ACE3/addons/malyutka/data/model.cfg

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class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
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skeletonBones[] = {
"suitcase", "",
"missile", "suitcase"
};
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};
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class 9m14_skeleton: Default {};
class 9m14_mount_skeleton: Default {};
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class 9m14_joystick_skeleton: Default {
skeletonBones[] = {
"box", "",
"periscope", "box",
"view_pos", "periscope"
};
};
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};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "";
};
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class 9m14: Default {
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sectionsInherit = "";
sections[] = {};
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skeletonName = "9m14_skeleton";
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};
class 9m14_mount: Default {
sectionsInherit = "";
sections[] = {};
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skeletonName = "9m14_mount_skeleton";
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class Animations {
class missile_hide {
type = "hide";
source = "user";
selection = "missile";
animPeriod = 0.0001;
minValue = 0;
maxValue = 1;
minPhase = 0;
maxPhase = 1;
hideValue = 0.99;
};
};
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};
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class 9m14_joystick: Default {
sectionsInherit = "";
sections[] = {};
skeletonName = "9m14_joystick_skeleton";
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class Animations {
class MainGun {
type = "rotation";
selection = "view_pos";
sourceAddress = "clamp";
source = "MainGun";
axis = "elevation_axis";
animPeriod = 0.01;
initPhase = 0;
maxValue = "rad 360";
minValue = "rad -360";
angle1 = "rad -360";
angle0 = "rad +360";
};
class MainTurret {
type = "rotation";
source = "MainTurret";
selection = "periscope";
sourceAddress = "loop";
axis = "rotation_axis";
animPeriod = 0.005;
minValue = "rad -360";
maxValue = "rad +360";
angle1 = "rad -360";
angle0 = "rad +360";
};
};
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};
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};