ACE3/addons/dragging/functions/fnc_setCarryable.sqf

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#include "script_component.hpp"
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/*
* Author: commy2, PiZZADOX
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* Enable the object to be carried.
*
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* Arguments:
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* 0: Any object <OBJECT>
* 1: true to enable carrying, false to disable <BOOL>
* 2: Position offset for attachTo command <ARRAY> (default: [0,1,1])
* 3: Direction in degree to rotate the object after attachTo <NUMBER> (default: 0)
* 4: Override weight limit (optional; default: false) <BOOL>
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*
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* Return Value:
* None
*
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* Example:
* [object, true, [0,1,1], 0, false] call ace_dragging_fnc_setCarryable;
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*
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* Public: Yes
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*/
//IGNORE_PRIVATE_WARNING ["_player", "_target"];
params ["_object", "_enableCarry", "_position", "_direction", ["_ignoreWeightCarry", false, [false]]];
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if (isNil "_position") then {
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_position = _object getVariable [QGVAR(carryPosition), [0,1,1]];
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};
if (isNil "_direction") then {
_direction = _object getVariable [QGVAR(carryDirection), 0];
};
// update variables
_object setVariable [QGVAR(canCarry), _enableCarry];
_object setVariable [QGVAR(carryPosition), _position];
_object setVariable [QGVAR(carryDirection), _direction];
_object setVariable [QGVAR(ignoreWeightCarry), _ignoreWeightCarry];
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// add action to class if it is not already present
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private _type = typeOf _object;
private _initializedClasses = GETGVAR(initializedClasses_carry,[]);
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// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
_initializedClasses pushBack _type;
GVAR(initializedClasses_carry) = _initializedClasses;
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private _icon = [QUOTE(PATHTOF(UI\icons\box_carry.paa)), QUOTE(PATHTOF(UI\icons\person_carry.paa))] select (_object isKindOf "Man");
private _carryAction = [QGVAR(carry), localize LSTRING(Carry), _icon, {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
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private _dropAction = [QGVAR(drop_carry), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);