ACE3/addons/interaction/functions/fnc_sendAway.sqf

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/*
* Author: KoffeinFlummi
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*
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* Sends a civilian crowd away (chance of failure).
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*
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* Arguments:
* 0: Unit to be sent away (Object)
*
* Return value:
* none
*/
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#include "script_component.hpp"
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#define DISTANCE 50
#define RADIUS 10
private ["_unit", "_chance", "_x"];
_unit = _this select 0;
ACE_player playActionNow "GestureGo";
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if (count weapons ACE_player > 0) then {
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_chance = 0.8;
} else {
_chance = 0.5;
};
{
if (count (weapons _unit) == 0 and random 1 < _chance) then {
[-2, {
(_this select 0) setUnitPos "AUTO";
(_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0];
}, [_x, ACE_player]] call CBA_fnc_globalExecute;
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};
} foreach (_unit nearEntities ["Civilian", RADIUS]);