ACE3/addons/respawn/functions/fnc_showFriendlyFireMessage.sqf

27 lines
685 B
Plaintext
Raw Normal View History

/*
2015-09-26 14:26:41 +00:00
* Author: commy2
* Shows a message in system chat of who killed whom.
*
* Arguments:
* 0: Unitn <OBJECT>
* 1: Killer <OBJECT>
*
* Return Value:
* None
*
* Example:
* [ACE_Player, killer] call ace_module_fnc_functionName
*
* Public: No
*/
#include "script_component.hpp"
2015-01-12 09:07:03 +00:00
2015-09-26 14:26:41 +00:00
params ["_unit", "_killer"];
2015-01-12 09:07:03 +00:00
2015-09-26 14:26:41 +00:00
if (_unit != _killer && {side group _unit in [side group ACE_player, civilian]} && {side group _killer == side group ACE_player}) then {
2015-01-13 15:29:35 +00:00
systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)];
2015-01-12 09:07:03 +00:00
// Raise ACE globalEvent
["killedByFriendly", [_unit, _killer]] call EFUNC(common,globalEvent);
2015-01-12 09:07:03 +00:00
};