ACE3/addons/disarming/functions/fnc_canPlayerDisarmUnit.sqf

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/*
* Author: PabstMirror
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*
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* Checks the conditions for being able to disarm a unit
*
* Arguments:
* 0: Player <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* Can Be Disarm Target <BOOL>
*
* Example:
* [player, cursorTarget] call ace_disarming_fnc_canPlayerDisarmUnit
*
* Public: No
*/
#include "script_component.hpp"
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params ["_player", "_target"];
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([_target] call FUNC(canBeDisarmed)) &&
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{([_player, _target, []] call EFUNC(common,canInteractWith))}