
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/*
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2015-09-26 14:26:41 +00:00
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* Author: commy2
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* Initializes the friendly fire module.
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*
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* Arguments:
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* 0: Logic <OBJECT>
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* 1: Synced units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [logic, [ACE_Player], true] call ace_respawn_fnc_moduleFriendlyFire
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*
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* Public: No
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*/
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2015-01-12 10:24:58 +00:00
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#include "script_component.hpp"
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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params ["_logic", "_units", "_activated"];
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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if !(_activated) exitWith {};
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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// this is done for JIP compatibility
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if (isServer) then {
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[{
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2015-04-17 23:13:09 +00:00
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missionNamespace setVariable [QGVAR(showFriendlyFireMessage), true];
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publicVariable QGVAR(showFriendlyFireMessage);
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2015-09-26 14:26:41 +00:00
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},
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2016-05-22 13:27:24 +00:00
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[], 0.1] call CBA_fnc_waitAndExecute;
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2015-01-12 09:07:03 +00:00
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};
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2015-09-26 14:26:41 +00:00
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2016-10-02 10:55:31 +00:00
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INFO("Friendly Fire Messages Module Initialized.");
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