ACE3/addons/medical/functions/fnc_getBloodLoss.sqf

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/*
* Author: Glowbal
* Calculate the total blood loss of a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* Total blood loss of unit <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
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#define BLOODLOSSRATE_BASIC 0.2
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private ["_totalBloodLoss","_tourniquets","_openWounds", "_cardiacOutput", "_internalWounds"];
// TODO Only use this calculation if medium or higher, otherwise use vanilla calculations (for basic medical).
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_unit = _this select 0;
_totalBloodLoss = 0;
// Advanced medical bloodloss handling
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if (GVAR(level) >= 2) then {
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_tourniquets = _unit getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
_openWounds = _unit getvariable [QGVAR(openWounds), []];
//_cardiacOutput = [_unit] call FUNC(getCardiacOutput);
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{
if ((_tourniquets select (_x select 2)) == 0) then {
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// total bleeding ratio * percentage of injury left
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
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// (((BLOODLOSS_SMALL_WOUNDS * (_x select 0))) + ((BLOODLOSS_MEDIUM_WOUNDS * (_x select 1))) + ((BLOODLOSS_LARGE_WOUNDS * (_x select 2))) * (_cardiacOutput / DEFAULT_CARDIAC_OUTPUT));
};
}foreach _openWounds;
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_internalWounds = _unit getvariable [QGVAR(internalWounds), []];
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{
_totalBloodLoss = _totalBloodLoss + ((_x select 4) * (_x select 3));
}foreach _internalWounds;
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// cap the blood loss to be no greater as the current cardiac output
//(_totalBloodLoss min _cardiacOutput);
} else {
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_totalBloodLoss = BLOODLOSSRATE_BASIC * (damage _unit);
};
_totalBloodLoss * ((_unit getVariable [QGVAR(bleedingCoefficient), GVAR(bleedingCoefficient)]) max 0);