2015-01-11 16:42:31 +00:00
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/*
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2015-08-07 14:43:06 +00:00
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* Author: KoffeinFlummi, esteldunedain
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2015-01-11 16:42:31 +00:00
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* Adjusts the flight path of the bullet according to the zeroing
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*
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2015-02-10 04:22:10 +00:00
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* Argument:
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2015-05-08 18:36:24 +00:00
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* 0: unit - Object the event handler is assigned to <OBJECT>
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* 1: weapon - Fired weapon <STRING>
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* 2: muzzle - Muzzle that was used <STRING>
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* 3: mode - Current mode of the fired weapon <STRING>
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* 4: ammo - Ammo used <STRING>
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* 5: magazine - magazine name which was used <STRING>
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* 6: projectile - Object of the projectile that was shot <OBJECT>
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2015-01-11 16:42:31 +00:00
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*
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2015-02-10 04:22:10 +00:00
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* Return value:
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2015-01-11 16:42:31 +00:00
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* None
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2015-02-10 04:22:10 +00:00
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*
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* Public: No
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-16 12:15:14 +00:00
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#include "script_component.hpp"
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2015-08-07 14:43:06 +00:00
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private ["_adjustment", "_weaponIndex", "_zeroing", "_adjustment"];
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2015-02-10 02:00:40 +00:00
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2015-08-08 19:17:03 +00:00
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params ["_unit", "", "", "", "", "", "_projectile"];
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2015-08-07 14:43:06 +00:00
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if (!([_unit] call EFUNC(common,isPlayer))) exitWith {};
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2015-05-09 18:02:22 +00:00
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2015-05-08 18:36:24 +00:00
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_adjustment = _unit getVariable [QGVAR(Adjustment), []];
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if (_adjustment isEqualTo []) exitWith {};
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2015-02-10 02:00:40 +00:00
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2015-02-12 14:57:55 +00:00
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_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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2015-02-10 04:22:10 +00:00
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if (_weaponIndex < 0) exitWith {};
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2015-01-11 16:42:31 +00:00
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2015-02-10 04:22:10 +00:00
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_zeroing = _adjustment select _weaponIndex;
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2015-01-11 16:42:31 +00:00
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2015-08-07 14:43:06 +00:00
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if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
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2015-05-08 18:36:24 +00:00
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2015-02-10 04:22:10 +00:00
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// Convert zeroing from mils to degrees
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2015-05-08 18:36:24 +00:00
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_zeroing = _zeroing vectorMultiply 0.05625;
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2015-08-08 19:17:03 +00:00
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_zeroing params ["_elevation", "_windage", "_zero"];
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2015-01-11 16:42:31 +00:00
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2015-08-23 16:38:19 +00:00
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[_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);
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