ACE3/addons/medical/functions/fnc_onMedicationUsage.sqf

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/*
* Author: Glowbal
* Handles the medication given to a patient.
*
* Arguments:
* 0: The patient <OBJECT>
* 1: Medication Treatment classname <STRING>
* 2: The medication treatment variablename <STRING>
* 3: Max dosage <NUMBER>
* 4: The time in the system <NUMBER>
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* 5: Incompatable medication <ARRAY<STRING>>
*
* Return Value:
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* None
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*
* Public: No
*/
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#include "script_component.hpp"
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params ["_target", "_className", "_variable", "_maxDosage", "_timeInSystem", "_incompatabileMeds", "_viscosityChange", "_painReduce"];
TRACE_8("params",_target,_className,_variable,_maxDosage,_timeInSystem,_incompatabileMeds,_viscosityChange,_painReduce);
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private _foundEntry = false;
private _allUsedMedication = _target getVariable [QGVAR(allUsedMedication), []];
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{
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_x params ["_variableX", "_allMedsFromClassname"];
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if (_variableX== _variable) exitWith {
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if !(_className in _allMedsFromClassname) then {
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_allMedsFromClassname pushBack _className;
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_x set [1, _allMedsFromClassname];
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_allUsedMedication set [_forEachIndex, _x];
_target setVariable [QGVAR(allUsedMedication), _allUsedMedication];
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};
_foundEntry = true;
};
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} forEach _allUsedMedication;
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if (!_foundEntry) then {
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_allUsedMedication pushBack [_variable, [_className]];
_target setVariable [QGVAR(allUsedMedication), _allUsedMedication];
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};
private _usedMeds = _target getVariable [_variable, 0];
if (_usedMeds >= floor (_maxDosage + round(random(2))) && _maxDosage >= 1 && GVAR(enableOverdosing)) then {
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[_target] call FUNC(setDead);
};
private _hasOverDosed = 0;
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{
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_x params ["_med", "_limit"];
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{
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_x params ["", "_classNamesUsed"];
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if ({_x == _med} count _classNamesUsed > _limit) then {
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_hasOverDosed = _hasOverDosed + 1;
};
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} forEach _allUsedMedication;
} forEach _incompatabileMeds;
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if (_hasOverDosed > 0 && GVAR(enableOverdosing)) then {
private _medicationConfig = (configFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Medication");
private _onOverDose = getText (_medicationConfig >> "onOverDose");
if (isClass (_medicationConfig >> _className)) then {
_medicationConfig = (_medicationConfig >> _className);
if (isText (_medicationConfig >> "onOverDose")) then { _onOverDose = getText (_medicationConfig >> "onOverDose"); };
};
if (isNil _onOverDose) then {
_onOverDose = compile _onOverDose;
} else {
_onOverDose = missionNamespace getVariable _onOverDose;
};
[_target, _className] call _onOverDose;
};
private _decreaseAmount = 1 / _timeInSystem;
private _viscosityAdjustment = _viscosityChange / _timeInSystem;
// Run the loop that computes the effect of the medication over time
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[_target, _variable, 0, _decreaseAmount, _viscosityAdjustment, _painReduce / _timeInSystem] call FUNC(medicationEffectLoop);