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39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
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#include "script_component.hpp"
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/*
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* Author: mharis001
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* Returns children actions for refillable items in player's inventory for given water source.
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*
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* Arguments:
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* 0: Water source <OBJECT>
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* 1: Player <OBJECT>
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*
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* Return Value:
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* Actions <ARRAY>
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*
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* Example:
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* [_source, _player] call ace_field_rations_fnc_getRefillChildren
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*
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* Public: No
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*/
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params ["_source", "_player"];
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// Exit if disabled or source has no water
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private _water = _source call FUNC(getRemainingWater);
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if (_water == 0 || {_water == REFILL_WATER_DISABLED}) exitWith {[]};
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private _actions = [];
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private _cfgWeapons = configFile >> "CfgWeapons";
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{
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private _config = _cfgWeapons >> _x;
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if (getText (_config >> QXGVAR(refillItem)) != "" && {_water == REFILL_WATER_INFINITE || {getNumber (_config >> QXGVAR(refillAmount)) <= _water}}) then {
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private _displayName = format ["%1: %2", LLSTRING(Refill), getText (_config >> "displayName")];
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private _picture = getText (_config >> "picture");
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private _action = [_x, _displayName, _picture, FUNC(refillItem), FUNC(canRefillItem), {}, _x] call EFUNC(interact_menu,createAction);
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_actions pushBack [_action, [], _source];
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};
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} forEach (_player call EFUNC(common,uniqueItems));
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_actions
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