ACE3/include/a3/data_f/penetration/hard_ground.rvmat

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surfaceInfo="A3\data_f\Penetration\hard_ground.bisurf";
ambient[]={0.48699999,0.32800001,0.249,1};
diffuse[]={0.48699999,0.32800001,0.249,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";