ACE3/addons/medical_feedback/functions/fnc_effectPain.sqf

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#include "..\script_component.hpp"
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/*
* Author: BaerMitUmlaut
* Triggers the pain effect (single flash).
*
* Arguments:
* 0: Enable <BOOL>
* 1: Intensity <NUMBER>
*
* Return Value:
* None
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*
* Example:
* [true, 0.5] call ace_medical_feedback_fnc_effectPain
*
* Public: No
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*/
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params ["_enable", "_intensity"];
if (!_enable || {_intensity == 0}) exitWith {
if (GVAR(ppPain) != -1) then { GVAR(ppPain) ppEffectEnable false; };
GVAR(ppPainBlur) ppEffectEnable false;
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};
if (GVAR(ppPain) != -1) then { GVAR(ppPain) ppEffectEnable true; };
GVAR(ppPainBlur) ppEffectEnable true;
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// Trigger effect every 2s
private _showNextTick = missionNamespace getVariable [QGVAR(showPainNextTick), true];
GVAR(showPainNextTick) = !_showNextTick;
if (_showNextTick) exitWith {};
private _blurIntensity = linearConversion [0.8, 1, _intensity, 0, 1, true];
GVAR(ppPainBlur) ppEffectAdjust [_blurIntensity];
GVAR(ppPainBlur) ppEffectCommit 0.1;
if (GVAR(painEffectType) == FX_PAIN_ONLY_BASE) exitWith {};
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private _initialAdjust = [];
private _delayedAdjust = [];
switch (GVAR(painEffectType)) do {
case FX_PAIN_WHITE_FLASH: {
_intensity = linearConversion [0, 1, _intensity, 0, 0.6, true];
_initialAdjust = [1, 1, 0, [1, 1, 1, _intensity ], [1, 1, 1, 1], [0.33, 0.33, 0.33, 0], [0.55, 0.5, 0, 0, 0, 0, 4]];
_delayedAdjust = [1, 1, 0, [1, 1, 1, _intensity * 0.3], [1, 1, 1, 1], [0.33, 0.33, 0.33, 0], [0.55, 0.5, 0, 0, 0, 0, 4]];
};
case FX_PAIN_PULSATING_BLUR: {
_intensity = linearConversion [0, 1, _intensity, 0, 0.008, true];
_initialAdjust = [_intensity , _intensity , 0.15, 0.15];
_delayedAdjust = [_intensity * 0.2, _intensity * 0.2, 0.25, 0.25];
};
case FX_PAIN_CHROMATIC_ABERRATION: {
_intensity = linearConversion [0, 1, _intensity, 0, 0.06, true];
_initialAdjust = [_intensity , _intensity , true];
_delayedAdjust = [_intensity * 0.15, _intensity * 0.15, true];
};
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};
GVAR(ppPain) ppEffectAdjust _initialAdjust;
GVAR(ppPain) ppEffectCommit FX_PAIN_FADE_IN;
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[{
params ["_adjust", "_painEffectType"];
if (GVAR(painEffectType) != _painEffectType) exitWith {TRACE_1("Effect type changed",_this);};
GVAR(ppPain) ppEffectAdjust _adjust;
GVAR(ppPain) ppEffectCommit FX_PAIN_FADE_OUT;
}, [_delayedAdjust, GVAR(painEffectType)], FX_PAIN_FADE_IN] call CBA_fnc_waitAndExecute;