ACE3/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf

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#include "script_component.hpp"
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/*
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* Author: PabstMirror
* DEV to find a firing solution for a given range
*
* Arguments:
* 0: Range to Hit (Meters) <NUMBER>
* 1: Height To Hit (Meters) <NUMBER>
* 2: Muzzle Velocity (M/S) <NUMBER>
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* 3: Air Friction <NUMBER>
* 4: Time Step (seconds) (eg 1/50 will simulate 50 cycles per second) <NUMBER>
*
* Return Value:
* [NUMBER - Elevation In Degrees, NUMBER - Shot Durration] <ARRAY>
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*
* Example:
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* [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call ace_mk6mortar_fnc_dev_simulateFindSolution;
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*
* Public: No
*/
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#define MAX_ATTEMPTS 22
params ["_rangeToHit", "_heightToHit", "_muzzleVelocity", "_airFriction","_timeStep"];
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private _maxElev = 90;
private _minElev = 45; //todo - Low Angle Howitzers???
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private _error = 10000;
private _solutionElevation = -1;
private _lastTestResult = [];
private _numberOfAttempts = 0;
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//(binary search)
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while {(_numberOfAttempts < MAX_ATTEMPTS) && {(abs _error) > 0.2}} do {
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_numberOfAttempts = _numberOfAttempts + 1;
_solutionElevation = (_maxElev + _minElev) / 2;
_lastTestResult = [_solutionElevation, _muzzleVelocity, _airFriction, 15, 1, 0, 0, _heightToHit, _timeStep] call FUNC(dev_simulateShot);
_error = _rangeToHit - (_lastTestResult select 0);
if (_error > 0) then {
_maxElev = _solutionElevation; //test range was short
} else {
_minElev = _solutionElevation; //test range was long
};
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};
if (_numberOfAttempts >= MAX_ATTEMPTS) exitWith {[]};
//return the elevation and time required
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[_solutionElevation, (_lastTestResult select 1)]