2015-01-16 23:21:47 +00:00
|
|
|
/**
|
|
|
|
* fn_loadPerson_f.sqf
|
|
|
|
* @Descr: Loads a specified unit into any nearby vehicle
|
|
|
|
* @Author: Glowbal
|
|
|
|
*
|
|
|
|
* @Arguments: [caller OBJECT, unitToBeLoaded OBJECT]
|
|
|
|
* @Return: OBJECT Returns the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed
|
|
|
|
* @PublicAPI: true
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
2015-02-14 19:29:07 +00:00
|
|
|
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
|
2015-01-16 23:21:47 +00:00
|
|
|
|
|
|
|
private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank"];
|
|
|
|
_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
|
|
|
_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
|
|
|
_vehicle = ObjNull;
|
|
|
|
|
|
|
|
if (!([_caller] call FUNC(canInteract)) || {_caller == _unit}) exitwith {_vehicle};
|
|
|
|
|
|
|
|
_loadcar = nearestObject [_unit, "car"];
|
|
|
|
if (_unit distance _loadcar <= 10) then {
|
2015-01-18 19:09:19 +00:00
|
|
|
_vehicle = _loadcar;
|
2015-01-16 23:21:47 +00:00
|
|
|
} else {
|
2015-01-18 19:09:19 +00:00
|
|
|
_loadhelicopter = nearestObject [_unit, "air"];
|
|
|
|
if (_unit distance _loadhelicopter <= 10) then {
|
|
|
|
_vehicle = _loadhelicopter;
|
|
|
|
} else {
|
|
|
|
_loadtank = nearestObject [_unit, "tank"];
|
|
|
|
if (_unit distance _loadtank <= 10) then {
|
|
|
|
_vehicle = _loadtank;
|
|
|
|
};
|
|
|
|
};
|
2015-01-16 23:21:47 +00:00
|
|
|
};
|
|
|
|
if (!isNull _vehicle) then {
|
2015-02-14 19:29:07 +00:00
|
|
|
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
|
|
|
|
[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
|
2015-01-16 23:21:47 +00:00
|
|
|
};
|
|
|
|
_vehicle
|