2015-01-12 10:24:58 +00:00
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/*
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2015-09-26 14:26:41 +00:00
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* Author: commy2
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* Shows a message in system chat of who killed whom.
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*
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* Arguments:
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* 0: Unitn <OBJECT>
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* 1: Killer <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_Player, killer] call ace_module_fnc_functionName
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*
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* Public: No
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*/
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2015-01-12 10:24:58 +00:00
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#include "script_component.hpp"
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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params ["_unit", "_killer"];
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2015-01-12 09:07:03 +00:00
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2015-09-26 14:26:41 +00:00
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if (_unit != _killer && {side group _unit in [side group ACE_player, civilian]} && {side group _killer == side group ACE_player}) then {
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2015-01-13 15:29:35 +00:00
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systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)];
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2015-01-12 09:07:03 +00:00
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2015-01-16 15:38:43 +00:00
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// Raise ACE globalEvent
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["killedByFriendly", [_unit, _killer]] call EFUNC(common,globalEvent);
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2015-01-12 09:07:03 +00:00
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};
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