2015-08-04 02:49:56 +00:00
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/*
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* Author: commy2
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2015-08-05 04:02:21 +00:00
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* Delays engine start of vehicle.
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2015-08-04 02:49:56 +00:00
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Is Engine on <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle player, false] call ace_vehicle_fnc_startEngine
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*
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* Public: No
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*/
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2015-01-16 13:20:41 +00:00
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#include "script_component.hpp"
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2015-08-04 02:49:56 +00:00
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params ["_vehicle", "_isEngineOn"];
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2015-01-16 13:20:41 +00:00
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if (!_isEngineOn || {floor abs speed _vehicle > 0}) exitWith {};
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[{
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2015-08-04 02:49:56 +00:00
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params ["_args", "_idPFH"];
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_args params ["_vehicle", "_time", "_direction"];
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2015-01-16 13:20:41 +00:00
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2016-03-02 10:01:39 +00:00
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if (CBA_missionTime > _time) exitWith { [_idPFH] call CBA_fnc_removePerFrameHandler; };
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2015-01-16 13:20:41 +00:00
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_vehicle setVelocity [0, 0, 0];
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_vehicle setVectorDirAndUp _direction;
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2016-03-02 10:01:39 +00:00
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} , 0, [_vehicle, CBA_missionTime + STARTUP_DELAY, [vectorDir _vehicle, vectorUp _vehicle]]] call CBA_fnc_addPerFrameHandler;
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