2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-10-23 19:17:31 +00:00
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/*
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* Author: PabstMirror
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* Module Function to make a unit handcuffed (can be called from editor)
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2016-02-22 09:00:40 +00:00
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* Also used for threeden attribute expression with dummy Logic Object
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2015-10-23 19:17:31 +00:00
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*
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* Arguments:
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* 0: The Module Logic <OBJECT>
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* 1: synced objects <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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2015-10-23 19:17:31 +00:00
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*
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* Example:
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2016-02-22 09:00:40 +00:00
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* [objNull, [player], true] call ace_captives_fnc_moduleHandcuffed
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2015-10-23 19:17:31 +00:00
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*
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* Public: No
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*/
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params ["_logic", "_units", "_activated"];
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TRACE_3("params",_logic,_units,_activated);
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if (!_activated) exitWith {};
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if (!isServer) exitWith {};
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//Modules run before postInit can instal the event handler, so we need to wait a little bit
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[{
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params ["_units"];
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{
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2016-02-22 09:00:40 +00:00
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TRACE_2("event",_x,local _x);
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2016-05-25 18:23:53 +00:00
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[QGVAR(setHandcuffed), [_x, true], [_x]] call CBA_fnc_targetEvent;
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2015-10-23 19:17:31 +00:00
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} forEach _units;
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2016-05-22 13:27:24 +00:00
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}, [_units], 0.05] call CBA_fnc_waitAndExecute;
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2015-10-23 19:17:31 +00:00
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2016-02-22 09:00:40 +00:00
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if (!isNull _logic) then {
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deleteVehicle _logic;
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};
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