Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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2015-09-03 01:54:52 +00:00
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<Project name="ACE">
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<Package name="RealisticNames">
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<Key ID="STR_ACE_RealisticNames_HMG_01_Name">
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<English>XM312</English>
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<German>XM312</German>
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<Spanish>XM312</Spanish>
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<French>XM312</French>
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<Czech>XM312</Czech>
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<Polish>XM312</Polish>
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<Russian>XM312</Russian>
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<Portuguese>XM312</Portuguese>
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<Hungarian>XM312</Hungarian>
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<Italian>XM312A</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>XM312</Japanese>
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<Korean>XM312</Korean>
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<Chinese>XM312重機槍</Chinese>
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<Chinesesimp>XM312重机枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_HMG_01_A_Name">
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<English>XM312A</English>
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<German>XM312A</German>
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<Spanish>XM312</Spanish>
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<French>XM312A</French>
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<Czech>XM312A</Czech>
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<Polish>XM312A</Polish>
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<Russian>XM312A</Russian>
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<Portuguese>XM312A</Portuguese>
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<Hungarian>XM312A</Hungarian>
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<Italian>XM312A</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>XM312A</Japanese>
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<Korean>XM312A</Korean>
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<Chinese>XM312A重機槍</Chinese>
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<Chinesesimp>XM312A重机枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_HMG_01_high_Name">
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<English>XM312 (High)</English>
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<German>XM312 (Hoch)</German>
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<Spanish>XM312 (Alto)</Spanish>
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<French>XM312 (Haut)</French>
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<Czech>XM312 (Vysoká montáž)</Czech>
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<Polish>XM312 (Wysoki)</Polish>
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<Russian>XM312 (Высокий)</Russian>
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<Portuguese>XM312 (Alta)</Portuguese>
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<Hungarian>XM312 (Magasított)</Hungarian>
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<Italian>XM312 (Alta)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>XM312 (高)</Japanese>
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<Korean>XM312 (높음)</Korean>
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<Chinese>XM312重機槍 (高射腳架)</Chinese>
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<Chinesesimp>XM312重机枪 (高射脚架)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_GMG_01_Name">
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<English>XM307</English>
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<German>XM307</German>
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<Spanish>XM307</Spanish>
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<French>XM307</French>
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<Czech>XM307</Czech>
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<Polish>XM307</Polish>
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<Russian>XM307</Russian>
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<Portuguese>XM307</Portuguese>
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<Hungarian>XM307</Hungarian>
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<Italian>XM307</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>XM307</Japanese>
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<Korean>XM307</Korean>
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<Chinese>XM307榴彈機槍</Chinese>
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<Chinesesimp>XM307榴弹机枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_GMG_01_A_Name">
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<English>XM307A</English>
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<German>XM307A</German>
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<Spanish>XM307A</Spanish>
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<French>XM307A</French>
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<Czech>XM307A</Czech>
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<Polish>XM307A</Polish>
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<Russian>XM307A</Russian>
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<Portuguese>XM307A</Portuguese>
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<Hungarian>XM307A</Hungarian>
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<Italian>XM307A</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>XM307A</Japanese>
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<Korean>XM307A</Korean>
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<Chinese>XM307A榴彈機槍</Chinese>
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<Chinesesimp>XM307A榴弹机枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_GMG_01_high_Name">
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<English>XM307 (High)</English>
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<German>XM307 (Hoch)</German>
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|
<Spanish>XM307 (Alto)</Spanish>
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<French>XM307 (Haut)</French>
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<Czech>XM307 (Vysoká montáž)</Czech>
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|
<Polish>XM307 (Wysoki)</Polish>
|
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|
<Russian>XM307 (Высокий)</Russian>
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|
|
<Portuguese>XM307 (Alta)</Portuguese>
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<Hungarian>XM307 (Magasított)</Hungarian>
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<Italian>XM307 (Alta)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>XM307 (高)</Japanese>
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<Korean>XM307 (높음)</Korean>
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<Chinese>XM307榴彈機槍 (高射腳架)</Chinese>
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<Chinesesimp>XM307榴弹机枪 (高射脚架)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_static_AT_Name">
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<English>Mini-Spike Launcher (AT)</English>
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<German>Mini-Spike Lenkflugkörper (PALR)</German>
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<Spanish>Lanzador Mini-Spike (AT)</Spanish>
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<French>Poste de tir Mini-Spike (AC)</French>
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<Czech>Mini-Spike Odpalovač (AT)</Czech>
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<Polish>Wyrzutnia Mini-Spike (AT)</Polish>
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<Russian>Mini-Spike Пусковое устройство (ПТРК)</Russian>
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<Portuguese>Lança-mísseis Mini-Spike (AC)</Portuguese>
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<Hungarian>Mini-Spike rakétarendszer (Tankelhárító)</Hungarian>
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<Italian>Lanciatore Mini-Spike (AC)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ミニスパイク ランチャー (対戦)</Japanese>
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<Korean>Mini-Spike Launcher (대전차)</Korean>
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<Chinese>"迷你長釘"導彈發射器 (反坦克)</Chinese>
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<Chinesesimp>"迷你长钉"导弹发射器 (反坦克)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_static_AA_Name">
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<English>Mini-Spike Launcher (AA)</English>
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<German>Mini-Spike Lenkflugkörper (FlaRak)</German>
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<Spanish>Lanzador Mini-Spike (AA)</Spanish>
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<French>Poste de tir Mini-Spike (AA)</French>
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<Czech>Mini-Spike Odpalovač (AA)</Czech>
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<Polish>Wyrzutnia Mini-Spike (AA)</Polish>
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<Russian>Mini-Spike Пусковое устройство (ВВ)</Russian>
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<Portuguese>Lança-mísseis Mini-Spike (AA)</Portuguese>
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<Hungarian>Mini-Spike rakétarendszer (Repülő-elhárító)</Hungarian>
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<Italian>Lanciatore Mini-Spike (AA)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ミニスパイク ランチャー (対空)</Japanese>
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<Korean>Mini-Spike Launcher (대공)</Korean>
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<Chinese>"迷你長釘"導彈發射器 (防空)</Chinese>
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<Chinesesimp>"迷你长钉"导弹发射器 (防空)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_UAV_02_Name">
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<English>YABHON-R3</English>
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<German>YABHON-R3</German>
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<Spanish>YABHON-R3</Spanish>
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<Polish>YABHON-R3</Polish>
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<Czech>YABHON-R3</Czech>
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<French>YABHON-R3</French>
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<Russian>YABHON-R3</Russian>
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<Portuguese>YABHON-R3</Portuguese>
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<Hungarian>YABHON-R3</Hungarian>
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<Italian>YABHON-R3</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>YABHON-R3</Japanese>
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<Korean>YABHON-R3</Korean>
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<Chinese>"亞伯罕-R3型"空中無人載具</Chinese>
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<Chinesesimp>"亚伯罕-R3型"空中无人载具</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_UAV_02_CAS_Name">
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<English>YABHON-R3 (CAS)</English>
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|
|
<German>YABHON-R3 (Luftnahunterstützung)</German>
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<Spanish>YABHON-R3 (CAS)</Spanish>
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<Polish>YABHON-R3 (CAS)</Polish>
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<Czech>YABHON-R3 (CAS)</Czech>
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<Russian>YABHON-R3 (штурмовик)</Russian>
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<French>YABHON-R3 (CAS)</French>
|
|
|
|
|
<Hungarian>YABHON-R3 (Légitámogató)</Hungarian>
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<Italian>YABHON-R3 (CAS)</Italian>
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<Portuguese>YABHON-R3 (CAS)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>YABHON-R3 (対地)</Japanese>
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<Korean>YABHON-R3 (근접지원)</Korean>
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<Chinese>"亞伯罕-R3型"空中無人載具 (近空支援)</Chinese>
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<Chinesesimp>"亚伯罕-R3型"空中无人载具 (近空支援)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_01_Name">
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<English>M-ATV</English>
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<German>M-ATV</German>
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<Spanish>M-ATV</Spanish>
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<Polish>M-ATV</Polish>
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<Czech>M-ATV</Czech>
|
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<French>M-ATV</French>
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<Russian>M-ATV</Russian>
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<Portuguese>M-ATV</Portuguese>
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<Hungarian>M-ATV</Hungarian>
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<Italian>M-ATV</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M-ATV</Japanese>
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<Korean>M-ATV</Korean>
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<Chinese>防地雷反伏擊全地形車</Chinese>
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<Chinesesimp>防地雷反伏击全地形车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_01_hmg_Name">
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<English>M-ATV (HMG)</English>
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<German>M-ATV (SMG)</German>
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<Spanish>M-ATV (HMG)</Spanish>
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<Polish>M-ATV (CKM)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>M-ATV (HMG)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>M-ATV (HMG)</French>
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<Russian>M-ATV (Пулемёт)</Russian>
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<Portuguese>M-ATV (HMG)</Portuguese>
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<Hungarian>M-ATV (nehézgéppuska)</Hungarian>
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<Italian>M-ATV (HMG)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M-ATV (HMG)</Japanese>
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<Korean>M-ATV (HMG)</Korean>
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<Chinese>防地雷反伏擊全地形車 (重機槍)</Chinese>
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<Chinesesimp>防地雷反伏击全地形车 (重机枪)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_01_gmg_Name">
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<English>M-ATV (GMG)</English>
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<German>M-ATV (GMW)</German>
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<Spanish>M-ATV (GMG)</Spanish>
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<Polish>M-ATV (GMG)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>M-ATV (GMG)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>M-ATV (GMG)</French>
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<Russian>M-ATV (Гранатомёт)</Russian>
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<Portuguese>M-ATV (GMG)</Portuguese>
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<Hungarian>M-ATV (gránátgéppuska)</Hungarian>
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<Italian>M-ATV (GMG)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
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<Japanese>M-ATV (GMG)</Japanese>
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|
|
|
|
<Korean>M-ATV (GMG)</Korean>
|
|
|
|
|
<Chinese>防地雷反伏擊全地形車 (榴彈機槍)</Chinese>
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|
|
|
|
<Chinesesimp>防地雷反伏击全地形车 (榴弹机枪)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MBT_01_cannon_Name">
|
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<English>Merkava Mk IV M</English>
|
|
|
|
|
<German>Merkava Mk IV M</German>
|
|
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|
|
<Spanish>Merkava Mk IV M</Spanish>
|
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|
|
|
<Polish>Merkawa Mk IV M</Polish>
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|
|
|
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<Czech>Merkava Mk IV M</Czech>
|
|
|
|
|
<French>Merkava Mk IV M</French>
|
|
|
|
|
<Russian>Меркава Mk IV M</Russian>
|
|
|
|
|
<Portuguese>Merkava Mk IV M</Portuguese>
|
|
|
|
|
<Hungarian>Merkava Mk IV M</Hungarian>
|
|
|
|
|
<Italian>Merkava Mk IV M</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>メルカバ Mk IV M</Japanese>
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<Korean>Merkava Mk IV M</Korean>
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<Chinese>"梅卡瓦4代"主戰坦克</Chinese>
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<Chinesesimp>"梅卡瓦4代"主战坦克</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MBT_01_TUSK_Name">
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<English>Merkava Mk IV LIC</English>
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|
<German>Merkava Mk IV LIC</German>
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<Spanish>Merkava Mk IV LIC</Spanish>
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<Polish>Merkawa Mk IV LIC</Polish>
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<Czech>Merkava Mk IV LIC</Czech>
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<French>Merkava Mk IV LIC</French>
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<Russian>Меркава Mk IV LIC</Russian>
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<Portuguese>Merkava Mk IV LIC</Portuguese>
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<Hungarian>Merkava Mk IV LIC</Hungarian>
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<Italian>Merkava Mk IV LIC</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>メルカバ Mk IV LIC</Japanese>
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<Korean>Merkava Mk IV LIC</Korean>
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<Chinese>"梅卡瓦4代"主戰坦克 城市版</Chinese>
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<Chinesesimp>"梅卡瓦4代"主战坦克 城市版</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MBT_01_arty_Name">
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<English>Sholef</English>
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<German>Sholef</German>
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<Spanish>Sholef</Spanish>
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<Polish>Sholef</Polish>
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<Czech>Sholef</Czech>
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<French>Sholef</French>
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<Russian>Шолеф</Russian>
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<Portuguese>Sholef</Portuguese>
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<Hungarian>Sholef</Hungarian>
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<Italian>Sholef</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ショルフ</Japanese>
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<Korean>Sholef</Korean>
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<Chinese>"神槍"自走炮</Chinese>
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<Chinesesimp>"神枪"自走炮</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MBT_01_mlrs_Name">
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<English>Seara</English>
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<German>Seara</German>
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<Spanish>Seara</Spanish>
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<Polish>Seara</Polish>
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<Czech>Seara</Czech>
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<French>Seara</French>
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<Russian>Seara</Russian>
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<Portuguese>Seara</Portuguese>
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<Hungarian>Seara</Hungarian>
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<Italian>Seara</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>シアラ</Japanese>
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<Korean>Seara</Korean>
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<Chinese>"希拉"多管火箭車</Chinese>
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<Chinesesimp>"希拉"多管火箭车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Tracked_01_rcws_Name">
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<English>Namer</English>
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<German>Namer</German>
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<Spanish>Namer</Spanish>
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<Polish>Namer</Polish>
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<Czech>Namer</Czech>
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<French>Namer</French>
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<Russian>Намер</Russian>
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<Portuguese>Namer</Portuguese>
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<Hungarian>Namer</Hungarian>
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<Italian>Namer</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ネイマー</Japanese>
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<Korean>Namer</Korean>
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<Chinese>"花豹"裝甲運兵車</Chinese>
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<Chinesesimp>"花豹"装甲运兵车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Tracked_01_AA_Name">
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<English>Bardelas</English>
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<German>Bardelas</German>
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<Spanish>Bardelas</Spanish>
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<Polish>Bardelas</Polish>
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<Czech>Bardelas</Czech>
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<French>Bardelas</French>
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<Russian>Bardelas</Russian>
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<Portuguese>Bardelas</Portuguese>
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<Hungarian>Bardelas</Hungarian>
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<Italian>Bardelas</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>バーラデラス</Japanese>
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<Korean>Bardelas</Korean>
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<Chinese>"布萊德斯"防空車</Chinese>
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<Chinesesimp>"布莱德斯"防空车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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2016-02-05 21:19:27 +00:00
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<Key ID="STR_ACE_RealisticNames_APC_Wheeled_01_cannon_Name">
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<English>Badger IFV</English>
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2016-02-05 21:21:27 +00:00
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<German>SPz Badger</German>
|
2016-02-05 21:19:27 +00:00
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<Spanish>Badger IFV</Spanish>
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<Polish>Badger IFV</Polish>
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<Czech>Badger IFV</Czech>
|
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<French>Badger IFV</French>
|
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<Russian>БМП Badger</Russian>
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<Portuguese>Badger IFV</Portuguese>
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<Hungarian>Badger IFV</Hungarian>
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|
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<Italian>Badger IFV</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>バッジ IFV</Japanese>
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<Korean>Badger IFV</Korean>
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<Chinese>"蜜獾"步兵戰車</Chinese>
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<Chinesesimp>"蜜獾"步兵战车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Tracked_01_CRV_Name">
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<English>Nemmera</English>
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<German>Nemmera</German>
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<Spanish>Nemmera</Spanish>
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<Polish>Nemmera</Polish>
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<Czech>Nemmera</Czech>
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<French>Nemmera</French>
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<Russian>Nemmera</Russian>
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<Portuguese>Nemmera</Portuguese>
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<Hungarian>Nemmera</Hungarian>
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<Italian>Nemmera</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ネマラ</Japanese>
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<Korean>Nemmera</Korean>
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<Chinese>"雌豹"戰鬥工程車</Chinese>
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<Chinesesimp>"雌豹"战斗工程车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_transport_Name">
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<English>HEMTT Transport</English>
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<German>HEMTT Transport</German>
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<Spanish>HEMTT de transporte</Spanish>
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<Polish>HEMTT Transportowy</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>HEMTT (valník)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>HEMTT Transport</French>
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<Russian>HEMTT Транспортный</Russian>
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<Portuguese>HEMTT Transporte</Portuguese>
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<Hungarian>HEMTT szállítójármű</Hungarian>
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<Italian>HEMTT da trasporto</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT 輸送型</Japanese>
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<Korean>HEMTT 수송</Korean>
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<Chinese>重型增程機動戰術卡車 (運輸)</Chinese>
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<Chinesesimp>重型增程机动战术卡车 (运输)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_covered_Name">
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<English>HEMTT Transport (covered)</English>
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<German>HEMTT Transport (bedeckt)</German>
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<Spanish>HEMTT de transporte (cubierto)</Spanish>
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<Polish>HEMTT Transportowy (zakryty)</Polish>
|
2015-11-10 18:10:36 +00:00
|
|
|
|
<Czech>HEMTT (valník-krytý)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>HEMTT Transport (bâché)</French>
|
|
|
|
|
<Russian>HEMTT Транспортный (крытый)</Russian>
|
|
|
|
|
<Portuguese>HEMTT Transporte (coberto)</Portuguese>
|
|
|
|
|
<Hungarian>HEMTT szállítójármű (ponyvás)</Hungarian>
|
|
|
|
|
<Italian>HEMTT da trasporto (coperto)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT 輸送型 (幌)</Japanese>
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<Korean>HEMTT 수송 (덮개)</Korean>
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<Chinese>重型增程機動戰術卡車 (運輸, 棚布)</Chinese>
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<Chinesesimp>重型增程机动战术卡车 (运输, 棚布)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_mover_Name">
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<English>HEMTT</English>
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<German>HEMTT</German>
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<Spanish>HEMTT</Spanish>
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<Polish>HEMTT</Polish>
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<Czech>HEMTT</Czech>
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<French>HEMTT Tracteur</French>
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<Russian>HEMTT</Russian>
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<Portuguese>HEMTT</Portuguese>
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<Hungarian>HEMTT</Hungarian>
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<Italian>HEMTT</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT</Japanese>
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<Korean>HEMTT</Korean>
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<Chinese>重型增程機動戰術卡車</Chinese>
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<Chinesesimp>重型增程机动战术卡车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_box_Name">
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<English>HEMTT Container</English>
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<German>HEMTT Container</German>
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<Spanish>HEMTT con contenedor</Spanish>
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<Polish>HEMTT Kontener</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>HEMTT (skříňový)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>HEMTT Conteneur</French>
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<Russian>HEMTT Контейнер</Russian>
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<Portuguese>HEMTT Contêiner</Portuguese>
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<Hungarian>HEMTT (konténer)</Hungarian>
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<Italian>HEMTT portacontainer </Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT コンテナ型</Japanese>
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<Korean>HEMTT 컨테이너</Korean>
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<Chinese>重型增程機動戰術卡車 (貨櫃)</Chinese>
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<Chinesesimp>重型增程机动战术卡车 (货柜)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_medical_Name">
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<English>HEMTT Medical</English>
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<German>HEMTT Sanitäter</German>
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<Spanish>HEMTT médico</Spanish>
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<Polish>HEMTT Medyczny</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>HEMTT (zdravotnický)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>HEMTT Médical</French>
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<Russian>HEMTT Медицинский</Russian>
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<Portuguese>HEMTT Médico</Portuguese>
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<Hungarian>HEMTT (egészségügyi)</Hungarian>
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<Italian>HEMTT Medico</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT 救急車</Japanese>
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<Korean>HEMTT 의료</Korean>
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<Chinese>重型增程機動戰術卡車 (醫療)</Chinese>
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<Chinesesimp>重型增程机动战术卡车 (医疗)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_ammo_Name">
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<English>HEMTT Ammo</English>
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<German>HEMTT Munition</German>
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<Spanish>HEMTT de munición</Spanish>
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<Polish>HEMTT Amunicyjny</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>HEMTT (muniční)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>HEMTT Munitions</French>
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<Russian>HEMTT Боеприпасы</Russian>
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<Portuguese>HEMTT Munições</Portuguese>
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<Hungarian>HEMTT (lőszerszállító)</Hungarian>
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<Italian>HEMTT di rifornimento munizioni</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>HEMTT 弾薬給弾型</Japanese>
|
|
|
|
|
<Korean>HEMTT 탄약</Korean>
|
|
|
|
|
<Chinese>重型增程機動戰術卡車 (彈藥)</Chinese>
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|
|
<Chinesesimp>重型增程机动战术卡车 (弹药)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
|
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|
|
<Key ID="STR_ACE_RealisticNames_Truck_01_fuel_Name">
|
|
|
|
|
<English>HEMTT Fuel</English>
|
|
|
|
|
<German>HEMTT Treibstoff</German>
|
|
|
|
|
<Spanish>HEMTT de combustible</Spanish>
|
|
|
|
|
<Polish>HEMTT Cysterna</Polish>
|
2015-11-10 18:10:36 +00:00
|
|
|
|
<Czech>HEMTT (cisterna)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>HEMTT Citerne</French>
|
|
|
|
|
<Russian>HEMTT Заправщик</Russian>
|
|
|
|
|
<Portuguese>HEMTT Combustível</Portuguese>
|
|
|
|
|
<Hungarian>HEMTT (üzemanyag-szállító)</Hungarian>
|
|
|
|
|
<Italian>HEMTT di rifornimento carburante</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT 燃料給油車</Japanese>
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<Korean>HEMTT 연료</Korean>
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<Chinese>重型增程機動戰術卡車 (燃油)</Chinese>
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<Chinesesimp>重型增程机动战术卡车 (燃油)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_01_Repair_Name">
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<English>HEMTT Repair</English>
|
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|
<German>HEMTT Instandsetzung</German>
|
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|
<Spanish>HEMTT de reparación</Spanish>
|
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<Polish>HEMTT Naprawczy</Polish>
|
2015-11-10 18:10:36 +00:00
|
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<Czech>HEMTT (opravárenský)</Czech>
|
2015-09-03 01:54:52 +00:00
|
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<French>HEMTT Réparation</French>
|
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<Russian>HEMTT Ремонтный</Russian>
|
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<Portuguese>HEMTT Reparador</Portuguese>
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<Hungarian>HEMTT (szerelő-jármű)</Hungarian>
|
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<Italian>HEMTT Riparatore</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HEMTT 修理型</Japanese>
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<Korean>HEMTT 수리</Korean>
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<Chinese>重型增程機動戰術卡車 (維修)</Chinese>
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<Chinesesimp>重型增程机动战术卡车 (维修)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_03_Name">
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<English>Fennek</English>
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<German>Fennek</German>
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<Spanish>Fennek</Spanish>
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<Polish>Fennek</Polish>
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<Czech>Fennek</Czech>
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<French>Fennek</French>
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<Russian>Феннек</Russian>
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<Portuguese>Fennek</Portuguese>
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<Hungarian>Fennek</Hungarian>
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<Italian>Fennek</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>フェネック</Japanese>
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<Korean>Fennek</Korean>
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<Chinese>"非洲小狐"防地雷反伏擊車</Chinese>
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<Chinesesimp>"非洲小狐"防地雷反伏击车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_03_hmg_Name">
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<English>Fennek (HMG)</English>
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<German>Fennek (SMG)</German>
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<Spanish>Fennek (HMG)</Spanish>
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<Polish>Fennek (CKM)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>Fennek (HMG)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Fennek (HMG)</French>
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<Russian>Феннек (Пулемёт)</Russian>
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<Portuguese>Fennek (HMG)</Portuguese>
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<Hungarian>Fennek (nehézgéppuska)</Hungarian>
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<Italian>Fennek (HMG)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>フェネック (HMG)</Japanese>
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<Korean>Fennek (HMG)</Korean>
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<Chinese>"非洲小狐"防地雷反伏擊車 (重機槍)</Chinese>
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<Chinesesimp>"非洲小狐"防地雷反伏击车 (重机枪)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_03_gmg_Name">
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<English>Fennek (GMG)</English>
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<German>Fennek (GMW)</German>
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<Spanish>Fennek (GMG)</Spanish>
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<Polish>Fennek (GMG)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>Fennek (GMG)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Fennek (GMG)</French>
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<Russian>Феннек (Гранатомёт)</Russian>
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<Portuguese>Fennek (GMG)</Portuguese>
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<Hungarian>Fennek (gránátgéppuska)</Hungarian>
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<Italian>Fennek (GMG)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>フェネック (GMG)</Japanese>
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<Korean>Fennek (GMG)</Korean>
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<Chinese>"非洲小狐"防地雷反伏擊車 (榴彈機槍)</Chinese>
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<Chinesesimp>"非洲小狐"防地雷反伏击车 (榴弹机枪)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
|
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|
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<Key ID="STR_ACE_RealisticNames_MBT_03_cannon_Name">
|
|
|
|
|
<English>Leopard 2SG</English>
|
|
|
|
|
<German>Leopard 2SG</German>
|
|
|
|
|
<Spanish>Leopard 2SG</Spanish>
|
|
|
|
|
<Polish>Leopard 2SG</Polish>
|
|
|
|
|
<Czech>Leopard 2SG</Czech>
|
|
|
|
|
<French>Leopard 2SG</French>
|
|
|
|
|
<Russian>Леопард 2SG</Russian>
|
|
|
|
|
<Portuguese>Leopard 2SG</Portuguese>
|
|
|
|
|
<Hungarian>Leopard 2SG</Hungarian>
|
|
|
|
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<Italian>Leopard 2SG</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>レオパルド 2SG</Japanese>
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<Korean>Leopard 2SG</Korean>
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<Chinese>"豹2型新加坡版"主戰坦克</Chinese>
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<Chinesesimp>"豹2型新加坡版"主战坦克</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_tracked_03_cannon_Name">
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<English>FV510 Warrior</English>
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<German>FV510 Warrior</German>
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<Spanish>FV510 Warrior</Spanish>
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<Polish>FV510 Warrior</Polish>
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<Czech>FV510 Warrior</Czech>
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<French>FV510 Warrior</French>
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<Russian>FV510 Уорриор</Russian>
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<Portuguese>FV510 Warrior</Portuguese>
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<Hungarian>FV510 Warrior</Hungarian>
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<Italian>FV510 Warrior</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>FV510 ウォーリアー</Japanese>
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<Korean>FV510 Warrior</Korean>
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<Chinese>FV510"戰士"步兵戰車</Chinese>
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<Chinesesimp>FV510"战士"步兵战车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Wheeled_03_cannon_Name">
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<English>Pandur II</English>
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<German>Pandur II</German>
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<Spanish>Pandur II</Spanish>
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<Polish>Pandur II</Polish>
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<Czech>Pandur II</Czech>
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<French>Pandur II</French>
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<Russian>Pandur II</Russian>
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<Portuguese>Pandur II</Portuguese>
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<Hungarian>Pandur II</Hungarian>
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<Italian>Pandur II</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>パンデュール II</Japanese>
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<Korean>Pandur II</Korean>
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<Chinese>"潘德2型"裝甲運兵車</Chinese>
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<Chinesesimp>"潘德2型"装甲运兵车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_02_transport_Name">
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<English>KamAZ Transport</English>
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<German>KamAZ Transport</German>
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<Spanish>KamAZ de transporte</Spanish>
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<Polish>KamAZ transportowy</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ (valník)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>KamAZ Transport</French>
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<Russian>КамАЗ Транспортный</Russian>
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<Portuguese>KamAZ Transporte</Portuguese>
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<Hungarian>KamAZ szállítójármű</Hungarian>
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<Italian>KamAZ da trasporto</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
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<Japanese>KamAZ 輸送型</Japanese>
|
|
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|
|
<Korean>KamAZ 수송</Korean>
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|
<Chinese>"卡瑪斯"卡車 (運輸)</Chinese>
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|
<Chinesesimp>"卡玛斯"卡车 (运输)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_02_covered_Name">
|
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|
<English>KamAZ Transport (covered)</English>
|
|
|
|
|
<German>KamAZ Transport (bedeckt)</German>
|
|
|
|
|
<Spanish>KamAZ de transporte (cubierto)</Spanish>
|
|
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|
<Polish>KamAZ Transportowy (zakryty)</Polish>
|
2016-02-03 17:30:23 +00:00
|
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<Czech>KamAZ (valník-krytý)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>KamAZ Transport (bâché)</French>
|
|
|
|
|
<Russian>КамАЗ Транспортный (крытый)</Russian>
|
|
|
|
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<Portuguese>KamAZ Transporte (coberto)</Portuguese>
|
|
|
|
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<Hungarian>KamAZ szállítójármű (ponyvás)</Hungarian>
|
|
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<Italian>KamAZ da trasporto (coperto)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KamAZ 輸送型 (幌)</Japanese>
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<Korean>KamAZ 수송 (덮개)</Korean>
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<Chinese>"卡瑪斯"卡車 (運輸, 棚布)</Chinese>
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<Chinesesimp>"卡玛斯"卡车 (运输, 棚布)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_02_ammo_Name">
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|
<English>KamAZ Ammo</English>
|
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|
<German>KamAZ Munition</German>
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<Spanish>KamAZ de munición</Spanish>
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<Polish>KamAZ Amunicyjny</Polish>
|
2016-02-03 17:30:23 +00:00
|
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<Czech>KamAZ (muniční)</Czech>
|
2015-09-03 01:54:52 +00:00
|
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<French>KamAZ Munitions</French>
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<Russian>КамАЗ Боеприпасы</Russian>
|
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<Portuguese>KamAZ Munições</Portuguese>
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<Hungarian>KamAZ (lőszerszállító)</Hungarian>
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<Italian>KamAZ di rifornimento munizioni</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KamAZ 弾薬給弾型</Japanese>
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<Korean>KamAZ 탄약</Korean>
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<Chinese>"卡瑪斯"卡車 (彈藥)</Chinese>
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<Chinesesimp>"卡玛斯"卡车 (弹药)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_02_fuel_Name">
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<English>KamAZ Fuel</English>
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<German>KamAZ Treibstoff</German>
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<Spanish>KamAZ de combustible</Spanish>
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<Polish>KamAZ cysterna</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ (cisterna)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>KamAZ Citerne</French>
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<Russian>КамАЗ Заправщик</Russian>
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<Portuguese>KamAZ Combustível</Portuguese>
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<Hungarian>KamAZ (üzemanyag-szállító)</Hungarian>
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<Italian>KamAZ di rifornimento carburante</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KamzAZ 燃料給油車</Japanese>
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<Korean>KamAZ 연료</Korean>
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<Chinese>"卡瑪斯"卡車 (燃油)</Chinese>
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<Chinesesimp>"卡玛斯"卡车 (燃油)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_02_box_Name">
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<English>KamAZ Repair</English>
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<German>KamAZ Instandsetzung</German>
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<Spanish>KamAZ de reparación</Spanish>
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<Polish>KamAZ Naprawczy</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ (opravárenský)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>KamAZ Réparation</French>
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<Russian>КамАЗ Ремонтный</Russian>
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<Portuguese>KamAZ Reparador</Portuguese>
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<Hungarian>KamAZ (szerelő-jármű)</Hungarian>
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<Italian>KamAZ riparatore</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KamzAZ 修理型</Japanese>
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<Korean>KamAZ 수리</Korean>
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<Chinese>"卡瑪斯"卡車 (維修)</Chinese>
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<Chinesesimp>"卡玛斯"卡车 (维修)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_02_medical_Name">
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<English>KamAZ Medical</English>
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<German>KamAZ Sanitäter</German>
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<Spanish>KamAZ médico</Spanish>
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<Polish>KamAZ Medyczny</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ (zdravotnický)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>KamAZ Médical</French>
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<Russian>КамАЗ Медицинский</Russian>
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<Portuguese>KamAZ Médico</Portuguese>
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<Hungarian>KamAZ (egészségügyi)</Hungarian>
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<Italian>KamAZ Medico</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KamAZ 救急車</Japanese>
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<Korean>KamAZ 의료</Korean>
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<Chinese>"卡瑪斯"卡車 (醫療)</Chinese>
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<Chinesesimp>"卡玛斯"卡车 (医疗)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_02_Name">
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<English>Punisher</English>
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<German>Punisher</German>
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<Spanish>Punisher</Spanish>
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<Polish>Punisher</Polish>
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<Czech>Punisher</Czech>
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<French>Punisher</French>
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<Russian>Kаратель</Russian>
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<Portuguese>Punisher</Portuguese>
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<Hungarian>Punisher</Hungarian>
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<Italian>Punisher</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>パニッシャー</Japanese>
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<Korean>Punisher</Korean>
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<Chinese>"懲罰者"防地雷反伏擊車</Chinese>
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<Chinesesimp>"惩罚者"防地雷反伏击车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_02_hmg_Name">
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<English>Punisher (HMG)</English>
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<German>Punisher (SMG)</German>
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<Spanish>Punisher (HMG)</Spanish>
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<Polish>Punisher (CKM)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>Punisher (HMG)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Punisher (HMG)</French>
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<Russian>Kаратель (Пулемёт)</Russian>
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<Portuguese>Punisher (HMG)</Portuguese>
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<Hungarian>Punisher (nehézgéppuska)</Hungarian>
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<Italian>Punisher (HMG)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>パニッシャー (HMG)</Japanese>
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<Korean>Punisher (HMG)</Korean>
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<Chinese>"懲罰者"防地雷反伏擊車 (重機槍)</Chinese>
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<Chinesesimp>"惩罚者"防地雷反伏击车 (重机枪)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MRAP_02_gmg_Name">
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<English>Punisher (GMG)</English>
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<German>Punisher (GMW)</German>
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<Spanish>Punisher (GMG)</Spanish>
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<Polish>Punisher (GMG)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>Punisher (GMG)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Punisher (GMG)</French>
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<Russian>Kаратель (Гранатомёт)</Russian>
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<Portuguese>Punisher (GMG)</Portuguese>
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<Hungarian>Punisher (gránátgéppuska)</Hungarian>
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<Italian>Punisher (GMG)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>パニッシャー (GMG)</Japanese>
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<Korean>Punisher (GMG)</Korean>
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<Chinese>"懲罰者"防地雷反伏擊車 (榴彈機槍)</Chinese>
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<Chinesesimp>"惩罚者"防地雷反伏击车 (榴弹机枪)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MBT_02_cannon_Name">
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<English>T100 Black Eagle</English>
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<German>T100 Black Eagle</German>
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<Spanish>T100 Black Eagle</Spanish>
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<Polish>T100 Black Eagle</Polish>
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2016-08-13 13:44:48 +00:00
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<Czech>Black Eagle</Czech>
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2015-09-03 01:54:52 +00:00
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<French>T100 Black Eagle</French>
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<Russian>T100 Чёрный Орел</Russian>
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<Portuguese>T100 Black Eagle</Portuguese>
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<Hungarian>T100 Fekete Sas</Hungarian>
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<Italian>T100 Black Eagle</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>T100 ブラック イーグル</Japanese>
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<Korean>T100 Black Eagle</Korean>
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<Chinese>T100"黑鷹"主戰坦克</Chinese>
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<Chinesesimp>T100"黑鹰"主战坦克</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MBT_02_arty_Name">
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<English>2S9 Sochor</English>
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<German>2S9 Sochor</German>
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<Spanish>2S9 Sochor</Spanish>
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<Polish>259 Sochor</Polish>
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<Czech>2S9 Sochor</Czech>
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<French>2S9 Sochor</French>
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<Russian>2S9 Сокор</Russian>
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<Portuguese>2S9 Sochor</Portuguese>
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<Hungarian>2S9 Sochor</Hungarian>
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<Italian>2S9 Sochor</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>2S9 ソーカー</Japanese>
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<Korean>2S9 Sochor</Korean>
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<Chinese>2S9"薩克爾"自走砲</Chinese>
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<Chinesesimp>2S9"萨克尔"自走炮</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Tracked_02_cannon_Name">
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<English>BM-2T Stalker</English>
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<German>BM-2T Stalker</German>
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<Spanish>BM-2T Stalker</Spanish>
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<Polish>BM-2T Stalker</Polish>
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<Czech>BM-2T Stalker</Czech>
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<French>BM-2T Stalker</French>
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<Russian>БМ-2Т Сталкер</Russian>
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<Portuguese>BM-2T Stalker</Portuguese>
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<Hungarian>BM-2T Stalker</Hungarian>
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<Italian>BM-2T Stalker</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>BM-2T ストーカー</Japanese>
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<Korean>BM-2T Stalker</Korean>
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<Chinese>BM-2T"潛行者"步兵戰車</Chinese>
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<Chinesesimp>BM-2T"潜行者"步兵战车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Tracked_02_AA_Name">
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<English>ZSU-35 Tigris</English>
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<German>ZSU-35 Tigris</German>
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<Spanish>ZSU-35 Tigris</Spanish>
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<Polish>ZSU-35 Tigris</Polish>
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<Czech>ZSU-35 Tigris</Czech>
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<French>ZSU-35 Tigris</French>
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<Russian>ЗСУ-35 Tigris</Russian>
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<Portuguese>ZSU-35 Tigris</Portuguese>
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<Hungarian>ZSU-35 Tigris</Hungarian>
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<Italian>ZSU-35 Tigris</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ZSU-35 </Japanese>
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<Korean>ZSU-35 Tigris</Korean>
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<Chinese>ZSU-35"虎式"防空車</Chinese>
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<Chinesesimp>ZSU-35"虎式"防空车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APC_Wheeled_02_rcws_Name">
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<English>Otokar ARMA</English>
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<German>Otokar ARMA</German>
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<Spanish>Otokar ARMA</Spanish>
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<Polish>Otokar ARMA</Polish>
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<Czech>Otokar ARMA</Czech>
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<French>Otokar ARMA</French>
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<Russian>Otokar ARMA</Russian>
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<Portuguese>Otokar ARMA</Portuguese>
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<Hungarian>Otokar ARMA</Hungarian>
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<Italian>Otokar ARMA</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ティグリスOtokar アルマ</Japanese>
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<Korean>Otokar ARMA</Korean>
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<Chinese>"奧托卡-阿爾默"裝甲運兵車</Chinese>
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<Chinesesimp>"奥托卡-阿尔默"装甲运兵车</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_03_transport_Name">
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<English>Typhoon Transport</English>
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<German>Typhoon Transport</German>
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<Spanish>Typhoon de transporte</Spanish>
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<Polish>Typhoon Transportowy</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ Typhoon (valník)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Typhoon Transport</French>
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<Russian>Тайфун Транспортный</Russian>
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<Portuguese>Typhoon Transporte</Portuguese>
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<Hungarian>Typhoon szállítójármű</Hungarian>
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<Italian>Typhoon da trasporto</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
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|
<Japanese>Typhoon 輸送型</Japanese>
|
|
|
|
|
<Korean>Typhoon 수송</Korean>
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|
|
|
|
<Chinese>"颱風"卡車 (運輸)</Chinese>
|
|
|
|
|
<Chinesesimp>"台风"卡车 (运输)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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|
</Key>
|
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|
|
|
<Key ID="STR_ACE_RealisticNames_Truck_03_covered_Name">
|
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|
|
|
<English>Typhoon Transport (covered)</English>
|
|
|
|
|
<German>Typhoon Transport (bedeckt)</German>
|
|
|
|
|
<Spanish>Typhoon de transporte (cubierto)</Spanish>
|
|
|
|
|
<Polish>Typhoon Transportowy (przykryty)</Polish>
|
2016-02-03 17:30:23 +00:00
|
|
|
|
<Czech>KamAZ Typhoon (valník-krytý)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>Typhoon Transport (bâché)</French>
|
|
|
|
|
<Russian>Тайфун Транспортный (крытый)</Russian>
|
|
|
|
|
<Portuguese>Typhoon Transporte (coberto)</Portuguese>
|
|
|
|
|
<Hungarian>Typhoon szállítójármű (ponyvás)</Hungarian>
|
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|
|
<Italian>Typhoon da trasporto (coperto)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Typhoon 輸送型 (幌)</Japanese>
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<Korean>Typhoon 수송 (덮개)</Korean>
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<Chinese>"颱風"卡車 (運輸, 棚布)</Chinese>
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<Chinesesimp>"台风"卡车 (运输, 棚布)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_03_device_Name">
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<English>Typhoon Device</English>
|
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<German>Typhoon Gerät</German>
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<Spanish>Typhoon con dispositivo</Spanish>
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<Polish>Typhoon Urządzenie</Polish>
|
2016-02-03 17:30:23 +00:00
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<Czech>KamAZ Typhoon (zařízení)</Czech>
|
2015-09-03 01:54:52 +00:00
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<French>Typhoon Dispositif</French>
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<Russian>Тайфун Устройство</Russian>
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<Portuguese>Typhoon Dispositivo</Portuguese>
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<Hungarian>Typhoon (eszköz)</Hungarian>
|
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<Italian>Typhoon per dispositivo</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Typhoon デバイス型</Japanese>
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<Korean>Typhoon 장치</Korean>
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<Chinese>"颱風"卡車 (精密設備)</Chinese>
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<Chinesesimp>"台风"卡车 (精密设备)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_03_ammo_Name">
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<English>Typhoon Ammo</English>
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<German>Typhoon Munition</German>
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<Spanish>Typhoon de munición</Spanish>
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<Polish>Typhoon Amunicyjny</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ Typhoon (muniční)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Typhoon Munitions</French>
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<Russian>Тайфун Боеприпасы</Russian>
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<Portuguese>Typhoon Munições</Portuguese>
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<Hungarian>Typhoon (lőszerszállító)</Hungarian>
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<Italian>Typhoon di rifornimento munizioni</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Typhoon 弾薬給弾型</Japanese>
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<Korean>Typhoon 탄약</Korean>
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<Chinese>"颱風"卡車 (彈藥)</Chinese>
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<Chinesesimp>"台风"卡车 (弹药)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_03_fuel_Name">
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<English>Typhoon Fuel</English>
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<German>Typhoon Treibstoff</German>
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<Spanish>Typhoon de combustible</Spanish>
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<Polish>Typhoon Cysterna</Polish>
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2016-02-03 17:30:23 +00:00
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<Czech>KamAZ Typhoon (cisterna)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Typhoon Citerne</French>
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<Russian>Тайфун Заправщик</Russian>
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<Portuguese>Typhoon Combustível</Portuguese>
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<Hungarian>Typhoon (üzemanyag-szállító)</Hungarian>
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<Italian>Typhoon di rifornimento carburante</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Typhoon 燃料給油車</Japanese>
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<Korean>Typhoon 연료</Korean>
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<Chinese>"颱風"卡車 (燃油)</Chinese>
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<Chinesesimp>"台风"卡车 (燃油)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_03_repair_Name">
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|
|
<English>Typhoon Repair</English>
|
|
|
|
|
<German>Typhoon Instandsetzung</German>
|
|
|
|
|
<Spanish>Typhoon de reparación</Spanish>
|
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|
<Polish>Typhoon Naprawczy</Polish>
|
2016-02-03 17:30:23 +00:00
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<Czech>KamAZ Typhoon (opravárenský)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>Typhoon Réparation</French>
|
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|
<Russian>Тайфун Ремонтный</Russian>
|
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<Portuguese>Typhoon Reparador</Portuguese>
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<Hungarian>Typhoon (szerelő-jármű)</Hungarian>
|
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<Italian>Typhoon riparatore</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Typhoon 修理型</Japanese>
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<Korean>Typhoon 수리</Korean>
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<Chinese>"颱風"卡車 (維修)</Chinese>
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<Chinesesimp>"台风"卡车 (维修)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Truck_03_medical_Name">
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<English>Typhoon Medical</English>
|
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|
<German>Typhoon Sanitäter</German>
|
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|
<Spanish>Typhoon médico</Spanish>
|
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<Polish>Typhoon Medyczny</Polish>
|
2016-02-03 17:30:23 +00:00
|
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<Czech>KamAZ Typhoon (zdravotnický)</Czech>
|
2015-09-03 01:54:52 +00:00
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<French>Typhoon Médical</French>
|
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<Russian>Тайфун Медицинский</Russian>
|
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<Portuguese>Typhoon Médico</Portuguese>
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<Hungarian>Typhoon (egészségügyi)</Hungarian>
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<Italian>Typhoon medico</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Typhoon 救急車</Japanese>
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<Korean>Typhoon 의료</Korean>
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<Chinese>"颱風"卡車 (醫療)</Chinese>
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<Chinesesimp>"台风"卡车 (医疗)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Attack_01_Name">
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<English>RAH-66 Comanche</English>
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<German>RAH-66 Comanche</German>
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<Spanish>RAH-66 Comanche</Spanish>
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<Polish>RAH-66 Comanche</Polish>
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<Czech>RAH-66 Comanche</Czech>
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<French>RAH-66 Commanche</French>
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<Russian>RAH-66 Команч</Russian>
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<Portuguese>RAH-66 Comanche</Portuguese>
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<Hungarian>RAH-66 Comanche</Hungarian>
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<Italian>RAH-66 Comanche</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>RAH-66 コマンチ</Japanese>
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<Korean>RAH-66 Comanche</Korean>
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<Chinese>RAH-66"卡曼契"攻擊直升機</Chinese>
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<Chinesesimp>RAH-66"卡曼契"攻击直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Light_01_Name">
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<English>MH-6 Little Bird</English>
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<German>MH-6 Little Bird</German>
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<Spanish>MH-6 Litte Bird</Spanish>
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<Polish>MH-6 Little Bird</Polish>
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<Czech>MH-6 Little Bird</Czech>
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<French>MH-6 Little Bird</French>
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<Russian>MH-6 Little Bird</Russian>
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<Portuguese>MH-6 Little Bird</Portuguese>
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<Hungarian>MH-6 Little Bird</Hungarian>
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<Italian>MH-6 Little Bird</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MH-6 リトル バード</Japanese>
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<Korean>MH-6 Little Bird</Korean>
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<Chinese>MH-6"小鳥"運輸直升機</Chinese>
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<Chinesesimp>MH-6"小鸟"运输直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Light_01_armed_Name">
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<English>AH-6 Little Bird</English>
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<German>AH-6 Little Bird</German>
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<Spanish>AH-6 Little Bird</Spanish>
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<Polish>AH-6 Little Bird</Polish>
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<Czech>AH-6 Little Bird</Czech>
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<French>AH-6 Little Bird</French>
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<Russian>AH-6 Little Bird</Russian>
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|
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|
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<Portuguese>AH-6 Little Bird</Portuguese>
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<Hungarian>AH-6 Little Bird</Hungarian>
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<Italian>AH-6 Little Bird</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>AH-6 リトル バード</Japanese>
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<Korean>AH-6 Little Bird</Korean>
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<Chinese>AH-6"小鳥"武裝直升機</Chinese>
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<Chinesesimp>AH-6"小鸟"武装直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Transport_03_Name">
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|
|
<English>CH-47I Chinook</English>
|
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|
|
|
<German>CH-47I Chinook</German>
|
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|
<Spanish>CH-47I Chinook</Spanish>
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<Polish>CH-47I Chinook</Polish>
|
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<Czech>CH-47I Chinook</Czech>
|
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<French>CH-47I Chinook</French>
|
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<Russian>CH-47I Chinook</Russian>
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<Portuguese>CH-47I Chinook</Portuguese>
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<Hungarian>CH-47I Chinook</Hungarian>
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<Italian>CH-47I Chinook</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>CH-47I チヌーク</Japanese>
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<Korean>CH-47I Chinook</Korean>
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<Chinese>CH-47I"契努克"運輸直升機</Chinese>
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<Chinesesimp>CH-47I"契努克"运输直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Transport_03_unarmed_Name">
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<English>CH-47I Chinook (unarmed)</English>
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<German>CH-47I Chinook (unbewaffnet)</German>
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<Spanish>CH-47I Chinnok (Desarmado)</Spanish>
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<Polish>CH-47I Chinook (nieuzbrojony)</Polish>
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<Russian>CH-47I Chinook (невооруженный)</Russian>
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<Czech>CH-47I Chinook (neozbrojený)</Czech>
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<French>CH-47I Chinook (non-armé)</French>
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<Hungarian>CH-47I Chinook (fegyvertelen)</Hungarian>
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<Italian>CH-47I Chinook (disarmato)</Italian>
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<Portuguese>CH-47I Chinook (desarmado)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>CH-47I チヌーク (非武装)</Japanese>
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<Korean>CH-47I Chinook (비무장)</Korean>
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<Chinese>CH-47I"契努克"運輸直升機 (無武裝)</Chinese>
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<Chinesesimp>CH-47I"契努克"运输直升机 (无武装)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Plane_CAS_01_Name">
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<English>A-10D Thunderbolt II</English>
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<German>A-10D Thunderbolt II</German>
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<Spanish>A-10D Thunderbolt II</Spanish>
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<Polish>A-10D Thunderbolt II</Polish>
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<Czech>A-10D Thunderbolt II</Czech>
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<French>A-10D Thunderbolt II</French>
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<Russian>A-10D Тандерболт II</Russian>
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<Portuguese>A-10D Thunderbolt II</Portuguese>
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<Hungarian>A-10D Thunderbolt II</Hungarian>
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<Italian>A-10D Thunderbolt II</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>A-10D サンダーボルト II</Japanese>
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<Korean>A-10D Thunderbolt II</Korean>
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<Chinese>A-10D"雷霆二式"攻擊機</Chinese>
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<Chinesesimp>A-10D"雷霆二式"攻击机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_light_03_Name">
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<English>AW159 Wildcat</English>
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<German>AW159 Wildcat</German>
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<Spanish>AW159 Wildcat</Spanish>
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<Polish>AW159 Wildcat</Polish>
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<Czech>AW159 Wildcat</Czech>
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<French>AW159 Wildcat</French>
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<Russian>AW159 Wildcat</Russian>
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<Portuguese>AW159 Wildcat</Portuguese>
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<Hungarian>AW159 Wildcat</Hungarian>
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<Italian>AW159 Wildcat</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
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<Japanese>AW159 ワイルドキャット</Japanese>
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|
|
|
<Korean>AW159 Wildcat</Korean>
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<Chinese>AW159"野貓"直升機</Chinese>
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|
<Chinesesimp>AW159"野猫"直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_light_03_unarmed_Name">
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|
|
<English>AW159 Wildcat (unarmed)</English>
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|
|
|
|
<German>AW159 Wildcat (unbewaffnet)</German>
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|
|
|
<Spanish>AW159 Wildcat (desarmado)</Spanish>
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<Polish>AW159 Wildcat (nieuzbrojony)</Polish>
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<Czech>AW159 Wildcat (neozbrojený)</Czech>
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|
|
|
<French>AW159 Wildcat (non-armé)</French>
|
|
|
|
|
<Russian>AW159 Wildcat (невооруженный)</Russian>
|
|
|
|
|
<Portuguese>AW159 Wildcat (desarmado)</Portuguese>
|
|
|
|
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<Hungarian>AW159 Wildcat (fegyvertelen)</Hungarian>
|
|
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<Italian>AW159 Wildcat (disarmato)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>AW159 ワイルドキャット (非武装)</Japanese>
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<Korean>AW159 Wildcat (비무장)</Korean>
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<Chinese>AW159"野貓"直升機 (無武裝)</Chinese>
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<Chinesesimp>AW159"野猫"直升机 (无武装)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Transport_02_Name">
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<English>AW101 Merlin</English>
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<German>AW101 Merlin</German>
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<Spanish>AW101 Merlin</Spanish>
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<Polish>AW101 Merlin</Polish>
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<Czech>AW101 Merlin</Czech>
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<French>AW101 Merlin</French>
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|
|
<Russian>AW101 Мерлин</Russian>
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|
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<Portuguese>AW101 Merlin</Portuguese>
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|
|
|
|
<Hungarian>AW101 Merlin</Hungarian>
|
|
|
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<Italian>AW101 Merlin</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>AW101 マーリン</Japanese>
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<Korean>AW101 Merlin</Korean>
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<Chinese>AW101"灰背隼"運輸直升機</Chinese>
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<Chinesesimp>AW101"灰背隼"运输直升机</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_RealisticNames_Plane_Fighter_03_Name">
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<English>L-159 ALCA</English>
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<German>L-159 ALCA</German>
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<Spanish>L-159 ALCA</Spanish>
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<Polish>L-159 ALCA</Polish>
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<Czech>L-159 ALCA</Czech>
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<French>L-159 ALCA</French>
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<Russian>L-159 Альбатрос</Russian>
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<Portuguese>L-159 ALCA</Portuguese>
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<Hungarian>L-159 ALCA</Hungarian>
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<Italian>L-159 ALCA</Italian>
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<Japanese>L-159 アルカ</Japanese>
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<Korean>L-159 ALCA</Korean>
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<Chinese>L-159先進輕型戰鬥機</Chinese>
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<Chinesesimp>L-159先进轻型战斗机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Plane_Fighter_03_CAS_Name">
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<English>L-159 ALCA (CAS)</English>
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<German>L-159 ALCA (CAS)</German>
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<Spanish>L-159 ALCA (CAS)</Spanish>
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<Polish>L-159 ALCA (CAS)</Polish>
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<Czech>L-159 ALCA (CAS)</Czech>
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<French>L-159 ALCA (CAS)</French>
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<Russian>L-159 Альбатрос (CAS)</Russian>
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<Portuguese>L-159 ALCA (CAS)</Portuguese>
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<Hungarian>L-159 ALCA (Légitámogató)</Hungarian>
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<Italian>L-159 ALCA (CAS)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>L-159 アルカ (対地)</Japanese>
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<Korean>L-159 ALCA (근접지원)</Korean>
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<Chinese>L-159先進輕型戰鬥機 (近空支援)</Chinese>
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<Chinesesimp>L-159先进轻型战斗机 (近空支援)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Plane_Fighter_03_AA_Name">
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<English>L-159 ALCA (AA)</English>
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<German>L-159 ALCA (AA)</German>
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<Spanish>L-159 ALCA (AA)</Spanish>
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<Polish>L-159 ALCA (AA)</Polish>
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<Czech>L-159 ALCA (AA)</Czech>
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<French>L-159 ALCA (AA)</French>
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<Russian>L-159 Альбатрос (AA)</Russian>
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<Portuguese>L-159 ALCA (ВВ)</Portuguese>
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<Hungarian>L-159 ALCA (Repülő-elhárító)</Hungarian>
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<Italian>L-159 ALCA (AA)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>L-159 アルカ (対空)</Japanese>
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<Korean>L-159 ALCA (대공)</Korean>
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<Chinese>L-159先進輕型戰鬥機 (空對空)</Chinese>
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<Chinesesimp>L-159先进轻型战斗机 (空对空)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Light_02_Name">
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<English>Ka-60 Kasatka</English>
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<German>Ka-60 Kasatka</German>
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<Spanish>Ka-60 Kasatka</Spanish>
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<Polish>Ka-60 Kasatka</Polish>
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<Czech>Ka-60 Kasatka</Czech>
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<French>Ka-60 Kasatka</French>
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<Russian>Ka-60 Касатка</Russian>
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<Portuguese>Ka-60 Kasatka</Portuguese>
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<Hungarian>Ka-60 Kasatka</Hungarian>
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<Italian>Ka-60 Kasatka</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Ka-60 カサートカ</Japanese>
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<Korean>Ka-60 Kasatka</Korean>
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|
<Chinese>Ka-60"逆戟鯨"直升機</Chinese>
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<Chinesesimp>Ka-60"逆戟鲸"直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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2015-11-08 00:34:46 +00:00
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|
<Key ID="STR_ACE_RealisticNames_Heli_Light_02_v2_Name">
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|
|
|
<English>Ka-60 Kasatka (Black & White)</English>
|
|
|
|
|
<Czech>Ka-60 Kasatka (černobílá)</Czech>
|
|
|
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|
<French>Ka-60 Kasatka (noir et blanc)</French>
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|
<German>Ka-60 Kasatka (Schwarz-weiß)</German>
|
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|
<Italian>Ka-60 Kasatka (bianco e nero)</Italian>
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<Polish>Ka-60 Kasatka (czarno-biały)</Polish>
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<Portuguese>Ka-60 Kasatka (preto e branco)</Portuguese>
|
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|
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|
<Russian>Ka-60 Касатка (белый и черный)</Russian>
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<Spanish>Ka-60 Kasatka (blanco y negro)</Spanish>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Ka-60 カサートカ (黒&白)</Japanese>
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<Korean>Ka-60 Kasatka (검정 및 하양)</Korean>
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<Chinese>Ka-60"逆戟鯨"直升機 (黑&白)</Chinese>
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<Chinesesimp>Ka-60"逆戟鲸"直升机 (黑&白)</Chinesesimp>
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2015-11-08 00:34:46 +00:00
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</Key>
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2015-09-03 01:54:52 +00:00
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<Key ID="STR_ACE_RealisticNames_Heli_Light_02_unarmed_Name">
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<English>Ka-60 Kasatka (unarmed)</English>
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<German>Ka-60 Kasatka (unbewaffnet)</German>
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<Spanish>Ka-60 Kasatka (desarmado)</Spanish>
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<Polish>Ka-60 Kasatka (nieuzbrojony)</Polish>
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<Czech>Ka-60 Kasatka (neozbrojený)</Czech>
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<French>Ka-60 Kasatka (non-armé)</French>
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<Russian>Ka-60 Касатка (невооруженный)</Russian>
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<Portuguese>Ka-60 Kasatka (desarmado)</Portuguese>
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<Hungarian>Ka-60 Kasatka (fegyvertelen)</Hungarian>
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<Italian>Ka-60 Kasatka (disarmato)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Ka-60 カサートカ (非武装)</Japanese>
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<Korean>Ka-60 Kasatka (비무장)</Korean>
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<Chinese>Ka-60"逆戟鯨"直升機 (無武裝)</Chinese>
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<Chinesesimp>Ka-60"逆戟鲸"直升机 (无武装)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Plane_CAS_02_Name">
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<English>Yak-130</English>
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<German>Yak-130</German>
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<Spanish>Yak-130</Spanish>
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<Polish>Jak-130</Polish>
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<Czech>Jak-130</Czech>
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<French>Yak-130</French>
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<Russian>Як-130</Russian>
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<Portuguese>Yak-130</Portuguese>
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<Hungarian>Jak-130</Hungarian>
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<Italian>Yak-130</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Yak-130 ミトン</Japanese>
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<Korean>Yak-130</Korean>
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<Chinese>Yak-130"手套"攻擊機</Chinese>
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<Chinesesimp>Yak-130"手套"攻击机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Heli_Light_01_civil_Name">
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<English>MD 500</English>
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<German>MD 500</German>
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<Spanish>MD 500</Spanish>
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<Polish>MD 500</Polish>
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<Czech>MD 500</Czech>
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<French>MD 500</French>
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<Russian>MD 500</Russian>
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<Portuguese>MD 500</Portuguese>
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<Hungarian>MD 500</Hungarian>
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<Italian>MD 500</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MD 500</Japanese>
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<Korean>MD 500</Korean>
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<Chinese>MD 500"防衛者"直升機</Chinese>
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<Chinesesimp>MD 500"防卫者"直升机</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SLAM_Name">
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<English>M4A1 SLAM</English>
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<German>M4A1 SLAM</German>
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<Spanish>M4A1 SLAM</Spanish>
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<Polish>M4A1 SLAM</Polish>
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<Czech>M4A1 SLAM</Czech>
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<French>M4A1 SLAM</French>
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<Russian>M4A1 SLAM</Russian>
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<Portuguese>M4A1 SLAM</Portuguese>
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<Hungarian>M4A1 SLAM</Hungarian>
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<Italian>M4A1 SLAM</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M4A1 SLAM</Japanese>
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<Korean>M4A1 SLAM</Korean>
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<Chinese>M4A1指向性反裝甲地雷</Chinese>
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<Chinesesimp>M4A1指向性反装甲地雷</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_Claymore_Name">
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<English>M18A1 Claymore</English>
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<German>M18A1 Claymore</German>
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<Spanish>M18A1 Claymore</Spanish>
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<Polish>Mina kierunkowa M18A1 Claymore</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>M18A1 Claymore</Czech>
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2015-09-03 01:54:52 +00:00
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<French>M18A1 Claymore</French>
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<Russian>M18A1 Клеймор</Russian>
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<Portuguese>M18A1 Claymore</Portuguese>
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<Hungarian>M18A1 Claymore akna</Hungarian>
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<Italian>M18A1 Claymore Mina antiuomo</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18A1 クレイモア</Japanese>
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<Korean>M18A1 클레이모어</Korean>
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<Chinese>M18A1"闊刀"地雷</Chinese>
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<Chinesesimp>M18A1"阔刀"地雷</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SatchelCharge_Name">
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<English>M183 Demolition Charge Assembly</English>
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<German>M183 Geballte Sprengladung</German>
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<Spanish>Conjunto de carga de demolición M183</Spanish>
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<Polish>Ładunek burzący M183</Polish>
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<Czech>Demoliční nálož M183</Czech>
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<French>M183 Charge de Démolition</French>
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<Russian>M183 Комплектный подрывной заряд</Russian>
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<Portuguese>M183 Sacola de Demolição</Portuguese>
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<Hungarian>M183 romboló töltet</Hungarian>
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<Italian>M183 Demolition Charge Assembly</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M183 梱包爆薬</Japanese>
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<Korean>M183 폭파 장약 조립</Korean>
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<Chinese>M183炸藥包</Chinese>
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<Chinesesimp>M183炸药包</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_DemoCharge_Name">
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<English>M112 Demolition Block</English>
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<German>M112 Sprengladung</German>
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<Spanish>Bloque de demolición M112</Spanish>
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<Polish>Ładunek burzący M112</Polish>
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<Czech>Výbušná nálož M112 </Czech>
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<French>M112 Block de Démolition</French>
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<Russian>M112 подрывной заряд</Russian>
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<Portuguese>M112 Carga de Demolição</Portuguese>
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<Hungarian>M112 romboló tömb</Hungarian>
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<Italian>M112 Demolition Block</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M113 爆薬ブロック</Japanese>
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<Korean>M112 폭파 블럭</Korean>
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<Chinese>M112塑性炸藥</Chinese>
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<Chinesesimp>M112塑性炸药</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_HandGrenade_Name">
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<English>M67 Fragmentation Grenade</English>
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<German>M67 Splittergranate</German>
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<Spanish>Granada de fragmentación M67</Spanish>
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<Polish>Granat obronny M67</Polish>
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<Czech>Granát M67 </Czech>
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<French>M67 Grenade à fragmentation</French>
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<Russian>M67 ручная осколочная граната</Russian>
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<Portuguese>M67 Granada de fragmentação</Portuguese>
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<Hungarian>M67 repeszgránát</Hungarian>
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<Italian>M67 Granata a frammentazione</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M67 破片手榴弾</Japanese>
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|
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<Korean>M67 세열 수류탄</Korean>
|
|
|
|
|
<Chinese>M67破片手榴彈</Chinese>
|
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|
|
|
<Chinesesimp>M67破片手榴弹</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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|
<Key ID="STR_ACE_RealisticNames_SmokeShell_Name">
|
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|
|
|
<English>M83 Smoke Grenade (White)</English>
|
|
|
|
|
<German>M83 Rauchgranate (Weiss)</German>
|
|
|
|
|
<Spanish>Granada de humo M83 (Blanco)</Spanish>
|
|
|
|
|
<Polish>Granat dymny M83 (Biały)</Polish>
|
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|
|
|
<Czech>M83 Kouřový Granát (Bílý)</Czech>
|
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|
|
<French>M83 Grenade fumigène (Blanche)</French>
|
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|
|
|
<Russian>M83 дымовая граната (Белый)</Russian>
|
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|
<Portuguese>M83 Granada de fumaça (Branca)</Portuguese>
|
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|
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|
<Hungarian>M83 füstgránát (Fehér)</Hungarian>
|
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<Italian>M83 Granata fumogena (Bianco)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (白)</Japanese>
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<Korean>M83 연막탄 (하양)</Korean>
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<Chinese>M83煙霧彈 (白色)</Chinese>
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<Chinesesimp>M83烟雾弹 (白色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SmokeShellBlue_Name">
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<English>M18 Smoke Grenade (Blue)</English>
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<German>M18 Rauchgranate (Blau)</German>
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<Spanish>Granada de humo M18 (Azul)</Spanish>
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<Polish>Granat dymny M18 (Niebieski)</Polish>
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<Czech>M18 Kouřový Granát (Modrý)</Czech>
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<French>M18 Grenade fumigène (Bleue)</French>
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<Russian>M18 дымовая граната (Синий)</Russian>
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<Portuguese>M18 Granada de fumaça (Azul)</Portuguese>
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<Hungarian>M18 füstgránát (Kék)</Hungarian>
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<Italian>M18 Granata fumogena (Blu)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (青)</Japanese>
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<Korean>M18 연막탄 (파랑)</Korean>
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<Chinese>M18煙霧彈 (藍色)</Chinese>
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<Chinesesimp>M18烟雾弹 (蓝色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SmokeShellGreen_Name">
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<English>M18 Smoke Grenade (Green)</English>
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<German>M18 Rauchgranate (Grün)</German>
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<Spanish>Granada de humo M18 (Verde)</Spanish>
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<Polish>Granat dymny M18 (Zielony)</Polish>
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<Czech>M18 Kouřový Granát (Zelený)</Czech>
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<French>M18 Grenade fumigène (Verte)</French>
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<Russian>M18 дымовая граната (Зелёный)</Russian>
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<Portuguese>M18 Granada de fumaça (Verde)</Portuguese>
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<Hungarian>M18 füstgránát (Zöld)</Hungarian>
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<Italian>M18 Granata fumogena (Verde)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (緑)</Japanese>
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<Korean>M18 연막탄 (초록)</Korean>
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<Chinese>M18煙霧彈 (綠色)</Chinese>
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<Chinesesimp>M18烟雾弹 (绿色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SmokeShellOrange_Name">
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<English>M18 Smoke Grenade (Orange)</English>
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<German>M18 Rauchgranate (Orange)</German>
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<Spanish>Granada de humo M18 (Naranja)</Spanish>
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<Polish>Granat dymny M18 (Pomarańczowy)</Polish>
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<Czech>M18 Kouřový Granát (Oranžový)</Czech>
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<French>M18 Grenade fumigène (Orange)</French>
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<Russian>M18 дымовая граната (Оранжевый)</Russian>
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<Portuguese>M18 Granada de fumaça (Laranja)</Portuguese>
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<Hungarian>M18 füstgránát (Narancssárga)</Hungarian>
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<Italian>M18 Granata fumogena (Arancione)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (橙)</Japanese>
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<Korean>M18 연막탄 (주황)</Korean>
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<Chinese>M18煙霧彈 (橘色)</Chinese>
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<Chinesesimp>M18烟雾弹 (橘色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SmokeShellPurple_Name">
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<English>M18 Smoke Grenade (Purple)</English>
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|
|
<German>M18 Rauchgranate (Violett)</German>
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|
<Spanish>Granada de humo M18 (Púrpura)</Spanish>
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<Polish>Granat dymny M18 (Fioletowy)</Polish>
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<Czech>M18 Kouřový Granát (Fialový)</Czech>
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<French>M18 Grenade fumigène (Pourpre)</French>
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<Russian>M18 дымовая граната (Пурпурный)</Russian>
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<Portuguese>M18 Granada de fumaça (Roxa)</Portuguese>
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<Hungarian>M18 füstgránát (Lila)</Hungarian>
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<Italian>M18 Granata fumogena (Viola)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (紫)</Japanese>
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<Korean>M18 연막탄 (보라)</Korean>
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<Chinese>M18煙霧彈 (紫色)</Chinese>
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<Chinesesimp>M18烟雾弹 (紫色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SmokeShellRed_Name">
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<English>M18 Smoke Grenade (Red)</English>
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|
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<German>M18 Rauchgranate (Rot)</German>
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<Spanish>Granada de humo M18 (Rojo)</Spanish>
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<Polish>Granat dymny M18 (Czerwony)</Polish>
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<Czech>M18 Kouřový Granát (Červený)</Czech>
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<French>M18 Grenade fumigène (Rouge)</French>
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<Russian>M18 дымовая граната (Красный)</Russian>
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<Portuguese>M18 Granada de fumaça (Vermelha)</Portuguese>
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<Hungarian>M18 füstgránát (Piros)</Hungarian>
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<Italian>M18 Granata fumogena (Rosso)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (赤)</Japanese>
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<Korean>M18 연막탄 (빨강)</Korean>
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<Chinese>M18煙霧彈 (紅色)</Chinese>
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<Chinesesimp>M18烟雾弹 (红色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SmokeShellYellow_Name">
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<English>M18 Smoke Grenade (Yellow)</English>
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<German>M18 Rauchgranate (Gelb)</German>
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<Spanish>Granada de humo M18 (Amarillo)</Spanish>
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<Polish>Granat dymny M18 (Żółty)</Polish>
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<Czech>M18 Kouřový Granát (Žlutý)</Czech>
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<French>M18 Grenade fumigène (Jaune)</French>
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<Russian>M183 дымовая граната (Жёлтый)</Russian>
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<Portuguese>M18 Granada de fumaça (Amarela)</Portuguese>
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<Hungarian>M18 füstgránát (Sárga)</Hungarian>
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<Italian>M18 Granata fumogena (Giallo)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M18 煙幕手榴弾 (黄)</Japanese>
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<Korean>M18 연막탄 (노랑)</Korean>
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<Chinese>M18煙霧彈 (黃色)</Chinese>
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<Chinesesimp>M18烟雾弹 (黄色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_ATMine_Name">
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<English>M15 Anti-Tank Mine</English>
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<German>M15 Panzerabwehrmine</German>
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<Spanish>Mina antitanque M15</Spanish>
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<Polish>Mina przeciwpancerna M15</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>M15 Protitanková mina </Czech>
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2015-09-03 01:54:52 +00:00
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<French>M15 Mine antichar</French>
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<Russian>M15 противотанковая мина</Russian>
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<Portuguese>M15 Mina anticarro</Portuguese>
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<Hungarian>M15 harckocsiakna</Hungarian>
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<Italian>M15 Mine anticarro</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
|
|
|
<Japanese>M15 対戦車地雷</Japanese>
|
|
|
|
|
<Korean>M15 대전차지뢰</Korean>
|
|
|
|
|
<Chinese>M15反坦克地雷</Chinese>
|
|
|
|
|
<Chinesesimp>M15反坦克地雷</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
</Key>
|
|
|
|
|
<Key ID="STR_ACE_RealisticNames_APERSMine_Name">
|
|
|
|
|
<English>VS-50 Anti-Personnel Mine</English>
|
|
|
|
|
<German>VS-50 Antipersonenmine</German>
|
|
|
|
|
<Spanish>Mina antipersona VS-50</Spanish>
|
|
|
|
|
<Polish>Mina przeciwpiechotna VS-50</Polish>
|
2015-11-10 18:10:36 +00:00
|
|
|
|
<Czech>VS-50 Protipěchotní mina</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>VS-50 Mine AP</French>
|
|
|
|
|
<Russian>VS-50 Противопехотная мина</Russian>
|
|
|
|
|
<Portuguese>VS-50 Mina antipessoal</Portuguese>
|
|
|
|
|
<Hungarian>VS-50 gyalogsági taposóakna</Hungarian>
|
|
|
|
|
<Italian>VS-50 Mine antiuomo</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>VS-50 対人地雷</Japanese>
|
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|
<Korean>VS-50 대인지뢰</Korean>
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<Chinese>VS-50反人員地雷</Chinese>
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<Chinesesimp>VS-50反人员地雷</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APERSBoundingMine_Name">
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<English>M26 Anti-Personnel Bounding Mine</English>
|
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|
<German>M26 Antipersonensprungmine</German>
|
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|
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<Spanish>Mina antipersona M26</Spanish>
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|
<Polish>Mina przeciwpiechotna M26</Polish>
|
2015-11-10 18:10:36 +00:00
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<Czech>M26 Protipěchotní mina</Czech>
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2015-09-03 01:54:52 +00:00
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<French>M26 Mine AP bondissante</French>
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<Russian>M26 Противопехотная мина</Russian>
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<Portuguese>M26 Mina saltadora antipessoal</Portuguese>
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<Hungarian>M26 gyalogsági ugróakna</Hungarian>
|
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<Italian>M26 Mine saltanti antiuomo</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M26 対人跳躍地雷</Japanese>
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<Korean>M26 대인도약지뢰</Korean>
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<Chinese>M26反人員彈跳雷</Chinese>
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<Chinesesimp>M26反人员弹跳雷</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_APERSTripwireMine_Name">
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<English>PMR-3 Anti-Personnel Tripwire Mine</English>
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<German>PMR-3 Antipersonenstolperdrahtmine</German>
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<Spanish>Mina antipersona de alambre PMR-3</Spanish>
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<Polish>Mina przeciwpiechotna PMR-3</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>PMR-3 Protipěchotní mina (drát)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>PMR-3 Mine AP à traction</French>
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<Russian>PMR-3 Противопехотная мина</Russian>
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<Portuguese>PMR-3 Mina antipessoal (armadilha)</Portuguese>
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<Hungarian>PMR-3 botlódrótos gyalogsági akna</Hungarian>
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<Italian>PMR-3 Mine antiuomo</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>PMR-3 仕掛け型対人地雷</Japanese>
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<Korean>PMR-3 대인인계철선지뢰</Korean>
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<Chinese>PMR-3反人員絆線雷</Chinese>
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<Chinesesimp>PMR-3反人员绊线雷</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_P07_Name">
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<English>P99</English>
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<German>P99</German>
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<Polish>P99</Polish>
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<Czech>P99</Czech>
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<French>P99</French>
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<Hungarian>P99</Hungarian>
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<Spanish>P99</Spanish>
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<Russian>P99</Russian>
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<Portuguese>P99</Portuguese>
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<Italian>P99</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>P99</Japanese>
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<Korean>P99</Korean>
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<Chinese>P99手槍</Chinese>
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<Chinesesimp>P99手枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_Rook40_Name">
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<English>MP-443 Grach</English>
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<German>MP-443 Grach</German>
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<Czech>MP-443 Grach</Czech>
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<Polish>MP-443 Grach</Polish>
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<French>MP-443 Grach</French>
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<Hungarian>MP-443 Grach</Hungarian>
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<Spanish>MP-443 Grach</Spanish>
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<Russian>МР-443 "Грач"</Russian>
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<Portuguese>MP-443 Grach</Portuguese>
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<Italian>MP-443 Grach</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MP-433 グラッチ</Japanese>
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<Korean>MP-443 Grach</Korean>
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<Chinese>MP-443"烏鴉"手槍</Chinese>
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<Chinesesimp>MP-443"乌鸦"手枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_ACPC2_Name">
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<English>Custom Covert II</English>
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|
<German>Custom Covert II</German>
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<Czech>Custom Covert II</Czech>
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<Polish>Custom Covert II</Polish>
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|
|
<French>Custom Covert II</French>
|
|
|
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<Hungarian>Custom Covert II</Hungarian>
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|
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<Spanish>Custom Covert II</Spanish>
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<Russian>Custom Covert II</Russian>
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<Portuguese>Custom Covert II</Portuguese>
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<Italian>ACP-C2</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>カスタム コンバート II</Japanese>
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<Korean>Custom Covert II</Korean>
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<Chinese>特裝隱蔽Ⅱ型手槍</Chinese>
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<Chinesesimp>特装隐蔽Ⅱ型手枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_Pistol_heavy_01_Name">
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<English>FNX-45 Tactical</English>
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<German>FNX-45 Tactical</German>
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<Czech>FNX-45 Tactical</Czech>
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<Polish>FNX-45 Tactical</Polish>
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<French>FNX-45 Tactical</French>
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<Hungarian>FNX-45 Tactical</Hungarian>
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<Spanish>FNX-45 Tactical</Spanish>
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<Russian>FNX-45 Tactical</Russian>
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<Portuguese>FNX-45 Tactical</Portuguese>
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<Italian>FNX-45 Tactical</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>FNX-45 タクティカル</Japanese>
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<Korean>FNX-45 Tactical</Korean>
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<Chinese>FNX-45戰術型手槍</Chinese>
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<Chinesesimp>FNX-45战术型手枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_Pistol_heavy_02_Name">
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<English>Chiappa Rhino 60DS</English>
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<German>Chiappa Rhino 60DS</German>
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<Czech>Chiappa Rhino 60DS</Czech>
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<Polish>Chiappa Rhino 60DS</Polish>
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<French>Chiappa Rhino 60DS</French>
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<Hungarian>Chiappa Rhino 6DS</Hungarian>
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<Spanish>Chiappa Rhino 60DS</Spanish>
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<Russian>Chiappa Rhino 60DS</Russian>
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<Portuguese>Chiappa Rhino 60DS</Portuguese>
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<Italian>Chiappa Rhino 6DS</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>チアッパ ライノ 60DS</Japanese>
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<Korean>Chiappa Rhino 60DS</Korean>
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<Chinese>齊亞帕"犀牛"60DS左輪手槍</Chinese>
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<Chinesesimp>齐亚帕"犀牛"60DS左轮手枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_Pistol_Signal_Name">
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<English>Taurus Judge</English>
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<German>Taurus Judge</German>
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<Czech>Taurus Judge</Czech>
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<Polish>Taurus Judge</Polish>
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<French>Taurus Judge</French>
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<Hungarian>Taurus Judge</Hungarian>
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<Spanish>Taurus Judge</Spanish>
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<Russian>Taurus Judge</Russian>
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<Portuguese>Taurus Judge</Portuguese>
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<Italian>Taurus Judge</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>タウルス ジャッジ</Japanese>
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<Korean>Taurus Judge</Korean>
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<Chinese>金牛座"法官"信號槍</Chinese>
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<Chinesesimp>金牛座"法官"信号枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_launch_NLAW_Name">
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<English>NLAW</English>
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<German>NLAW</German>
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<Czech>NLAW</Czech>
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<Polish>NLAW</Polish>
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<French>NLAW</French>
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<Hungarian>NLAW</Hungarian>
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<Spanish>NLAW</Spanish>
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<Russian>NLAW</Russian>
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<Portuguese>NLAW</Portuguese>
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<Italian>NLAW</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>NLAW</Japanese>
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<Korean>NLAW</Korean>
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<Chinese>次世代輕型反坦克導彈發射器</Chinese>
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<Chinesesimp>次世代轻型反坦克导弹发射器</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_launch_RPG32_Name">
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<English>RPG-32</English>
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<German>RPG-32</German>
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<Czech>RPG-32</Czech>
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<Polish>RPG-32</Polish>
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<French>RPG-32</French>
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<Hungarian>RPG-32</Hungarian>
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<Spanish>RPG-32</Spanish>
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<Russian>РПГ-32</Russian>
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<Portuguese>RPG-32</Portuguese>
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<Italian>RPG-32</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>RPG-32</Japanese>
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<Korean>RPG-32</Korean>
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<Chinese>RPG-32"哈希姆"火箭發射器</Chinese>
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<Chinesesimp>RPG-32"哈希姆"火箭发射器</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_launch_Titan_Name">
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<English>Mini-Spike (AA)</English>
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<German>Mini-Spike (FlaRak)</German>
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<Czech>Mini-Spike (AA)</Czech>
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<Polish>Mini-Spike (AA)</Polish>
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<French>Mini-Spike (AA)</French>
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<Hungarian>Mini-Spike (Repülő-elhárító)</Hungarian>
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<Spanish>Mini-Spike (AA)</Spanish>
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<Russian>Mini-Spike (AA)</Russian>
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<Portuguese>Mini-Spike (AA)</Portuguese>
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<Italian>Mini-Spike (AA)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ミニスパイク (対空)</Japanese>
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<Korean>Mini-Spike (대공)</Korean>
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<Chinese>"迷你長釘"導彈發射器 (防空)</Chinese>
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<Chinesesimp>"迷你长钉"导弹发射器 (防空)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_launch_Titan_short_Name">
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<English>Mini-Spike (AT)</English>
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<German>Mini-Spike (PALR)</German>
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<Czech>Mini-Spike (AT)</Czech>
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<Polish>Mini-Spike (AT)</Polish>
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<French>Mini-Spike (AC)</French>
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<Hungarian>Mini-Spike (Tankelhárító)</Hungarian>
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<Spanish>Mini-Spike (AT)</Spanish>
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<Russian>Mini-Spike (AT)</Russian>
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<Portuguese>Mini-Spike (AT)</Portuguese>
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<Italian>Mini-Spike (AT)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ミニスパイク (対地)</Japanese>
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<Korean>Mini-Spike (대전차)</Korean>
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<Chinese>"迷你長釘"導彈發射器 (反坦克)</Chinese>
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<Chinesesimp>"迷你长钉"导弹发射器 (反坦克)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MX_Name">
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<English>MX</English>
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<German>MX</German>
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<Czech>MX</Czech>
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<Polish>MX</Polish>
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<French>MX</French>
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<Hungarian>MX</Hungarian>
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<Spanish>MX</Spanish>
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<Russian>MX</Russian>
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<Portuguese>MX</Portuguese>
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<Italian>MX</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MX</Japanese>
|
|
|
|
|
<Korean>MX</Korean>
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|
|
|
|
<Chinese>MX突擊步槍</Chinese>
|
|
|
|
|
<Chinesesimp>MX突击步枪</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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|
<Key ID="STR_ACE_RealisticNames_arifle_MX_Black_Name">
|
|
|
|
|
<English>MX (Black)</English>
|
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|
|
|
<German>MX (Schwarz)</German>
|
|
|
|
|
<Polish>MX (Czarny)</Polish>
|
2015-11-10 18:10:36 +00:00
|
|
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|
<Czech>MX (Černá)</Czech>
|
2015-09-03 01:54:52 +00:00
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|
|
|
<French>MX (Noir)</French>
|
|
|
|
|
<Hungarian>MX (Fekete)</Hungarian>
|
|
|
|
|
<Spanish>MX (Negro)</Spanish>
|
|
|
|
|
<Russian>MX (Чёрный)</Russian>
|
|
|
|
|
<Portuguese>MX (Preto)</Portuguese>
|
|
|
|
|
<Italian>MX (Nero)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MX (黒)</Japanese>
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<Korean>MX (검정)</Korean>
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<Chinese>MX突擊步槍 (黑色)</Chinese>
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<Chinesesimp>MX突击步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MXC_Name">
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<English>MXC</English>
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<German>MXC</German>
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<Czech>MXC</Czech>
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<Polish>MXC</Polish>
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<French>MXC</French>
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<Hungarian>MXC</Hungarian>
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<Spanish>MXC</Spanish>
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<Russian>MXC</Russian>
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<Portuguese>MXC</Portuguese>
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<Italian>MXC</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MXC</Japanese>
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<Korean>MXC</Korean>
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<Chinese>MXC卡賓步槍</Chinese>
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<Chinesesimp>MXC卡宾步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MXC_Black_Name">
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<English>MXC (Black)</English>
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<German>MXC (Schwarz)</German>
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<Polish>MXC (Czarny)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>MXC (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>MXC (Noir)</French>
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<Hungarian>MXC (Fekete)</Hungarian>
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<Spanish>MXC (Negro)</Spanish>
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<Russian>MXC (Чёрный)</Russian>
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<Portuguese>MXC (Preto)</Portuguese>
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<Italian>MXC (Nero)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MXC (黒)</Japanese>
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<Korean>MXC (검정)</Korean>
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<Chinese>MXC卡賓步槍 (黑色)</Chinese>
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<Chinesesimp>MXC卡宾步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MX_GL_Name">
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<English>MX 3GL</English>
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<German>MX 3GL</German>
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<Czech>MX 3GL</Czech>
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<Polish>MX 3GL</Polish>
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<French>MX 3GL</French>
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<Hungarian>MX 3GL</Hungarian>
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<Spanish>MX 3GL</Spanish>
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<Russian>MX 3GL</Russian>
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<Portuguese>MX 3GL</Portuguese>
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<Italian>MX 3GL</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MX 3GL</Japanese>
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<Korean>MX 3GL</Korean>
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<Chinese>MX突擊步槍 (3連裝榴彈)</Chinese>
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<Chinesesimp>MX突击步枪 (3连装榴弹)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MX_GL_Black_Name">
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<English>MX 3GL (Black)</English>
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<German>MX 3GL (Schwarz)</German>
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<Polish>MX 3GL (Czarny)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>MX 3GL (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>MX 3GL (Noir)</French>
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<Hungarian>MX 3GL (Fekete)</Hungarian>
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<Spanish>MX 3GL (Negro)</Spanish>
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<Russian>MX 3GL (Чёрный)</Russian>
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<Portuguese>MX 3GL (Preto)</Portuguese>
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<Italian>MX 3GL (Nero)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MX 3GL (黒)</Japanese>
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|
<Korean>MX 3GL (검정)</Korean>
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|
|
|
<Chinese>MX突擊步槍 (3連裝榴彈-黑色)</Chinese>
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|
<Chinesesimp>MX突击步枪 (3连装榴弹-黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MX_SW_Name">
|
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|
|
<English>MX LSW</English>
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|
|
|
<German>MX LSW</German>
|
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<Czech>MX LSW</Czech>
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|
<Polish>MX LSW</Polish>
|
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|
|
|
<French>MX LSW</French>
|
|
|
|
|
<Hungarian>MX LSW</Hungarian>
|
|
|
|
|
<Spanish>MX LSW</Spanish>
|
|
|
|
|
<Russian>MX LSW</Russian>
|
|
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|
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<Portuguese>MX LSW</Portuguese>
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<Italian>MX LSW</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MX LSW</Japanese>
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|
<Korean>MX LSW</Korean>
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|
|
<Chinese>MX輕型機槍</Chinese>
|
|
|
|
|
<Chinesesimp>MX轻型机枪</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MX_SW_Black_Name">
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<English>MX LSW (Black)</English>
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<German>MX LSW (Schwarz)</German>
|
|
|
|
|
<Polish>MX LSW (Czarny)</Polish>
|
2015-11-10 18:10:36 +00:00
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|
|
<Czech>MX LSW (Černá)</Czech>
|
2015-09-03 01:54:52 +00:00
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<French>MX LSW (Noir)</French>
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|
|
<Hungarian>MX LSW (Fekete)</Hungarian>
|
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<Spanish>MX LSW (Negro)</Spanish>
|
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<Russian>MX LSW (Чёрный)</Russian>
|
|
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<Portuguese>MX LSW (Preto)</Portuguese>
|
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|
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<Italian>MX LSW (Nero)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MX LSW (黒)</Japanese>
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<Korean>MX LSW (검정)</Korean>
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<Chinese>MX輕型機槍 (黑色)</Chinese>
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<Chinesesimp>MX轻型机枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MXM_Name">
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<English>MXM</English>
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<German>MXM</German>
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<Czech>MXM</Czech>
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<Polish>MXM</Polish>
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<French>MXM</French>
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<Hungarian>MXM</Hungarian>
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<Spanish>MXM</Spanish>
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<Russian>MXM</Russian>
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<Portuguese>MXM</Portuguese>
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<Italian>MXM</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MXM</Japanese>
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<Korean>MXM</Korean>
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<Chinese>MXM精準步槍</Chinese>
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<Chinesesimp>MXM精准步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_MXM_Black_Name">
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<English>MXM (Black)</English>
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<German>MXM (Schwarz)</German>
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<Polish>MXM (Czarny)</Polish>
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2015-11-10 18:10:36 +00:00
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<Czech>MXM (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>MXM (Noir)</French>
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<Hungarian>MXM (Fekete)</Hungarian>
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<Spanish>MXM (Negro)</Spanish>
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<Russian>MXM (Чёрный)</Russian>
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<Portuguese>MXM (Preto)</Portuguese>
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<Italian>MXM (Nero)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MXM (黒)</Japanese>
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<Korean>MXM (검정)</Korean>
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<Chinese>MXM精準步槍 (黑色)</Chinese>
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<Chinesesimp>MXM精准步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Katiba_Name">
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<English>KH2002 Sama</English>
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<German>KH2002 Sama</German>
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<Czech>KH2002 Sama</Czech>
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<Polish>KH2002 Sama</Polish>
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|
<French>KH2002 Sama</French>
|
|
|
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|
<Hungarian>KH2002 Sama</Hungarian>
|
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|
<Spanish>KH2002 Sama</Spanish>
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<Russian>KH2002 Сама</Russian>
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<Portuguese>KT2002 Sama</Portuguese>
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<Italian>KT2002 Katiba</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KH2002 サマ</Japanese>
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<Korean>KH2002 Sama</Korean>
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<Chinese>KH2002"海白爾"突擊步槍</Chinese>
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<Chinesesimp>KH2002"海白尔"突击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Katiba_C_Name">
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<English>KH2002C Sama</English>
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<German>KH2002C Sama</German>
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<Czech>KH2002C Sama</Czech>
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<Polish>KH2002C Sama</Polish>
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<French>KH2002C Sama</French>
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<Hungarian>KH2002C Sama</Hungarian>
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<Spanish>KH2002C Sama</Spanish>
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<Russian>KH2002C Сама</Russian>
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<Portuguese>KT2002C Sama</Portuguese>
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<Italian>KT2002C Katiba</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KH2002C サマ</Japanese>
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<Korean>KH2002C Sama</Korean>
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<Chinese>KH2002C"海白爾"卡賓步槍</Chinese>
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<Chinesesimp>KH2002C"海白尔"卡宾步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Katiba_GL_Name">
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<English>KH2002 Sama KGL</English>
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<German>KH2002 Sama KGL</German>
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<Czech>KH2002 Sama KGL</Czech>
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<Polish>KH2002 Sama KGL</Polish>
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<French>KH2002 Sama KGL</French>
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<Hungarian>KH2002 Sama KGL</Hungarian>
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<Spanish>KH2002 Sama KGL</Spanish>
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<Russian>KH2002 Сама KGL</Russian>
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<Portuguese>KT2002 Sama KGL</Portuguese>
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<Italian>KT2002 Katiba KGL</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>KH2002 サマ KGL</Japanese>
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<Korean>KH2002 Sama KGL</Korean>
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<Chinese>KH2002"海白爾"突擊步槍 (榴彈)</Chinese>
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<Chinesesimp>KH2002"海白尔"突击步枪 (榴弹)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Mk20_Name">
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<English>F2000 (Camo)</English>
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<German>F2000 (Tarnmuster)</German>
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<Polish>F2000 (kamuflaż)</Polish>
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<Czech>F2000 (Kamufláž)</Czech>
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<French>F2000 (Camo)</French>
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<Hungarian>F2000 (Terepmintás)</Hungarian>
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<Spanish>F2000 (Camuflaje)</Spanish>
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<Russian>F2000 (Камо)</Russian>
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<Portuguese>F2000 (Camo)</Portuguese>
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<Italian>F2000 (Camo)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>F2000 (迷彩)</Japanese>
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<Korean>F2000 (위장)</Korean>
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<Chinese>F2000突擊步槍 (迷彩)</Chinese>
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<Chinesesimp>F2000突击步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Mk20_plain_Name">
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<English>F2000</English>
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<German>F2000</German>
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<Czech>F2000</Czech>
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<Polish>F2000</Polish>
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<French>F2000</French>
|
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<Hungarian>F2000</Hungarian>
|
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<Spanish>F2000</Spanish>
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<Russian>F2000</Russian>
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<Portuguese>F2000</Portuguese>
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<Italian>F2000</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>F2000</Japanese>
|
|
|
|
|
<Korean>F2000</Korean>
|
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|
|
|
<Chinese>F2000突擊步槍</Chinese>
|
|
|
|
|
<Chinesesimp>F2000突击步枪</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Mk20C_Name">
|
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|
|
<English>F2000 Tactical (Camo)</English>
|
|
|
|
|
<German>F2000 Tactical (Tarnmuster)</German>
|
|
|
|
|
<Polish>F2000 Tactical (kamuflaż)</Polish>
|
2015-11-10 18:10:36 +00:00
|
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|
|
<Czech>F2000 Tactical (Kamufláž)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>F2000 Tactical (Camo)</French>
|
|
|
|
|
<Hungarian>F2000 Tactical (Terepmintás)</Hungarian>
|
|
|
|
|
<Spanish>F2000 Tactical (Camuflaje)</Spanish>
|
|
|
|
|
<Russian>F2000 Tactical (Камо)</Russian>
|
|
|
|
|
<Portuguese>F2000 Tactical (Camo)</Portuguese>
|
|
|
|
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<Italian>F2000 Tactical (Camo)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>F2000 タクティカル (迷彩)</Japanese>
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<Korean>F2000 Tactical (위장)</Korean>
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<Chinese>F2000戰術型突擊步槍 (迷彩)</Chinese>
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<Chinesesimp>F2000战术型突击步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Mk20C_plain_Name">
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<English>F2000 Tactical</English>
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<German>F2000 Tactical</German>
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<Czech>F2000 Tactical</Czech>
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<Polish>F2000 Tactical</Polish>
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<French>F2000 Tactical</French>
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<Hungarian>F2000 Tactical</Hungarian>
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<Spanish>F2000 Tactical</Spanish>
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<Russian>F2000 Tactical</Russian>
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<Portuguese>F2000 Tactical</Portuguese>
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<Italian>F2000 Tactical</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>F2000 タクティカル</Japanese>
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<Korean>F2000 Tactical</Korean>
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<Chinese>F2000戰術型突擊步槍</Chinese>
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<Chinesesimp>F2000战术型突击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Mk20_GL_Name">
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<English>F2000 EGLM (Camo)</English>
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<German>F2000 EGLM (Tarnmuster)</German>
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<Polish>F2000 EGLM (kamuflaż)</Polish>
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<Czech>F2000 EGLM (Kamufláž)</Czech>
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<French>F2000 EGLM (Camo)</French>
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<Hungarian>F2000 EGLM (Terepmintás)</Hungarian>
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<Spanish>F2000 EGLM (Camuflaje)</Spanish>
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<Russian>F2000 EGLM (Камо)</Russian>
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<Portuguese>F2000 EGLM (Camo)</Portuguese>
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<Italian>F2000 EGLM (Camo)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>F2000 EGLM (迷彩)</Japanese>
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<Korean>F2000 EGLM (위장)</Korean>
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<Chinese>F2000突擊步槍 (榴彈-迷彩)</Chinese>
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<Chinesesimp>F2000突击步枪 (榴弹-迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_Mk20_GL_plain_Name">
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<English>F2000 EGLM</English>
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<German>F2000 EGLM</German>
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<Czech>F2000 EGLM</Czech>
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<Polish>F2000 EGLM</Polish>
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<French>F2000 EGLM</French>
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<Hungarian>F2000 EGLM</Hungarian>
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<Spanish>F2000 EGLM</Spanish>
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<Russian>F2000 EGLM</Russian>
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<Portuguese>F2000 EGLM</Portuguese>
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<Italian>F2000 EGLM</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>F2000 EGLM</Japanese>
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<Korean>F2000 EGLM</Korean>
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<Chinese>F2000突擊步槍 (榴彈)</Chinese>
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<Chinesesimp>F2000突击步枪 (榴弹)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_TRG21_Name">
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<English>TAR-21</English>
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<German>TAR-21</German>
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<Czech>TAR-21</Czech>
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<Polish>TAR-21</Polish>
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<French>TAR-21</French>
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<Hungarian>TAR-21</Hungarian>
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<Spanish>TAR-21</Spanish>
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<Russian>TAR-21</Russian>
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<Portuguese>TAR-21</Portuguese>
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<Italian>TAR-21</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>TAR-21</Japanese>
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<Korean>TAR-21</Korean>
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<Chinese>TAR-21突擊步槍</Chinese>
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<Chinesesimp>TAR-21突击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_TRG20_Name">
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<English>CTAR-21</English>
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<German>CTAR-21</German>
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<Czech>CTAR-21</Czech>
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<Polish>CTAR-21</Polish>
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<French>CTAR-21</French>
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<Hungarian>CTAR-21</Hungarian>
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<Spanish>CTAR-21</Spanish>
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<Russian>CTAR-21</Russian>
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<Portuguese>CTAR-21</Portuguese>
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<Italian>CTAR-21</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>CTAR-21</Japanese>
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<Korean>CTAR-21</Korean>
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<Chinese>CTAR-21卡賓步槍</Chinese>
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<Chinesesimp>CTAR-21卡宾步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_TRG21_GL_Name">
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<English>TAR-21 EGLM</English>
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<German>TAR-21 EGLM</German>
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<Czech>TAR-21 EGLM</Czech>
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<Polish>TAR-21 EGLM</Polish>
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<French>TAR-21 EGLM</French>
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<Hungarian>TAR-21 EGLM</Hungarian>
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<Spanish>TAR-21 EGLM</Spanish>
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<Russian>TAR-21 EGLM</Russian>
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<Portuguese>TAR-21 EGLM</Portuguese>
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<Italian>TAR-21 EGLM</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>TAR-21 EGLM</Japanese>
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<Korean>TAR-21 EGLM</Korean>
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<Chinese>TAR-21突擊步槍 (榴彈)</Chinese>
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<Chinesesimp>TAR-21突击步枪 (榴弹)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SMG_01_Name">
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<English>Vector SMG</English>
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<German>Vector SMG</German>
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<Czech>Vector SMG</Czech>
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<Polish>Vector SMG</Polish>
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<French>Vector SMG</French>
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<Hungarian>Vector SMG</Hungarian>
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<Spanish>Vector SMG</Spanish>
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<Russian>Vector SMG</Russian>
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<Portuguese>Vector SMG</Portuguese>
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<Italian>Vector SMG</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ベクター SMG</Japanese>
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<Korean>Vector SMG</Korean>
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<Chinese>"維克特"衝鋒槍</Chinese>
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<Chinesesimp>"维克特"冲锋枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SMG_02_Name">
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<English>Scorpion Evo 3 A1</English>
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<German>Scorpion Evo 3 A1</German>
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<Czech>Scorpion Evo 3 A1</Czech>
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<Polish>Scorpion Evo 3 A1</Polish>
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<French>Scorpion Evo 3 A1</French>
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<Hungarian>Scorpion Evo 3 A1</Hungarian>
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<Spanish>Scorpion Evo 3 A1</Spanish>
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<Russian>Scorpion Evo 3 A1</Russian>
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<Portuguese>Scorpion Evo 3 A1</Portuguese>
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<Italian>Scorpion Evo 3 A1</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>スコーピオン エボ 3 A1</Japanese>
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<Korean>Scorpion Evo 3 A1</Korean>
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<Chinese>"蠍式"Evo 3 A1衝鋒槍</Chinese>
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<Chinesesimp>"蝎式"Evo 3 A1冲锋枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_PDW2000_Name">
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<English>CPW</English>
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<German>CPW</German>
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<Czech>CPW</Czech>
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<Polish>CPW</Polish>
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<French>CPW</French>
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<Hungarian>CPW</Hungarian>
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<Spanish>CPW</Spanish>
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<Russian>CPW</Russian>
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<Portuguese>CPW</Portuguese>
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<Italian>CPW</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>CPW</Japanese>
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<Korean>CPW</Korean>
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<Chinese>緊湊型個人衝鋒槍</Chinese>
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<Chinesesimp>紧凑型个人冲锋枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SDAR_Name">
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<English>RFB SDAR</English>
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<German>RFB SDAR</German>
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<Czech>RFB SDAR</Czech>
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<Polish>RFB SDAR</Polish>
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<French>RFB SDAR</French>
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<Hungarian>RFB SDAR</Hungarian>
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<Spanish>RFB SDAR</Spanish>
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<Russian>RFB SDAR</Russian>
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<Portuguese>RFB SDAR</Portuguese>
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<Italian>RFB SDAR</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>RFB SDAR</Japanese>
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<Korean>RFB SDAR</Korean>
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<Chinese>犢牛式水陸兩用步槍</Chinese>
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<Chinesesimp>犊牛式水陆两用步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_LMG_Mk200_Name">
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<English>Stoner 99 LMG</English>
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<German>Stoner 99 LMG</German>
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<Czech>Stoner 99 LMG</Czech>
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<Polish>Stoner 99 LMG</Polish>
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<French>Stoner 99 LMG</French>
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<Hungarian>Stoner 99 Könnyűgéppuska</Hungarian>
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<Spanish>Stoner 99 LMG</Spanish>
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<Russian>Stoner 99 LMG</Russian>
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<Portuguese>Stoner 99 LMG</Portuguese>
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<Italian>Stoner 99 LMG</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ストーナー 99 LMG</Japanese>
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<Korean>Stoner 99 LMG</Korean>
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<Chinese>斯通納99輕機槍</Chinese>
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<Chinesesimp>斯通纳99轻机枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_LMG_Zafir_Name">
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<English>Negev NG7</English>
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<German>Negev NG7</German>
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<Czech>Negev NG7</Czech>
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<Polish>Negev NG7</Polish>
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<French>Negev NG7</French>
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<Hungarian>Negev NG7</Hungarian>
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<Spanish>Negev NG7</Spanish>
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<Russian>Negev NG7</Russian>
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<Portuguese>Negev NG7</Portuguese>
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<Italian>Negev NG7</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ネゲフ NG7</Japanese>
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<Korean>Negev NG7</Korean>
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|
<Chinese>內蓋夫NG7機槍</Chinese>
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<Chinesesimp>内盖夫NG7机枪</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_EBR_Name">
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<English>Mk14 Mod 1 EBR</English>
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|
<German>Mk14 Mod 1 EBR</German>
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<Czech>Mk14 Mod 1 EBR</Czech>
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<Polish>Mk14 Mod 1 EBR</Polish>
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<French>Mk 14 Mod 1 EBR</French>
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|
|
|
<Hungarian>Mk14 Mod 1 EBR</Hungarian>
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<Spanish>Mk14 Mod 1 EBR</Spanish>
|
|
|
|
|
<Russian>Mk14 Mod 1 EBR</Russian>
|
|
|
|
|
<Portuguese>Mk14 Mod 1 EBR</Portuguese>
|
|
|
|
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<Italian>Mk14 Mod 1 EBR</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>Mk14 Mod 1 EBR</Japanese>
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<Korean>Mk14 Mod 1 EBR</Korean>
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<Chinese>Mk14一型增強型戰鬥步槍</Chinese>
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<Chinesesimp>Mk14一型增强型战斗步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_GM6_Name">
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<English>GM6 Lynx</English>
|
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|
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|
<German>GM6 Lynx</German>
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<Czech>GM6 Lynx</Czech>
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<Polish>GM6 Lynx</Polish>
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<French>GM6 Lynx</French>
|
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|
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|
<Hungarian>GM6 Gepárd</Hungarian>
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<Spanish>GM6 Lynx</Spanish>
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<Russian>GM6 Lynx</Russian>
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<Portuguese>GM6 Lynx</Portuguese>
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<Italian>GM6 Lynx</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>GM6 リンクス</Japanese>
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<Korean>GM6 Lynx</Korean>
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<Chinese>GM6"天貓"反器材狙擊步槍</Chinese>
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<Chinesesimp>GM6"天猫"反器材狙击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_GM6_camo_Name">
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<English>GM6 Lynx (Camo)</English>
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<German>GM6 Lynx (Tarnmuster)</German>
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<Polish>GM6 Lynx (kamuflaż)</Polish>
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<Czech>GM6 Lynx (Kamufláž)</Czech>
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<French>GM6 Lynx (Camo)</French>
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<Hungarian>GM6 Gepárd (Terepmintás)</Hungarian>
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<Spanish>GM6 Lynx (Camuflaje)</Spanish>
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<Russian>GM6 Lynx (Камо)</Russian>
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<Portuguese>GM6 Lynx (Camo)</Portuguese>
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<Italian>GM6 Lynx (Camo)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>GM6 リンクス (迷彩)</Japanese>
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<Korean>GM6 Lynx (위장)</Korean>
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<Chinese>GM6"天貓"反器材狙擊步槍 (迷彩)</Chinese>
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<Chinesesimp>GM6"天猫"反器材狙击步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_LRR_Name">
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<English>M200 Intervention</English>
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<German>M200 Intervention</German>
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<Czech>M200 Intervention</Czech>
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<Polish>M200 Intervention</Polish>
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<French>M200 Intervention</French>
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<Hungarian>M200 Intervention</Hungarian>
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<Spanish>M200 Intervention</Spanish>
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<Russian>M200 Intervention</Russian>
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<Portuguese>M200 Intervention</Portuguese>
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<Italian>M200 Intervention</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M200 インターベンション</Japanese>
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<Korean>M200 Intervention</Korean>
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<Chinese>M200干預型狙擊步槍</Chinese>
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<Chinesesimp>M200干预型狙击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_LRR_camo_Name">
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<English>M200 Intervention (Camo)</English>
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<German>M200 Intervention (Tarnmuster)</German>
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<Polish>M200 Intervention (kamuflaż)</Polish>
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<Czech>M200 Intervention (Kamufláž)</Czech>
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<French>M200 Intervention (Camo)</French>
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<Hungarian>M200 Intervention (Terepmintás)</Hungarian>
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<Spanish>M200 Intervention (Camuflaje)</Spanish>
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<Russian>M200 Intervention (Камо)</Russian>
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<Portuguese>M200 Intervention (Camo)</Portuguese>
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<Italian>M200 Intervention (Camo)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M200 インターベンション (迷彩)</Japanese>
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<Korean>M200 Intervention (위장)</Korean>
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<Chinese>M200干預型狙擊步槍 (迷彩)</Chinese>
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<Chinesesimp>M200干预型狙击步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_01_Name">
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<English>VS-121</English>
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<German>VS-121</German>
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<Czech>VS-121</Czech>
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<Polish>VS-121</Polish>
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|
<French>VS-121</French>
|
|
|
|
|
<Hungarian>VS-121</Hungarian>
|
|
|
|
|
<Spanish>VS-121</Spanish>
|
|
|
|
|
<Russian>VS-121</Russian>
|
|
|
|
|
<Portuguese>VS-121</Portuguese>
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<Italian>VS-121</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>VS-121</Japanese>
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<Korean>VS-121</Korean>
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<Chinese>VS-121狙擊步槍</Chinese>
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<Chinesesimp>VS-121狙击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_DMR_02">
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<English>Noreen "Bad News" ULR</English>
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<Czech>Noreen "Bad News" ULR</Czech>
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<French>Noreen "Bad News" ULR</French>
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<Spanish>Noreen "Bad News" ULR</Spanish>
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<Russian>Noreen "Bad News" ULR</Russian>
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<Italian>Noreen "Bad News" ULR</Italian>
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<German>Noreen "Bad News" ULR</German>
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<Polish>Noreen "Bad News" ULR</Polish>
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<Hungarian>Noreen "Bad News"ULR</Hungarian>
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<Portuguese>Noreen "Bad News" ULR</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ノレーン "バッド ニュース" ULR</Japanese>
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<Korean>Noreen "Bad News" ULR</Korean>
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<Chinese>諾琳"壞消息"極距狙擊步槍</Chinese>
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<Chinesesimp>诺琳"坏消息"极距狙击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_02">
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<English>Noreen "Bad News" ULR (Black)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>Noreen "Bad News" ULR (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Noreen "Bad News" ULR (Noir)</French>
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<Spanish>Noreen "Bad News" ULR (Negro)</Spanish>
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<Russian>Noreen "Bad News" ULR (Чёрный)</Russian>
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<German>Noreen "Bad News" ULR (Schwarz)</German>
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<Polish>Noreen "Bad News" ULR (czarny)</Polish>
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<Italian>Noreen "Bad News" ULR (Nero)</Italian>
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<Hungarian>Noreen "Bad News"ULR (Fekete)</Hungarian>
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<Portuguese>Noreen "Bad News" ULR (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ノレーン "バッド ニュース" ULR (黒)</Japanese>
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<Korean>Noreen "Bad News" ULR (검정)</Korean>
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<Chinese>諾琳"壞消息"極距狙擊步槍 (黑色)</Chinese>
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<Chinesesimp>诺琳"坏消息"极距狙击步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_02_camo">
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<English>Noreen "Bad News" ULR (Camo)</English>
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<Czech>Noreen "Bad News" ULR (Kamufláž)</Czech>
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<French>Noreen "Bad News" ULR (Camo)</French>
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<Spanish>Noreen "Bad News" ULR (Camuflaje)</Spanish>
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<Russian>Noreen "Bad News" ULR (Камо)</Russian>
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<German>Noreen "Bad News" ULR (Camo)</German>
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<Polish>Noreen "Bad News" ULR (kamuflaż)</Polish>
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<Italian>Noreen "Bad News" ULR (Camo)</Italian>
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<Hungarian>Noreen "Bad News"ULR (Terepmintás)</Hungarian>
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<Portuguese>Noreen "Bad News" ULR (Camuflagem)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ノレーン "バッド ニュース" ULR (迷彩)</Japanese>
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<Korean>Noreen "Bad News" ULR (위장)</Korean>
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<Chinese>諾琳"壞消息"極距狙擊步槍 (迷彩)</Chinese>
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<Chinesesimp>诺琳"坏消息"极距狙击步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_02_sniper">
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<English>Noreen "Bad News" ULR (Sand)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>Noreen "Bad News" ULR (Písková)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Noreen "Bad News" ULR (Beige)</French>
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<Spanish>Noreen "Bad News" ULR (Arena)</Spanish>
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<Russian>Noreen "Bad News" ULR (Песочный)</Russian>
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<German>Noreen "Bad News" ULR (Sand)</German>
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<Polish>Noreen "Bad News" ULR (piaskowy)</Polish>
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<Italian>Noreen "Bad News" ULR (Sabbia)</Italian>
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<Hungarian>Noreen "Bad News"ULR (Homok)</Hungarian>
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<Portuguese>Noreen "Bad News" ULR (Deserto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ノレーン "バッド ニュース" ULR (砂地)</Japanese>
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<Korean>Noreen "Bad News" ULR (모래)</Korean>
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<Chinese>諾琳"壞消息"極距狙擊步槍 (沙色)</Chinese>
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<Chinesesimp>诺琳"坏消息"极距狙击步枪 (沙色)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_DMR_03">
|
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<English>SIG 556</English>
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<Czech>SIG 556</Czech>
|
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<French>SIG 556</French>
|
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<Spanish>SIG 556</Spanish>
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<Russian>SIG 556</Russian>
|
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<Polish>SIG 556</Polish>
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<German>SIG 556</German>
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<Italian>SIG 556</Italian>
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<Hungarian>SIG 556</Hungarian>
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<Portuguese>SIG 556</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556</Japanese>
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<Korean>SIG 556</Korean>
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<Chinese>SIG 556精準步槍</Chinese>
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<Chinesesimp>SIG 556精准步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_03">
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<English>SIG 556 (Black)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>SIG 556 (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>SIG 556 (Noir)</French>
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<Spanish>SIG 556 (Negro)</Spanish>
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<Russian>SIG 556 (Чёрный)</Russian>
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<Polish>SIG 556 (czarny)</Polish>
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<German>SIG 556 (Schwarz)</German>
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<Italian>SIG 556 (Nero)</Italian>
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<Hungarian>SIG 556 (Fekete)</Hungarian>
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<Portuguese>SIG 556 (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556 (黒)</Japanese>
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<Korean>SIG 556 (검정)</Korean>
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<Chinese>SIG 556精準步槍 (黑色)</Chinese>
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<Chinesesimp>SIG 556精准步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_khaki">
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<English>SIG 556 (Khaki)</English>
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<Czech>SIG 556 (Khaki)</Czech>
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<French>SIG 556 (Kaki)</French>
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<Spanish>SIG 556 (Caqui)</Spanish>
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<Russian>SIG 556 (Хаки)</Russian>
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<Polish>SIG 556 (khaki)</Polish>
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<German>SIG 556 (Khaki)</German>
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<Italian>SIG 556 (Khaki)</Italian>
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<Hungarian>SIG 556 (Khaki)</Hungarian>
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<Portuguese>SIG 556 (Caqui)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556 (土埃)</Japanese>
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<Korean>SIG 556 (카키)</Korean>
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<Chinese>SIG 556精準步槍 (卡其色)</Chinese>
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<Chinesesimp>SIG 556精准步枪 (卡其色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_tan">
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<English>SIG 556 (Sand)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>SIG 556 (Písková)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>SIG 556 (Beige)</French>
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<Spanish>SIG 556 (Arena)</Spanish>
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<Russian>SIG 556 (Песочный)</Russian>
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<Polish>SIG 556 (piaskowy)</Polish>
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<German>SIG 556 (Sand)</German>
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<Italian>SIG 556 (Sabbia)</Italian>
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<Hungarian>SIG 556 (Homok)</Hungarian>
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<Portuguese>SIG 556 (Deserto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556 (砂地)</Japanese>
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<Korean>SIG 556 (모래)</Korean>
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<Chinese>SIG 556精準步槍 (沙色)</Chinese>
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<Chinesesimp>SIG 556精准步枪 (沙色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_multicam">
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<English>SIG 556 (Camo)</English>
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<Czech>SIG 556 (Kamufláž)</Czech>
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<French>SIG 556 (Camo)</French>
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<Spanish>SIG 556 (Camuflaje)</Spanish>
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<Russian>SIG 556 (Камо)</Russian>
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<Polish>SIG 556 (kamuflaż)</Polish>
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<German>SIG 556 (Camo)</German>
|
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<Italian>SIG 556 (Camo)</Italian>
|
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<Hungarian>SIG 556 (Terepmintás)</Hungarian>
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<Portuguese>SIG 556 (Camuflagem)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556 (迷彩)</Japanese>
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<Korean>SIG 556 (위장)</Korean>
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<Chinese>SIG 556精準步槍 (迷彩)</Chinese>
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<Chinesesimp>SIG 556精准步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_woodland">
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<English>SIG 556 (Woodland)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>SIG 556 (Lesní)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>SIG 556 (Woodland)</French>
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<Spanish>SIG 556 (Bosque)</Spanish>
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<Russian>SIG 556 (Лесной)</Russian>
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<Polish>SIG 556 (leśny)</Polish>
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<German>SIG 556 (Woodland)</German>
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<Italian>SIG 556 (Woodland)</Italian>
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<Hungarian>SIG 556 (Erdőmintás)</Hungarian>
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<Portuguese>SIG 556 (Floresta)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556 (森林)</Japanese>
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<Korean>SIG 556 (우드랜드)</Korean>
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<Chinese>SIG 556精準步槍 (森林迷彩)</Chinese>
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<Chinesesimp>SIG 556精准步枪 (森林迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_03_spotter">
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<English>SIG 556 (provisional) spotter</English>
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2015-11-10 18:10:36 +00:00
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<Czech>SIG 556 (provizorní) spotter</Czech>
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2015-09-03 01:54:52 +00:00
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<French>SIG 556 (provisoire) Observateur</French>
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<Spanish>SIG 556 (provisional) observador</Spanish>
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<Russian>SIG 556 (provisional) корректировщик</Russian>
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<Polish>SIG 556 (prowizoryczny) obserwator</Polish>
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<German>SIG 556 (provisorisch) Beobachter</German>
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<Italian>SIG 556 (provisional) spotter</Italian>
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<Hungarian>SIG 556 (Ellátmányi) Megfigyelő</Hungarian>
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<Portuguese>SIG 556 (provisional) observador</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>SIG 556 (仮) スポッター</Japanese>
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<Korean>SIG 556 (임시) spotter</Korean>
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<Chinese>SIG 556精準步槍 (暫定) 觀測手</Chinese>
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<Chinesesimp>SIG 556精准步枪 (暂定) 观测手</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_DMR_04">
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<English>ASP-1 Kir</English>
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<Czech>ASP-1 Kir</Czech>
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<French>ASP-1 Kir</French>
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<Spanish>ASP-1 Kir</Spanish>
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<Russian>ASP-1 Kir</Russian>
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<German>ASP-1 Kir</German>
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<Italian>ASP-1 Kir</Italian>
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<Polish>ASP-1 Kir</Polish>
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<Hungarian>ASP-1 Kir</Hungarian>
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<Portuguese>ASP-1 Kir</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ASP-1 Kir</Japanese>
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<Korean>ASP-1 Kir</Korean>
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<Chinese>ASP-1"基爾"消音狙擊步槍</Chinese>
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<Chinesesimp>ASP-1"基尔"消音狙击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_04">
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<English>ASP-1 Kir (Black)</English>
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2016-02-03 17:30:23 +00:00
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<Czech>ASP-1 Kir (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>ASP-1 Kir (Noir)</French>
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<Spanish>ASP-1 Kir (Negro)</Spanish>
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<Russian>ASP-1 Kir (Чёрный)</Russian>
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<German>ASP-1 Kir (Schwarz)</German>
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<Polish>ASP-1 Kir (czarny)</Polish>
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<Italian>ASP-1 Kir (Nero)</Italian>
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<Hungarian>ASP-1 Kir (Fekete)</Hungarian>
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<Portuguese>ASP-1 Kir (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ASP-1 Kir (黒)</Japanese>
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<Korean>ASP-1 Kir (검정)</Korean>
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|
|
|
<Chinese>ASP-1"基爾"消音狙擊步槍 (黑色)</Chinese>
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<Chinesesimp>ASP-1"基尔"消音狙击步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_04_Tan">
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<English>ASP-1 Kir (Tan)</English>
|
2016-08-13 13:44:48 +00:00
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<Czech>ASP-1 Kir (Žlutohnědá)</Czech>
|
2015-09-03 01:54:52 +00:00
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<French>ASP-1 Kir (Tan)</French>
|
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<Spanish>ASP-1 Kir (Tan)</Spanish>
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<Russian>ASP-1 Kir (Бронзовый)</Russian>
|
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<German>ASP-1 Kir (Hellbraun)</German>
|
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|
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<Polish>ASP-1 Kir (Tan)</Polish>
|
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<Italian>ASP-1 Kir (Tan)</Italian>
|
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<Hungarian>ASP-1 Kir (Cserszín)</Hungarian>
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<Portuguese>ASP-1 Kir (Deserto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ASP-1 Kir (黄褐)</Japanese>
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<Korean>ASP-1 Kir (황갈)</Korean>
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<Chinese>ASP-1"基爾"消音狙擊步槍 (黃褐色)</Chinese>
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<Chinesesimp>ASP-1"基尔"消音狙击步枪 (黄褐色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_DMR_05">
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<English>Cyrus</English>
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<Czech>Cyrus</Czech>
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<French>Cyrus</French>
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<Spanish>Cyrus</Spanish>
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<Russian>Cyrus</Russian>
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<German>Cyrus</German>
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<Italian>Cyrus</Italian>
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<Polish>Cyrus</Polish>
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<Hungarian>Cyrus</Hungarian>
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<Portuguese>Cyrus</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>サイラス</Japanese>
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<Korean>Cyrus</Korean>
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<Chinese>"居鲁士"狙擊步槍</Chinese>
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<Chinesesimp>"居鲁士"狙击步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_05_blk">
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<English>Cyrus (Black)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>Cyrus (Černá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Cyrus (Noir)</French>
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<Spanish>Cyrus (Negro)</Spanish>
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<Russian>Cyrus (Чёрный)</Russian>
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<German>Cyrus (Schwarz)</German>
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<Polish>Cyrus (czarny)</Polish>
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<Italian>Cyrus (Nero)</Italian>
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<Hungarian>Cyrus (Fekete)</Hungarian>
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<Portuguese>Cyrus (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>サイラス (黒)</Japanese>
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<Korean>Cyrus (검정)</Korean>
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<Chinese>"居鲁士"狙擊步槍 (黑色)</Chinese>
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<Chinesesimp>"居鲁士"狙击步枪 (黑色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_05_hex">
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<English>Cyrus (Hex)</English>
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<Czech>Cyrus (Hex)</Czech>
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<French>Cyrus (Hex)</French>
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<Spanish>Cyrus (Hex)</Spanish>
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<Russian>Cyrus (Гекс)</Russian>
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<German>Cyrus (Hex)</German>
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<Polish>Cyrus (hex)</Polish>
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<Italian>Cyrus (Hex)</Italian>
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<Hungarian>Cyrus (Hex)</Hungarian>
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<Portuguese>Cyrus (Hex)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>サイラス (蜂巣)</Japanese>
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<Korean>Cyrus (육각)</Korean>
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<Chinese>"居鲁士"狙擊步槍 (數位蜂巢迷彩)</Chinese>
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<Chinesesimp>"居鲁士"狙击步枪 (数位蜂巢迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_05_tan">
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<English>Cyrus (Tan)</English>
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2016-08-13 13:44:48 +00:00
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<Czech>Cyrus (Žlutohnědá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>Cyrus (Tan)</French>
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<Spanish>Cyrus (Tan)</Spanish>
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<Russian>Cyrus (Бронза)</Russian>
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<German>Cyrus (Hellbraun)</German>
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<Polish>Cyrus (podpalany)</Polish>
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<Italian>Cyrus (Tan)</Italian>
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<Hungarian>Cyrus (Cserszín)</Hungarian>
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<Portuguese>Cyrus (Deserto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>サイラス (黄褐)</Japanese>
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<Korean>Cyrus (황갈)</Korean>
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<Chinese>"居鲁士"狙擊步槍 (黃褐色)</Chinese>
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<Chinesesimp>"居鲁士"狙击步枪 (黄褐色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_DMR_06">
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<English>M14</English>
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<Czech>M14</Czech>
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<French>M14</French>
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<Spanish>M14</Spanish>
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<Russian>M14</Russian>
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<Polish>M14</Polish>
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<German>M14</German>
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<Italian>M14</Italian>
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<Hungarian>M14</Hungarian>
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<Portuguese>M14</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M14</Japanese>
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<Korean>M14</Korean>
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<Chinese>M14精準步槍</Chinese>
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<Chinesesimp>M14精准步枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_06_camo">
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<English>M14 (Camo)</English>
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<Czech>M14 (Kamufláž)</Czech>
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<French>M14 (Camo)</French>
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<Spanish>M14 (Camuflaje)</Spanish>
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<Russian>M14 (Камо)</Russian>
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<Polish>M14 (kamuflaż)</Polish>
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<German>M14 (Camo)</German>
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<Italian>M14 (Camo)</Italian>
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<Hungarian>M14 (Terepmintás)</Hungarian>
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<Portuguese>M14 (Camuflagem)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M14 (迷彩)</Japanese>
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<Korean>M14 (위장)</Korean>
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<Chinese>M14精準步槍 (迷彩)</Chinese>
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<Chinesesimp>M14精准步枪 (迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_06_olive">
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<English>M14 (Olive)</English>
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2015-11-10 18:10:36 +00:00
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<Czech>M14 (Olivová)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>M14 (Olive)</French>
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<Spanish>M14 (Oliva)</Spanish>
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<Russian>M14 (Олива)</Russian>
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<Polish>M14 (oliwkowy)</Polish>
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<German>M14 (Olive)</German>
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<Italian>M14 (Olive)</Italian>
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<Hungarian>M14 (Olíva)</Hungarian>
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<Portuguese>M14 (Oliva)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M14 (オリーブド ラブ)</Japanese>
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<Korean>M14 (올리브)</Korean>
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<Chinese>M14精準步槍 (橄欖色)</Chinese>
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<Chinesesimp>M14精准步枪 (橄榄色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_01">
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<English>HK121</English>
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<Czech>HK121</Czech>
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<French>HK121</French>
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<Spanish>HK121</Spanish>
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<Russian>HK121</Russian>
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<German>HK121</German>
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<Italian>HK121</Italian>
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<Polish>HK121</Polish>
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<Hungarian>HK121</Hungarian>
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<Portuguese>HK121</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK 121</Japanese>
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<Korean>HK121</Korean>
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<Chinese>HK121中型機槍</Chinese>
|
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<Chinesesimp>HK121中型机枪</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_01_hex">
|
|
|
|
|
<English>HK121 (Hex)</English>
|
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|
|
|
<Czech>HK121 (Hex)</Czech>
|
|
|
|
|
<French>HK121 (Hex)</French>
|
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|
<Spanish>HK121 (Hex)</Spanish>
|
|
|
|
|
<Russian>HK121 (Гекс)</Russian>
|
|
|
|
|
<German>HK121 (Hex)</German>
|
|
|
|
|
<Polish>HK121 (hex)</Polish>
|
|
|
|
|
<Italian>HK121 (Hex)</Italian>
|
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|
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<Hungarian>HK121 (Hex)</Hungarian>
|
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<Portuguese>HK121 (Hex)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK 121 (蜂巣)</Japanese>
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<Korean>HK121 (육각)</Korean>
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<Chinese>HK121中型機槍 (數位蜂巢迷彩)</Chinese>
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<Chinesesimp>HK121中型机枪 (数位蜂巢迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_01_tan">
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<English>HK121 (Tan)</English>
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2016-08-13 13:44:48 +00:00
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<Czech>HK121 (Žlutohnědá)</Czech>
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2015-09-03 01:54:52 +00:00
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<French>HK121 (Tan)</French>
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<Spanish>HK121 (Tan)</Spanish>
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<Russian>HK121 (Бронза)</Russian>
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<German>HK121 (Hellbraun)</German>
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<Polish>HK121 (podpalany)</Polish>
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<Italian>HK121 (Tan)</Italian>
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<Hungarian>HK121 (Cserszín)</Hungarian>
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<Portuguese>HK121 (Deserto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK 121 (黄褐)</Japanese>
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<Korean>HK121 (황갈)</Korean>
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<Chinese>HK121機槍 (黃褐色)</Chinese>
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<Chinesesimp>HK121机枪 (黄褐色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_02">
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<English>LWMMG</English>
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<Czech>LWMMG</Czech>
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<French>LWMMG</French>
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<Spanish>LWMMG</Spanish>
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<Russian>LWMMG</Russian>
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<Polish>LWMMG</Polish>
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<German>LWMMG</German>
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<Italian>LWMMG</Italian>
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<Hungarian>LWMMG</Hungarian>
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<Portuguese>LWMMG</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>LWMMG</Japanese>
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<Korean>LWMMG</Korean>
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<Chinese>輕量化中型機槍</Chinese>
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<Chinesesimp>轻量化中型机枪</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_02_camo">
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<English>LWMMG (MTP)</English>
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<Czech>LWMMG (MTP)</Czech>
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<French>LWMMG (MTP)</French>
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<Spanish>LWMMG (MTP)</Spanish>
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<Russian>LWMMG (MTP)</Russian>
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<Polish>LWMMG (MTP)</Polish>
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<German>LWMMG (MTP)</German>
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<Italian>LWMMG (MTP)</Italian>
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<Hungarian>LWMMG (MTP)</Hungarian>
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<Portuguese>LWMMG (MTP)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>LWMMG (マルチカモ)</Japanese>
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<Korean>LWMMG (MTP)</Korean>
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<Chinese>輕量化中型機槍 (多地形迷彩)</Chinese>
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<Chinesesimp>轻量化中型机枪 (多地形迷彩)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_02_black">
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<English>LWMMG (Black)</English>
|
2015-11-10 18:10:36 +00:00
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|
<Czech>LWMMG (Černá)</Czech>
|
2015-09-03 01:54:52 +00:00
|
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<French>LWMMG (Noir)</French>
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|
<Spanish>LWMMG (Negro)</Spanish>
|
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|
<Russian>LWMMG (Чёрный)</Russian>
|
|
|
|
|
<Polish>LWMMG (czarny)</Polish>
|
|
|
|
|
<German>LWMMG (Schwarz)</German>
|
|
|
|
|
<Italian>LWMMG (Nero)</Italian>
|
|
|
|
|
<Hungarian>LWMMG (Fekete)</Hungarian>
|
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|
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<Portuguese>LWMMG (Preto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
|
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<Japanese>LWMMG (黒)</Japanese>
|
|
|
|
|
<Korean>LWMMG (검정)</Korean>
|
|
|
|
|
<Chinese>輕量化中型機槍 (黑色)</Chinese>
|
|
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<Chinesesimp>轻量化中型机枪 (黑色)</Chinesesimp>
|
2015-09-03 01:54:52 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_MMG_02_sand">
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<English>LWMMG (Sand)</English>
|
2015-11-10 18:10:36 +00:00
|
|
|
|
<Czech>LWMMG (Písková)</Czech>
|
2015-09-03 01:54:52 +00:00
|
|
|
|
<French>SPMG (Beige)</French>
|
|
|
|
|
<Spanish>LWMMG (Arena)</Spanish>
|
|
|
|
|
<Russian>LWMMG (Песочный)</Russian>
|
|
|
|
|
<Polish>LWMMG (piaskowy)</Polish>
|
|
|
|
|
<German>LWMMG (Sand)</German>
|
|
|
|
|
<Italian>LWMMG (Sabbia)</Italian>
|
|
|
|
|
<Hungarian>LWMMG (Homok)</Hungarian>
|
|
|
|
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<Portuguese>LWMMG (Deserto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>LWMMG (砂地)</Japanese>
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<Korean>LWMMG (모래)</Korean>
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<Chinese>輕量化中型機槍 (沙色)</Chinese>
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<Chinesesimp>轻量化中型机枪 (沙色)</Chinesesimp>
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2015-09-03 01:54:52 +00:00
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</Key>
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2016-07-09 16:14:08 +00:00
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<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed">
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<English>Jeep Wrangler</English>
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<Czech>Jeep Wrangler</Czech>
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<French>Jeep Wrangler</French>
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<Spanish>Jeep Wrangler</Spanish>
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<Russian>Jeep Wrangler</Russian>
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<Polish>Jeep Wrangler</Polish>
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<German>Jeep Wrangler</German>
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<Italian>Jeep Wrangler</Italian>
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<Hungarian>Jeep Wrangler</Hungarian>
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<Portuguese>Jeep Wrangler</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー</Japanese>
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<Korean>Jeep Wrangler</Korean>
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<Chinese>"牧馬人"吉普車</Chinese>
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<Chinesesimp>"牧马人"吉普车</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed_black">
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<English>Jeep Wrangler (Black)</English>
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2016-08-13 13:44:48 +00:00
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<Czech>Jeep Wrangler (Černý)</Czech>
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2016-07-09 16:14:08 +00:00
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<French>Jeep Wrangler (Noir)</French>
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<Spanish>Jeep Wrangler (Negro)</Spanish>
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<Russian>Jeep Wrangler (Чёрный)</Russian>
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<Polish>Jeep Wrangler (czarny)</Polish>
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<German>Jeep Wrangler (Schwarz)</German>
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<Italian>Jeep Wrangler (Nero)</Italian>
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<Hungarian>Jeep Wrangler (Fekete)</Hungarian>
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<Portuguese>Jeep Wrangler (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー (黒)</Japanese>
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<Korean>Jeep Wrangler (검정)</Korean>
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<Chinese>"牧馬人"吉普車 (黑色)</Chinese>
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<Chinesesimp>"牧马人"吉普车 (黑色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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|
</Key>
|
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|
|
<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed_blue">
|
|
|
|
|
<English>Jeep Wrangler (Blue)</English>
|
|
|
|
|
<German>Jeep Wrangler (Blau)</German>
|
|
|
|
|
<Spanish>Jeep Wrangler (Azul)</Spanish>
|
|
|
|
|
<Polish>Jeep Wrangler (niebieski)</Polish>
|
|
|
|
|
<Czech>Jeep Wrangler (Modrý)</Czech>
|
|
|
|
|
<French>Jeep Wrangler (Bleue)</French>
|
|
|
|
|
<Russian>Jeep Wrangler (Синий)</Russian>
|
|
|
|
|
<Italian>Jeep Wrangler (Azul)</Italian>
|
|
|
|
|
<Hungarian>Jeep Wrangler (Kék)</Hungarian>
|
|
|
|
|
<Portuguese>Jeep Wrangler (Blu)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー (青)</Japanese>
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<Korean>Jeep Wrangler (파랑)</Korean>
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<Chinese>"牧馬人"吉普車 (藍色)</Chinese>
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<Chinesesimp>"牧马人"吉普车 (蓝色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed_green">
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<English>Jeep Wrangler (Green)</English>
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<German>Jeep Wrangler (Grün)</German>
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<Spanish>Jeep Wrangler (Verde)</Spanish>
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<Polish>Jeep Wrangler (zielony)</Polish>
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<Czech>Jeep Wrangler (Zelený)</Czech>
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<French>Jeep Wrangler (Verte)</French>
|
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<Russian>Jeep Wrangler (Зелёный)</Russian>
|
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<Italian>Jeep Wrangler (Verde)</Italian>
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<Hungarian>Jeep Wrangler (Zöld)</Hungarian>
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<Portuguese>Jeep Wrangler (Verde)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー (緑)</Japanese>
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<Korean>Jeep Wrangler (초록)</Korean>
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<Chinese>"牧馬人"吉普車 (綠色)</Chinese>
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<Chinesesimp>"牧马人"吉普车 (绿色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed_orange">
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<English>Jeep Wrangler (Orange)</English>
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<German>Jeep Wrangler (Orange)</German>
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<Spanish>Jeep Wrangler (Naranja)</Spanish>
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<Polish>Jeep Wrangler (pomarańczowy)</Polish>
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<Czech>Jeep Wrangler (Oranžový)</Czech>
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<French>Jeep Wrangler (Orange)</French>
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<Russian>Jeep Wrangler (Оранжевый)</Russian>
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<Italian>Jeep Wrangler (Laranja)</Italian>
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<Hungarian>Jeep Wrangler (Narancssárga)</Hungarian>
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<Portuguese>Jeep Wrangler (Arancione)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー (橙)</Japanese>
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<Korean>Jeep Wrangler (주황)</Korean>
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<Chinese>"牧馬人"吉普車 (橘色)</Chinese>
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<Chinesesimp>"牧马人"吉普车 (橘色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed_red">
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<English>Jeep Wrangler (Red)</English>
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<German>Jeep Wrangler (Rot)</German>
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<Spanish>Jeep Wrangler (Rojo)</Spanish>
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<Polish>Jeep Wrangler (czerwony)</Polish>
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<Czech>Jeep Wrangler (Červený)</Czech>
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<French>Jeep Wrangler (Rouge)</French>
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<Russian>Jeep Wrangler (Красный)</Russian>
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<Italian>Jeep Wrangler (Vermelha)</Italian>
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<Hungarian>Jeep Wrangler (Piros)</Hungarian>
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<Portuguese>Jeep Wrangler (Rosso)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー (赤)</Japanese>
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<Korean>Jeep Wrangler (빨강)</Korean>
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<Chinese>"牧馬人"吉普車 (紅色)</Chinese>
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<Chinesesimp>"牧马人"吉普车 (红色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Offroad_02_unarmed_white">
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<English>Jeep Wrangler (White)</English>
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<German>Jeep Wrangler (Weiß)</German>
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<Spanish>Jeep Wrangler (Blanco)</Spanish>
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<Polish>Jeep Wrangler (biały)</Polish>
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<Czech>Jeep Wrangler (Bílý)</Czech>
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<French>Jeep Wrangler (Blanche)</French>
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<Russian>Jeep Wrangler (Белый)</Russian>
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<Italian>Jeep Wrangler (Branca)</Italian>
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<Hungarian>Jeep Wrangler (Fehér)</Hungarian>
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<Portuguese>Jeep Wrangler (Bianco)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ジープ ラングラー (白)</Japanese>
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<Korean>Jeep Wrangler (하양)</Korean>
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<Chinese>"牧馬人"吉普車 (白色)</Chinese>
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<Chinesesimp>"牧马人"吉普车 (白色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Plane_Civil_01">
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<English>Cessna TTx</English>
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<Czech>Cessna TTx</Czech>
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<French>Cessna TTx</French>
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<Spanish>Cessna TTx</Spanish>
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<Russian>Cessna TTx</Russian>
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<Polish>Cessna TTx</Polish>
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<German>Cessna TTx</German>
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<Italian>Cessna TTx</Italian>
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<Hungarian>Cessna TTx</Hungarian>
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<Portuguese>Cessna TTx</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>セスナ TTx</Japanese>
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<Korean>Cessna TTx</Korean>
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<Chinese>"賽斯納"TTx單引擎飛機</Chinese>
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<Chinesesimp>"赛斯纳"TTx单引擎飞机</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_C_Plane_Civil_01_racing">
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<English>Cessna TTx (Racing)</English>
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2016-08-13 13:44:48 +00:00
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<Czech>Cessna TTx (Závodní)</Czech>
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2016-07-09 16:14:08 +00:00
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<French>Cessna TTx (Racing)</French>
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<Spanish>Cessna TTx (Racing)</Spanish>
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<Russian>Cessna TTx (Racing)</Russian>
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<Polish>Cessna TTx (Racing)</Polish>
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<German>Cessna TTx (Racing)</German>
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<Italian>Cessna TTx (Racing)</Italian>
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<Hungarian>Cessna TTx (Racing)</Hungarian>
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<Portuguese>Cessna TTx (Racing)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>セスナ TTx (レース仕様)</Japanese>
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<Korean>Cessna TTx (경주용)</Korean>
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<Chinese>"賽斯納"TTx單引擎飛機 (競速)</Chinese>
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<Chinesesimp>"赛斯纳"TTx单引擎飞机 (竞速)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_O_T_UAV_04_CAS">
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<English>Burraq UCAV</English>
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<Czech>Burraq UCAV</Czech>
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<French>Burraq UCAV</French>
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<Spanish>Burraq UCAV</Spanish>
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<Russian>Burraq UCAV</Russian>
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<Polish>Burraq UCAV</Polish>
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<German>Burraq UCAV</German>
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<Italian>Burraq UCAV</Italian>
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<Hungarian>Burraq UCAV</Hungarian>
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<Portuguese>Burraq UCAV</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>ブラーク UCAV</Japanese>
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<Korean>Burraq UCAV</Korean>
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<Chinese>"柏拉格"空中無人戰鬥載具</Chinese>
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<Chinesesimp>"柏拉格"空中无人战斗载具</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_CTAR_blk">
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<English>QBZ-95-1 (Black)</English>
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<Czech>QBZ-95-1 (Černá)</Czech>
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<French>QBZ-95-1 (Noir)</French>
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<Spanish>QBZ-95-1 (Negro)</Spanish>
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<Russian>QBZ-95-1 (Чёрный)</Russian>
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<Polish>QBZ-95-1 (czarny)</Polish>
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<German>QBZ-95-1 (Schwarz)</German>
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<Italian>QBZ-95-1 (Nero)</Italian>
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<Hungarian>QBZ-95-1 (Fekete)</Hungarian>
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<Portuguese>QBZ-95-1 (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>QBZ-95-1 (黒)</Japanese>
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<Korean>QBZ-95-1 (검정)</Korean>
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<Chinese>QBZ-95-1式自動步槍 (黑色)</Chinese>
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<Chinesesimp>QBZ-95-1式自动步枪 (黑色)</Chinesesimp>
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</Key>
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|
<Key ID="STR_ACE_RealisticNames_arifle_CTAR_ghex">
|
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|
<English>QBZ-95-1 (Green Hex)</English>
|
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<German>QBZ-95-1 (Hex Grün)</German>
|
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<Spanish>QBZ-95-1 (Hex Verde)</Spanish>
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<Polish>QBZ-95-1 (zielony hex)</Polish>
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<Czech>QBZ-95-1 (Zelený Hex)</Czech>
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<French>QBZ-95-1 (Hex Verte)</French>
|
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<Russian>QBZ-95-1 (Зелёный Hex)</Russian>
|
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<Portuguese>QBZ-95-1 (Verde Hex)</Portuguese>
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<Hungarian>QBZ-95-1 (Zöld Hex)</Hungarian>
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<Italian>QBZ-95-1 (Hex Verde)</Italian>
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<Japanese>QBZ-95-1 (緑蜂巣)</Japanese>
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<Korean>QBZ-95-1 (초록육각)</Korean>
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<Chinese>QBZ-95-1式自動步槍 (綠色數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBZ-95-1式自动步枪 (绿色数位蜂巢迷彩)</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_CTAR_hex">
|
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<English>QBZ-95-1 (Hex)</English>
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|
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<German>QBZ-95-1 (Hex)</German>
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<Spanish>QBZ-95-1 (Hex)</Spanish>
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<Polish>QBZ-95-1 (hex)</Polish>
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<Czech>QBZ-95-1 (Hex)</Czech>
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<French>QBZ-95-1 (Hex)</French>
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<Russian>QBZ-95-1 (Hex)</Russian>
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<Portuguese>QBZ-95-1 (Hex)</Portuguese>
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<Hungarian>QBZ-95-1 (Hex)</Hungarian>
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<Italian>QBZ-95-1 (Hex)</Italian>
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<Japanese>QBZ-95-1 (蜂巣)</Japanese>
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<Korean>QBZ-95-1 (육각)</Korean>
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|
<Chinese>QBZ-95-1式自動步槍 (數位蜂巢迷彩)</Chinese>
|
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|
<Chinesesimp>QBZ-95-1式自动步枪 (数位蜂巢迷彩)</Chinesesimp>
|
2016-07-09 16:14:08 +00:00
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</Key>
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|
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<Key ID="STR_ACE_RealisticNames_arifle_CTAR_GL_blk">
|
|
|
|
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<English>QBZ-95-1 GL (Black)</English>
|
|
|
|
|
<Czech>QBZ-95-1 GL (Černá)</Czech>
|
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|
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|
<French>QBZ-95-1 GL (Noir)</French>
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<Spanish>QBZ-95-1 GL (Negro)</Spanish>
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|
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<Russian>QBZ-95-1 GL (Чёрный)</Russian>
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<Polish>QBZ-95-1 GL (czarny)</Polish>
|
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<German>QBZ-95-1 GL (Schwarz)</German>
|
|
|
|
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<Italian>QBZ-95-1 GL (Nero)</Italian>
|
|
|
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<Hungarian>QBZ-95-1 GL (Fekete)</Hungarian>
|
|
|
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<Portuguese>QBZ-95-1 GL (Preto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>QBZ-95-1 GL (黒)</Japanese>
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<Korean>QBZ-95-1 GL (검정)</Korean>
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<Chinese>QBZ-95-1式自動步槍 (榴彈-黑色)</Chinese>
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<Chinesesimp>QBZ-95-1式自动步枪 (榴弹-黑色)</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_CTAR_GL_ghex">
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<English>QBZ-95-1 GL (Green Hex)</English>
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<German>QBZ-95-1 GL (Hex Grün)</German>
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<Spanish>QBZ-95-1 GL (Hex Verde)</Spanish>
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<Polish>QBZ-95-1 GL (zielony hex)</Polish>
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<Czech>QBZ-95-1 GL (Zelený Hex)</Czech>
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<French>QBZ-95-1 GL (Hex Verte)</French>
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<Russian>QBZ-95-1 GL (Зелёный Hex)</Russian>
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<Portuguese>QBZ-95-1 GL (Verde Hex)</Portuguese>
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<Hungarian>QBZ-95-1 GL (Zöld Hex)</Hungarian>
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<Italian>QBZ-95-1 GL (Hex Verde)</Italian>
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<Japanese>QBZ-95-1 GL (緑蜂巣)</Japanese>
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<Korean>QBZ-95-1 GL (초록육각)</Korean>
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<Chinese>QBZ-95-1式自動步槍 (榴彈-綠色數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBZ-95-1式自动步枪 (榴弹-绿色数位蜂巢迷彩)</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_CTAR_GL_hex">
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<English>QBZ-95-1 GL (Hex)</English>
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<German>QBZ-95-1 GL (Hex)</German>
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<Spanish>QBZ-95-1 GL (Hex)</Spanish>
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<Polish>QBZ-95-1 GL (hex)</Polish>
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<Czech>QBZ-95-1 GL (Hex)</Czech>
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<French>QBZ-95-1 GL (Hex)</French>
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<Russian>QBZ-95-1 GL (Hex)</Russian>
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<Portuguese>QBZ-95-1 GL (Hex)</Portuguese>
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<Hungarian>QBZ-95-1 GL (Hex)</Hungarian>
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<Italian>QBZ-95-1 GL (Hex)</Italian>
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<Japanese>QBZ-95-1 GL (蜂巣)</Japanese>
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<Korean>QBZ-95-1 GL (육각)</Korean>
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<Chinese>QBZ-95-1式自動步槍 (榴彈-數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBZ-95-1式自动步枪 (榴弹-数位蜂巢迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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<Key ID="STR_ACE_RealisticNames_arifle_CTARS_blk">
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<English>QBZ-95-1 LSW (Black)</English>
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<Czech>QBZ-95-1 LSW (Černá)</Czech>
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<French>QBZ-95-1 LSW (Noir)</French>
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<Spanish>QBZ-95-1 LSW (Negro)</Spanish>
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<Russian>QBZ-95-1 LSW (Чёрный)</Russian>
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<Polish>QBZ-95-1 LSW (czarny)</Polish>
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<German>QBZ-95-1 LSW (Schwarz)</German>
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<Italian>QBZ-95-1 LSW (Nero)</Italian>
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<Hungarian>QBZ-95-1 LSW (Fekete)</Hungarian>
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<Portuguese>QBZ-95-1 LSW (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>QBZ-95-1 LSW (黒)</Japanese>
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<Korean>QBZ-95-1 LSW (검정)</Korean>
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<Chinese>QBZ-95-1式輕機槍 (黑色)</Chinese>
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<Chinesesimp>QBZ-95-1式轻机枪 (黑色)</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_CTARS_ghex">
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<English>QBZ-95-1 LSW (Green Hex)</English>
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<German>QBZ-95-1 LSW (Hex Grün)</German>
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<Spanish>QBZ-95-1 LSW (Hex Verde)</Spanish>
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<Polish>QBZ-95-1 LSW (zielony hex)</Polish>
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<Czech>QBZ-95-1 LSW (Zelený Hex)</Czech>
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<French>QBZ-95-1 LSW (Hex Verte)</French>
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<Russian>QBZ-95-1 LSW (Зелёный Hex)</Russian>
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<Portuguese>QBZ-95-1 LSW (Verde Hex)</Portuguese>
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<Hungarian>QBZ-95-1 LSW (Zöld Hex)</Hungarian>
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<Italian>QBZ-95-1 LSW (Hex Verde)</Italian>
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<Japanese>QBZ-95-1 LSW (緑蜂巣)</Japanese>
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<Korean>QBZ-95-1 LSW (초록육각)</Korean>
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<Chinese>QBZ-95-1式輕機槍 (綠色數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBZ-95-1式轻机枪 (绿色数位蜂巢迷彩)</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_CTARS_hex">
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<English>QBZ-95-1 LSW (Hex)</English>
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<German>QBZ-95-1 LSW (Hex)</German>
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<Spanish>QBZ-95-1 LSW (Hex)</Spanish>
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<Polish>QBZ-95-1 LSW (hex)</Polish>
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<Czech>QBZ-95-1 LSW (Hex)</Czech>
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<French>QBZ-95-1 LSW (Hex)</French>
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<Russian>QBZ-95-1 LSW (Hex)</Russian>
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<Portuguese>QBZ-95-1 LSW (Hex)</Portuguese>
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<Hungarian>QBZ-95-1 LSW (Hex)</Hungarian>
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<Italian>QBZ-95-1 LSW (Hex)</Italian>
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<Japanese>QBZ-95-1 LSW (蜂巣)</Japanese>
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<Korean>QBZ-95-1 LSW (육각)</Korean>
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<Chinese>QBZ-95-1式輕機槍 (數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBZ-95-1式轻机枪 (数位蜂巢迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_07_blk">
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<English>QBU-88 (Black)</English>
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<Czech>QBU-88 (Černá)</Czech>
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<French>QBU-88 (Noir)</French>
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<Spanish>QBU-88 (Negro)</Spanish>
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<Russian>QBU-88 (Чёрный)</Russian>
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<Polish>QBU-88 (czarny)</Polish>
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<German>QBU-88 (Schwarz)</German>
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<Italian>QBU-88 (Nero)</Italian>
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<Hungarian>QBU-88 (Fekete)</Hungarian>
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<Portuguese>QBU-88 (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>QBU-88 (黒)</Japanese>
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<Korean>QBU-88 (검정)</Korean>
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<Chinese>QBU-88式狙擊步槍 (黑色)</Chinese>
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<Chinesesimp>QBU-88式狙击步枪 (黑色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_07_ghex">
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<English>QBU-88 (Green Hex)</English>
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<German>QBU-88 (Hex Grün)</German>
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<Spanish>QBU-88 (Hex Verde)</Spanish>
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<Polish>QBU-88 (zielony hex)</Polish>
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<Czech>QBU-88 (Zelený Hex)</Czech>
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<French>QBU-88 (Hex Verte)</French>
|
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<Russian>QBU-88 (Зелёный Hex)</Russian>
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<Portuguese>QBU-88 (Verde Hex)</Portuguese>
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<Hungarian>QBU-88 (Zöld Hex)</Hungarian>
|
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<Italian>QBU-88 (Hex Verde)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>QBU-88 (緑蜂巣)</Japanese>
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<Korean>QBU-88 (초록육각)</Korean>
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<Chinese>QBU-88式狙擊步槍 (綠色數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBU-88式狙击步枪 (绿色数位蜂巢迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_DMR_07_hex">
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<English>QBU-88 (Hex)</English>
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<German>QBU-88 (Hex)</German>
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<Spanish>QBU-88 (Hex)</Spanish>
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<Polish>QBU-88 (hex)</Polish>
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<Czech>QBU-88 (Hex)</Czech>
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<French>QBU-88 (Hex)</French>
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<Russian>QBU-88 (Hex)</Russian>
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<Portuguese>QBU-88 (Hex)</Portuguese>
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<Hungarian>QBU-88 (Hex)</Hungarian>
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<Italian>QBU-88 (Hex)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>QBU-88 (蜂巣)</Japanese>
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<Korean>QBU-88 (육각)</Korean>
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<Chinese>QBU-88式狙擊步槍 (數位蜂巢迷彩)</Chinese>
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<Chinesesimp>QBU-88式狙击步枪 (数位蜂巢迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_GM6_ghex">
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<English>GM6 Lynx (Green Hex)</English>
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<German>GM6 Lynx (Hex Grün)</German>
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<Spanish>GM6 Lynx (Hex Verde)</Spanish>
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<Polish>GM6 Lynx (Zielony hex)</Polish>
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<Czech>GM6 Lynx (Zelený Hex)</Czech>
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<French>GM6 Lynx (Hex Verte)</French>
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<Russian>GM6 Lynx (Зелёный Hex)</Russian>
|
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<Portuguese>GM6 Lynx (Verde Hex)</Portuguese>
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|
|
|
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<Hungarian>GM6 Lynx (Zöld Hex)</Hungarian>
|
|
|
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<Italian>GM6 Lynx (Hex Verde)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>GM6 リンクス (緑蜂巣)</Japanese>
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<Korean>GM6 Lynx (초록육각)</Korean>
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<Chinese>GM6"天貓"反器材狙擊步槍 (綠色數位蜂巢迷彩)</Chinese>
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<Chinesesimp>GM6"天猫"反器材狙击步枪 (绿色数位蜂巢迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_LMG_03">
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<English>M249 SPW</English>
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<German>M249 SPW</German>
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<Spanish>M249 SPW</Spanish>
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<Polish>M249 SPW</Polish>
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<Czech>M249 SPW</Czech>
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<French>M249 SPW</French>
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<Russian>M249 SPW</Russian>
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<Portuguese>M249 SPW</Portuguese>
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<Hungarian>M249 SPW</Hungarian>
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<Italian>M249 SPW</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M249 SPW</Japanese>
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<Korean>M249 SPW</Korean>
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<Chinese>M249班用自動機槍</Chinese>
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<Chinesesimp>M249班用自动机枪</Chinesesimp>
|
2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_srifle_LRR_tna">
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|
<English>M200 Intervention (Tropic)</English>
|
|
|
|
|
<German>M200 Intervention (Tropisch)</German>
|
2016-08-13 13:44:48 +00:00
|
|
|
|
<Czech>M200 Intervention (Tropická kamufláž)</Czech>
|
2016-07-09 16:14:08 +00:00
|
|
|
|
<Polish>M200 Intervention (zwrotnik)</Polish>
|
|
|
|
|
<French>M200 Intervention (Tropique)</French>
|
|
|
|
|
<Hungarian>M200 Intervention (Tropikus)</Hungarian>
|
|
|
|
|
<Spanish>M200 Intervention (Trópico)</Spanish>
|
|
|
|
|
<Russian>M200 Intervention (тропик)</Russian>
|
|
|
|
|
<Portuguese>M200 Intervention (Trópico)</Portuguese>
|
|
|
|
|
<Italian>M200 Intervention (Tropico)</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>M200 インターベンション (熱帯)</Japanese>
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<Korean>M200 Intervention (열대)</Korean>
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|
|
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<Chinese>M200干預型狙擊步槍 (熱帶迷彩)</Chinese>
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<Chinesesimp>M200干预型狙击步枪 (热带迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_SMG_05">
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<English>MP5K</English>
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<German>MP5K</German>
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<Spanish>MP5K</Spanish>
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|
|
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<Polish>MP5K</Polish>
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|
|
|
<Czech>MP5K</Czech>
|
|
|
|
|
<French>MP5K</French>
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|
|
|
|
<Russian>MP5K</Russian>
|
|
|
|
|
<Portuguese>MP5K</Portuguese>
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|
|
|
|
<Hungarian>MP5K</Hungarian>
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|
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<Italian>MP5K</Italian>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>MP5K</Japanese>
|
|
|
|
|
<Korean>MP5K</Korean>
|
|
|
|
|
<Chinese>MP5K衝鋒槍</Chinese>
|
|
|
|
|
<Chinesesimp>MP5K冲锋枪</Chinesesimp>
|
2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_01_blk">
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<English>HK416A5 11" (Black)</English>
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<Czech>HK416A5 11" (Černá)</Czech>
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<French>HK416A5 11" (Noir)</French>
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<Spanish>HK416A5 11" (Negro)</Spanish>
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<Russian>HK416A5 11" (Чёрный)</Russian>
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<Polish>HK416A5 11" (czarny)</Polish>
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<German>HK416A5 11" (Schwarz)</German>
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<Italian>HK416A5 11" (Nero)</Italian>
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<Hungarian>HK416A5 11" (Fekete)</Hungarian>
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<Portuguese>HK416A5 11" (Preto)</Portuguese>
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<Japanese>HK416A5 11" (黒)</Japanese>
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<Korean>HK416A5 11" (검정)</Korean>
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<Chinese>HK416A5 11"突擊步槍 (黑色)</Chinese>
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<Chinesesimp>HK416A5 11"突击步枪 (黑色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_01_khk">
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<English>HK416A5 11" (Khaki)</English>
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<Czech>HK416A5 11" (Khaki)</Czech>
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<French>HK416A5 11" (Kaki)</French>
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<Spanish>HK416A5 11" (Caqui)</Spanish>
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<Russian>HK416A5 11" (Хаки)</Russian>
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<Polish>HK416A5 11" (khaki)</Polish>
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<German>HK416A5 11" (Khaki)</German>
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<Italian>HK416A5 11" (Khaki)</Italian>
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<Hungarian>HK416A5 11" (Khaki)</Hungarian>
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<Portuguese>HK416A5 11" (Caqui)</Portuguese>
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<Japanese>HK416A5 11" (土埃)</Japanese>
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<Korean>HK416A5 11" (카키)</Korean>
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<Chinese>HK416A5 11"突擊步槍 (卡其色)</Chinese>
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<Chinesesimp>HK416A5 11"突击步枪 (卡其色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_01_snd">
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<English>HK416A5 11" (Sand)</English>
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<Czech>HK416A5 11" (Písková)</Czech>
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<French>HK416A5 11" (Beige)</French>
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<Spanish>HK416A5 11" (Arena)</Spanish>
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<Russian>HK416A5 11" (Песочный)</Russian>
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<German>HK416A5 11" (Sand)</German>
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<Polish>HK416A5 11" (piaskowy)</Polish>
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<Italian>HK416A5 11" (Sabbia)</Italian>
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<Hungarian>HK416A5 11" (Homok)</Hungarian>
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<Portuguese>HK416A5 11" (Deserto)</Portuguese>
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<Japanese>HK416A5 11" (砂地)</Japanese>
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<Korean>HK416A5 11" (모래)</Korean>
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<Chinese>HK416A5 11"突擊步槍 (沙色)</Chinese>
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<Chinesesimp>HK416A5 11"突击步枪 (沙色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_01_GL_blk">
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<English>HK416A5 11" GL (Black)</English>
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<Czech>HK416A5 11" GL (Černá)</Czech>
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<French>HK416A5 11" GL (Noir)</French>
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<Spanish>HK416A5 11" GL (Negro)</Spanish>
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|
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<Russian>HK416A5 11" GL (Чёрный)</Russian>
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|
<Polish>HK416A5 11" GL (czarny)</Polish>
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|
|
|
<German>HK416A5 11" GL (Schwarz)</German>
|
|
|
|
|
<Italian>HK416A5 11" GL (Nero)</Italian>
|
|
|
|
|
<Hungarian>HK416A5 11" GL (Fekete)</Hungarian>
|
|
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|
<Portuguese>HK416A5 11" GL (Preto)</Portuguese>
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<Japanese>HK416A5 11" GL (黒)</Japanese>
|
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<Korean>HK416A5 11" GL (검정)</Korean>
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<Chinese>HK416A5 11"突擊步槍 (榴彈-黑色)</Chinese>
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<Chinesesimp>HK416A5 11"突击步枪 (榴弹-黑色)</Chinesesimp>
|
2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_01_GL_khk">
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<English>HK416A5 11" GL (Khaki)</English>
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<Czech>HK416A5 11" GL (Khaki)</Czech>
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<French>HK416A5 11" GL (Kaki)</French>
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<Spanish>HK416A5 11" GL (Caqui)</Spanish>
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<Russian>HK416A5 11" GL (Хаки)</Russian>
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<Polish>HK416A5 11" GL (khaki)</Polish>
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<German>HK416A5 11" GL (Khaki)</German>
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<Italian>HK416A5 11" GL (Khaki)</Italian>
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<Hungarian>HK416A5 11" GL (Khaki)</Hungarian>
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<Portuguese>HK416A5 11" GL (Caqui)</Portuguese>
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<Japanese>HK416A5 11" GL (土埃)</Japanese>
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<Korean>HK416A5 11" GL (카키)</Korean>
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<Chinese>HK416A5 11"突擊步槍 (榴彈-卡其色)</Chinese>
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<Chinesesimp>HK416A5 11"突击步枪 (榴弹-卡其色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_01_GL_snd">
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<English>HK416A5 11" GL (Sand)</English>
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<Czech>HK416A5 11" GL (Písková)</Czech>
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<French>HK416A5 11" GL (Beige)</French>
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<Spanish>HK416A5 11" GL (Arena)</Spanish>
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<Russian>HK416A5 11" GL (Песочный)</Russian>
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<German>HK416A5 11" GL (Sand)</German>
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<Polish>HK416A5 11" GL (piaskowy)</Polish>
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<Italian>HK416A5 11" GL (Sabbia)</Italian>
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<Hungarian>HK416A5 11" GL (Homok)</Hungarian>
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<Portuguese>HK416A5 11" GL (Deserto)</Portuguese>
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<Japanese>HK416A5 11" GL (砂地)</Japanese>
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<Korean>HK416A5 11" GL (모래)</Korean>
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<Chinese>HK416A5 11"突擊步槍 (榴彈-沙色)</Chinese>
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<Chinesesimp>HK416A5 11"突击步枪 (榴弹-沙色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_02_blk">
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<English>HK416A5 14.5" (Black)</English>
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<Czech>HK416A5 14.5" (Černá)</Czech>
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<French>HK416A5 14.5" (Noir)</French>
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<Spanish>HK416A5 14.5" (Negro)</Spanish>
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<Russian>HK416A5 14.5" (Чёрный)</Russian>
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<Polish>HK416A5 14.5" (czarny)</Polish>
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<German>HK416A5 14.5" (Schwarz)</German>
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<Italian>HK416A5 14.5" (Nero)</Italian>
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<Hungarian>HK416A5 14.5" (Fekete)</Hungarian>
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<Portuguese>HK416A5 14.5" (Preto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK416A5 14.5" (黒)</Japanese>
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<Korean>HK416A5 14.5" (검정)</Korean>
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<Chinese>HK416A5 14.5"突擊步槍 (黑色)</Chinese>
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<Chinesesimp>HK416A5 14.5"突击步枪 (黑色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_02_khk">
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<English>HK416A5 14.5" (Khaki)</English>
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<Czech>HK416A5 14.5" (Khaki)</Czech>
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<French>HK416A5 14.5" (Kaki)</French>
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<Spanish>HK416A5 14.5" (Caqui)</Spanish>
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<Russian>HK416A5 14.5" (Хаки)</Russian>
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<Polish>HK416A5 14.5" (khaki)</Polish>
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<German>HK416A5 14.5" (Khaki)</German>
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<Italian>HK416A5 14.5" (Khaki)</Italian>
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|
|
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<Hungarian>HK416A5 14.5" (Khaki)</Hungarian>
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<Portuguese>HK416A5 14.5" (Caqui)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK416A5 14.5" (土埃)</Japanese>
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<Korean>HK416A5 14.5" (카키)</Korean>
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<Chinese>HK416A5 14.5"突擊步槍 (卡其色)</Chinese>
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<Chinesesimp>HK416A5 14.5"突击步枪 (卡其色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_02_snd">
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<English>HK416A5 14.5" (Sand)</English>
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<Czech>HK416A5 14.5" (Písková)</Czech>
|
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|
<French>HK416A5 14.5" (Beige)</French>
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|
|
<Spanish>HK416A5 14.5" (Arena)</Spanish>
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<Russian>HK416A5 14.5" (Песочный)</Russian>
|
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<German>HK416A5 14.5" (Sand)</German>
|
|
|
|
|
<Polish>HK416A5 14.5" (piaskowy)</Polish>
|
|
|
|
|
<Italian>HK416A5 14.5" (Sabbia)</Italian>
|
|
|
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<Hungarian>HK416A5 14.5" (Homok)</Hungarian>
|
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<Portuguese>HK416A5 14.5" (Deserto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK416A5 14.5" (砂地)</Japanese>
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<Korean>HK416A5 14.5" (모래)</Korean>
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<Chinese>HK416A5 14.5"突擊步槍 (沙色)</Chinese>
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<Chinesesimp>HK416A5 14.5"突击步枪 (沙色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_03_blk">
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<English>HK417A2 20" (Black)</English>
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<Czech>HK417A2 20" (Černá)</Czech>
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<French>HK417A2 20" (Noir)</French>
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<Spanish>HK417A2 20" (Negro)</Spanish>
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<Russian>HK417A2 20" (Чёрный)</Russian>
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<Polish>HK417A2 20" (czarny)</Polish>
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<German>HK417A2 20" (Schwarz)</German>
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<Italian>HK417A2 20" (Nero)</Italian>
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<Hungarian>HK417A2 20" (Fekete)</Hungarian>
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<Portuguese>HK417A2 20" (Preto)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK417A2 20" (黒)</Japanese>
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<Korean>HK417A2 20" (검정)</Korean>
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<Chinese>HK417A2 20"突擊步槍 (黑色)</Chinese>
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<Chinesesimp>HK417A2 20"突击步枪 (黑色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_03_khk">
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<English>HK417A2 20" (Khaki)</English>
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<Czech>HK417A2 20" (Khaki)</Czech>
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<French>HK417A2 20" (Kaki)</French>
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<Spanish>HK417A2 20" (Caqui)</Spanish>
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<Russian>HK417A2 20" (Хаки)</Russian>
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<Polish>HK417A2 20" (khaki)</Polish>
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<German>HK417A2 20" (Khaki)</German>
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<Italian>HK417A2 20" (Khaki)</Italian>
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<Hungarian>HK417A2 20" (Khaki)</Hungarian>
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<Portuguese>HK417A2 20" (Caqui)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK417A2 20" (土埃)</Japanese>
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<Korean>HK417A2 20" (카키)</Korean>
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<Chinese>HK417A2 20"突擊步槍 (卡其色)</Chinese>
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<Chinesesimp>HK417A2 20"突击步枪 (卡其色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_arifle_SPAR_03_snd">
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<English>HK417A2 20" (Sand)</English>
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<Czech>HK417A2 20" (Písková)</Czech>
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<French>HK417A2 20" (Beige)</French>
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<Spanish>HK417A2 20" (Arena)</Spanish>
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<Russian>HK417A2 20" (Песочный)</Russian>
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<German>HK417A2 20" (Sand)</German>
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<Polish>HK417A2 20" (piaskowy)</Polish>
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<Italian>HK417A2 20" (Sabbia)</Italian>
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<Hungarian>HK417A2 20" (Homok)</Hungarian>
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<Portuguese>HK417A2 20" (Deserto)</Portuguese>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>HK417A2 20" (砂地)</Japanese>
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<Korean>HK417A2 20" (모래)</Korean>
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<Chinese>HK417A2 20"突擊步槍 (沙色)</Chinese>
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<Chinesesimp>HK417A2 20"突击步枪 (沙色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_launch_RPG32_ghex">
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<English>RPG-32 (Green Hex)</English>
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<German>RPG-32 (Hex Grün)</German>
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<Spanish>RPG-32 (Hex Verde)</Spanish>
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<Polish>RPG-32 (zielony hex)</Polish>
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<Czech>RPG-32 (Zelený Hex)</Czech>
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<French>RPG-32 (Hex Verte)</French>
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<Russian>RPG-32 (Зелёный Hex)</Russian>
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<Portuguese>RPG-32 (Verde Hex)</Portuguese>
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<Hungarian>RPG-32 (Zöld Hex)</Hungarian>
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<Italian>RPG-32 (Hex Verde)</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>RPG-32 (緑蜂巣)</Japanese>
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<Korean>RPG-32 (초록육각)</Korean>
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<Chinese>RPG-32火箭發射器 (綠色數位蜂巢迷彩)</Chinese>
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<Chinesesimp>RPG-32火箭发射器 (绿色数位蜂巢迷彩)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_P07_khk">
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<English>P99 (Khaki)</English>
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<Czech>P99 (Khaki)</Czech>
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<French>P99 (Kaki)</French>
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<Spanish>P99 (Caqui)</Spanish>
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<Russian>P99 (Хаки)</Russian>
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<Polish>P99 (khaki)</Polish>
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<German>P99 (Khaki)</German>
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<Italian>P99 (Khaki)</Italian>
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<Hungarian>P99 (Khaki)</Hungarian>
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<Portuguese>P99 (Caqui)</Portuguese>
|
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>P99 (カーキ)</Japanese>
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<Korean>P99 (카키)</Korean>
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<Chinese>P99半自動手槍 (卡其色)</Chinese>
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<Chinesesimp>P99半自动手枪 (卡其色)</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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<Key ID="STR_ACE_RealisticNames_hgun_Pistol_01">
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<English>Makarov PM</English>
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<German>Makarov PM</German>
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<Spanish>Makarov PM</Spanish>
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<Polish>Makarowa PM</Polish>
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<Czech>Makarov PM</Czech>
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<French>Makarov PM</French>
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<Russian>Макарова ПМ</Russian>
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<Portuguese>Makarov PM</Portuguese>
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<Hungarian>Makarov PM</Hungarian>
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<Italian>Makarov PM</Italian>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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<Japanese>マカロフ PM</Japanese>
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<Korean>Makarov PM</Korean>
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<Chinese>"馬卡洛夫"手槍</Chinese>
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<Chinesesimp>"马卡洛夫"手枪</Chinesesimp>
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2016-07-09 16:14:08 +00:00
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</Key>
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2015-09-03 01:54:52 +00:00
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</Package>
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Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
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</Project>
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