2015-03-21 01:17:49 +00:00
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/*
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* Author: PabstMirror
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2015-08-09 03:18:26 +00:00
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*
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2015-03-21 01:17:49 +00:00
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* Checks the conditions for being able to disarm a unit
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* Can Be Disarm Target <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_disarming_fnc_canPlayerDisarmUnit
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-09 03:18:26 +00:00
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params ["_player", "_target"];
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2015-03-21 01:17:49 +00:00
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2015-08-09 03:18:26 +00:00
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([_target] call FUNC(canBeDisarmed)) &&
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2015-03-21 01:17:49 +00:00
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{([_player, _target, []] call EFUNC(common,canInteractWith))}
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