2015-03-01 09:25:37 +00:00
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ambient[]={1,1,1,1};
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diffuse[]={0.5,0.5,0.5,1};
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forcedDiffuse[]={0.5,0.5,0.5,0};
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2015-07-19 13:31:15 +00:00
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emmisive[]={0,0,0,0};
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specular[]={0,0,0,0};
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specularPower=0;
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2015-03-01 09:25:37 +00:00
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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2015-03-12 04:52:58 +00:00
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texture="z\ace\addons\medical\data\packingbandage_nohq.paa";
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2015-03-01 09:25:37 +00:00
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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2015-07-19 13:31:15 +00:00
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texture= "#(argb,8,8,3)color(0,0,0,1,SMDI)";
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2015-03-01 09:25:37 +00:00
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uvSource="tex";
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class uvTransform
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{
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2015-07-19 13:31:15 +00:00
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aside[]={0,0,0};
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up[]={0,0,0};
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dir[]={0,0,0};
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2015-03-01 09:25:37 +00:00
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pos[]={0,0,0};
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};
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};
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