2018-08-02 14:02:10 +00:00
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#include "script_component.hpp"
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2016-07-07 10:04:26 +00:00
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/*
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* Author: Glowbal
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* Sets a unit in the unconscious state.
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2017-06-05 16:42:46 +00:00
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* For Public Use
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2016-07-07 10:04:26 +00:00
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*
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* Arguments:
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* 0: The unit that will be put in an unconscious state <OBJECT>
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* 1: Set unconsciouns <BOOL> (default: true)
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2017-06-05 16:42:46 +00:00
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* 2: Minimum unconscious time (set to 0 to ignore) <NUMBER><OPTIONAL> (default: 0)
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* 3: Force wakeup at given time if vitals are stable <BOOL><OPTIONAL> (default: false)
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2016-07-07 10:04:26 +00:00
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*
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2017-06-08 13:31:51 +00:00
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* Return Value:
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2016-10-12 19:59:32 +00:00
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* Success? <BOOLEAN>
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2016-07-07 10:04:26 +00:00
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*
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* Example:
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2018-05-08 09:16:12 +00:00
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* [bob, true] call ace_medical_status__fnc_setUnconscious;
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* [player, true, 5, true] call ace_medical_status_fnc_setUnconscious;
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2016-07-07 10:04:26 +00:00
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*
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* Public: yes
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*/
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// only run this after the settings are initialized
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if !(EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this];
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};
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2017-06-05 16:42:46 +00:00
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params ["_unit", ["_knockOut", true, [false]], ["_minWaitingTime", 0, [0]], ["_forcedWakup", false, [false]]];
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TRACE_4("setUnconscious",_unit,_knockOut,_minWaitingTime,_forcedWakup);
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2016-10-12 19:59:32 +00:00
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2017-06-05 16:42:46 +00:00
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if ((isNull _unit) || {!alive _unit} || {!(_unit isKindOf "CAManBase")}) exitWith {
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ERROR_3("Bad Unit %1 [Type: %2] [Alive: %3]",_unit,typeOf _unit,alive _unit);
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false
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};
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2019-03-21 13:34:51 +00:00
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2016-10-12 19:59:32 +00:00
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if (!local _unit) exitWith {
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2018-07-15 14:24:04 +00:00
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[QEGVAR(medical,setUnconscious), [_unit, _knockOut], _unit] call CBA_fnc_targetEvent;
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2016-10-12 19:59:32 +00:00
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true
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};
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2019-03-21 13:34:51 +00:00
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2018-05-22 16:21:24 +00:00
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if (_knockOut isEqualTo IS_UNCONSCIOUS(_unit)) exitWith {
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2017-06-05 16:42:46 +00:00
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WARNING_2("setUnconscious called with no change [Unit %1] [State [%2]", _unit, _knockOut);
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false
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2016-07-07 10:04:26 +00:00
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};
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2019-03-21 13:34:51 +00:00
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if (currentWeapon _unit != primaryWeapon _unit) then {
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_unit selectWeapon primaryWeapon _unit;
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};
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2016-10-05 22:54:57 +00:00
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2017-06-05 16:42:46 +00:00
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if (_knockOut) then {
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if (_minWaitingTime > 0) then {
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if (_forcedWakup) then {
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// If unit still has stable vitals at min waiting time, then force wake up
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[{
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params [["_unit", objNull]];
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2019-03-25 03:17:46 +00:00
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if ((alive _unit) && {_unit call EFUNC(medical_status,hasStableVitals)}) then {
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2017-06-05 16:42:46 +00:00
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TRACE_1("Doing delay wakeup",_unit);
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[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
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} else {
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TRACE_1("Skipping delay wakeup",_unit);
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};
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}, [_unit], _minWaitingTime] call CBA_fnc_waitAndExecute;
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};
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2018-05-09 12:37:07 +00:00
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if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
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2018-07-15 14:25:14 +00:00
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_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime + _minWaitingTime - SPONTANEOUS_WAKE_UP_INTERVAL];
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2017-06-05 16:42:46 +00:00
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};
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2016-07-07 10:04:26 +00:00
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};
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2018-05-08 09:16:12 +00:00
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2017-06-05 16:42:46 +00:00
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[QGVAR(knockOut), _unit] call CBA_fnc_localEvent;
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} else {
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[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
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2016-07-07 10:04:26 +00:00
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};
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2016-10-12 19:59:32 +00:00
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true
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