ACE3/addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf

30 lines
721 B
Plaintext
Raw Normal View History

#include "script_component.hpp"
2015-03-18 19:17:53 +00:00
/*
* Author: commy2
* Reload a launcher for the unit who has the launcher.
2015-03-18 19:17:53 +00:00
*
2016-06-18 09:50:41 +00:00
* Arguments:
* 0: Unit executing the reload <OBJECT>
* 1: Unit equipped with the launcher <OBJECT>
* 2: Launcher name <STRING>
* 3: Missile name <STRING>
2015-03-18 19:17:53 +00:00
*
2016-06-18 09:50:41 +00:00
* Return Value:
* None
*
* Example:
* [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_reloadLauncher
2016-04-28 03:58:47 +00:00
*
* Public: No
2015-03-18 19:17:53 +00:00
*/
params ["_unit", "_target", "_weapon", "_magazine"];
2016-04-28 03:58:47 +00:00
TRACE_4("params",_unit,_target,_weapon,_magazine);
2015-03-18 19:17:53 +00:00
2015-03-22 13:05:31 +00:00
_target selectWeapon _weapon;
2015-03-18 19:17:53 +00:00
2015-03-22 13:05:31 +00:00
if (currentWeapon _target != _weapon) exitWith {};
if (currentMagazine _target != "") exitWith {};
2015-03-18 19:17:53 +00:00
_target addWeaponItem [_weapon, _magazine, true];