ACE3/addons/grenades/functions/fnc_flashbangThrownFuze.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2
* Waits for the flashbang grenade fuze to trigger and 'explode'
*
* Arguments:
* 0: Flashbang grenade <OBJECT>
*
* Return Value:
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* None
*
* Example:
* [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze
*
* Public: No
*/
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params ["_projectile"];
TRACE_1("params",_projectile);
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if (!alive _projectile) exitWith {};
private _posASL = getPosASL _projectile;
private _sounds = getArray (_projectile call CBA_fnc_getObjectConfig >> QGVAR(flashbangExplodeSound));
(if (_sounds isEqualTo []) then {
[format ["A3\Sounds_F\arsenal\explosives\grenades\Explosion_HE_grenade_0%1.wss", floor (random 4) + 1], 5, 1.2, 400]
} else {
selectRandom _sounds
}) params ["_file", "_volume", "_pitch", "_distance"];
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playSound3D [_file, _projectile, false, _posASL, _volume, _pitch, _distance];
["ace_flashbangExploded", [_posASL]] call CBA_fnc_globalEvent;