2015-12-16 19:22:18 +00:00
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/*
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* Author: Grey
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* Loads Magazine into static weapon
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*
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* Arguments:
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* 0: static <OBJECT>
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* 1: unit <OBJECT>
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2015-12-19 11:10:12 +00:00
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* 2: magazine class to load; if not given the first compatible magazine is loaded <STRING> (default: "")
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2015-12-16 19:22:18 +00:00
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*
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* Return Value:
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* None
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*
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* Example:
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2015-12-16 22:47:14 +00:00
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* [_target,_player,"ACE_1Rnd_82mm_Mo_HE"] call ace_mk6mortar_fnc_loadMagazine
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2015-12-16 19:22:18 +00:00
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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2015-12-16 22:47:14 +00:00
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params ["_static","_unit",["_magazineClassOptional","",[""]]];
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2015-12-16 19:22:18 +00:00
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private ["_weapon","_currentMagazine","_count","_magazines","_magazineDetails","_listOfMagNames",
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2015-12-17 10:00:46 +00:00
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"_magazineClass","_magazineClassDetails","_parsed","_roundsLeft"];
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2015-12-16 19:22:18 +00:00
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2015-12-19 11:10:12 +00:00
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//If function has been called with an optional classname hten add that magazine to the static weapon. Otherwise add the compatible magazine
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if(_magazineClassOptional != "") then {
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_unit removeMagazine _magazineClassOptional;
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[QGVAR(addMagazine), [_static, _magazineClassOptional]] call EFUNC(common,globalEvent);
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} else {
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//Get weapon & magazine information of static weapon
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_weapon = (_static weaponsTurret [0]) select 0;
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_currentMagazine = (magazinesAllTurrets _static) select 1;
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_currentMagazineClass = _currentMagazine select 0;
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_count = _currentMagazine select 2;
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2015-12-16 19:22:18 +00:00
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2015-12-19 11:10:12 +00:00
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//Check all of the players magazines to see if they are compatible with the static weapon. First magazine that is compatible is chosen
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//VKing: This section ought to be double checked.
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_magazines = magazines _unit;
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_magazineDetails = magazinesDetail _unit;
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_listOfMagNames = getArray(configFile >> "cfgWeapons" >> _weapon >> "magazines");
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_magazineClass = "";
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_magazineClassDetails = "";
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_parsed ="";
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_roundsLeft = 0;
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{
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if (_x in _listOfMagNames) exitWith {
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_magazineClass = _x;
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_magazineClassDetails = _magazineDetails select _forEachIndex;
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};
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} forEach _magazines;
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//If the static weapon already has an empty magazine then remove it
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if (_count == 0) then {
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[QGVAR(removeMagazine), [_static, _currentMagazineClass]] call EFUNC(common,globalEvent);
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2015-12-16 19:22:18 +00:00
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};
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2015-12-19 11:10:12 +00:00
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//Find out the ammo count of the compatible magazine found
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if (_magazineClassDetails != "") then{
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_parsed = _magazineClassDetails splitString "([]/: )";
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_parsed params ["_type", "", "", "_roundsLeftText", "_maxRoundsText"];
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_roundsLeft = parseNumber _roundsLeftText;
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_magType = _type;
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2015-12-16 19:22:18 +00:00
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};
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2015-12-19 11:10:12 +00:00
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_unit removeMagazine _magazineClass;
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[QGVAR(addMagazine), [_static, _magazineClass]] call EFUNC(common,globalEvent);
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[QGVAR(setAmmo), _static, [_static, _magazineClass,_roundsLeft]] call EFUNC(common,targetEvent);
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};
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