ACE3/addons/towing/functions/fnc_attachRopePFH.sqf

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#include "script_component.hpp"
/*
2022-01-30 17:54:30 +00:00
* Author: Dani (TCVM)
* PFH which allows the user to attach a rope to the given target vehicle
*
* Arguments:
* 0: Unit wanting to attach rope <OBJECT>
* 1: Vehicle to attach rope <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_towing_fnc_attachRopePFH
*
* Public: No
*/
params ["_unit", "_target", "_ignoreParent", "_ignoreRope", "_source", "_maxRange"];
private _viewDirection = getCameraViewDirection _unit;
GVAR(attachHelper) setPosASL (_unit modelToWorldVisualWorld [0, 1, 1.5]);
private _hintLMB = "";
private _hintRMB = localize ELSTRING(dragging,Drop);
private _startPos = eyePos _unit;
private _endPos = _startPos vectorAdd (_viewDirection vectorMultiply TOW_ACTION_DISTANCE);
private _intersections = lineIntersectsSurfaces [_startPos, _endPos, _unit, GVAR(attachHelper), true, 2];
GVAR(canAttach) = false;
if (_intersections isNotEqualTo []) then {
private _intersectionToUse = [];
{
_x params ["", "", "_object"];
if (_object isKindOf "AllVehicles" && { _object isNotEqualTo _ignoreRope && { _object isNotEqualTo _ignoreParent } }) exitWith {
_intersectionToUse = _x;
};
} forEach _intersections;
if (_intersectionToUse isEqualTo []) exitWith {};
_intersectionToUse params ["_intersectPosition", "", "_intersectObject"];
// if we have a target object, we assume we are attaching to the parent. If no target object, we are attaching to child
GVAR(canAttach) = (_intersectObject isNotEqualTo _ignoreParent) && { (!isNull _target && { _intersectObject isEqualTo _target }) || { isNull _target && { [_intersectObject] call FUNC(isSuitableSimulation) }}} && { !(_intersectObject getVariable [QGVAR(towing), false]) };
if (GVAR(canAttach)) then {
TRACE_4("can attach",_target,_intersectObject,_ignoreParent,_ignoreRope);
GVAR(attachHelper) setPosASL _intersectPosition;
_hintLMB = localize LSTRING(attach);
GVAR(attachHelper) setVariable [QGVAR(object), _intersectObject];
};
};
if (_source isNotEqualTo [0, 0, 0]) then {
private _distanceFromSource = _source vectorDistance getPosASLVisual GVAR(attachHelper);
if (_distanceFromSource > _maxRange) then {
GVAR(canAttach) = false;
private _direction = _source vectorFromTo getPosASLVisual GVAR(attachHelper);
GVAR(attachHelper) setPosASL (_source vectorAdd (_direction vectorMultiply _maxRange));
_hintLMB = "";
if (_distanceFromSource > _maxRange + 2) then {
GVAR(cancel) = true;
} else {
GVAR(cancel) = false;
};
};
};
private _hint = [_hintLMB, _hintRMB];
if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
_unit setVariable [QGVAR(hint), _hint];
_hint call EFUNC(interaction,showMouseHint);
};