ACE3/addons/fcs/functions/fnc_keyDown.sqf

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/*
* Author: KoffeinFlummi
* Starts watching the target for sideways correction.
*
* Arguments:
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* 0: Vehicle <OBJECT>
* 1: Turret <ARRAY>
*
* Return Value:
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* None
*
* Public: No
*/
#include "script_component.hpp"
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params ["_vehicle", "_turret"];
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private _distance = call FUNC(getRange);
call (updateRangeHUD);
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if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
GVAR(Enabled) = true;
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GVAR(time) = ACE_time;
if (_distance == 0) then {
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_distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
};
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private _weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets
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if (_turret isEqualTo ([_vehicle] call EFUNC(common,getTurretCommander))) then {
_weaponDirection = eyeDirection _vehicle;
};
if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets
_weaponDirection = [1,0,0];
};
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GVAR(Position) = (getPosASL _vehicle) vectorAdd (_weaponDirection vectorMultiply _distance);