2018-09-17 19:19:29 +00:00
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#include "script_component.hpp"
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2015-03-18 19:17:53 +00:00
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/*
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* Author: commy2
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2023-08-28 17:27:01 +00:00
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* Reload a launcher for the unit who has the launcher.
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2015-03-18 19:17:53 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Arguments:
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2023-08-28 17:27:01 +00:00
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* 0: Unit executing the reload <OBJECT>
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* 1: Unit equipped with the launcher <OBJECT>
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* 2: Launcher name <STRING>
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* 3: Missile name <STRING>
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2015-03-18 19:17:53 +00:00
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2017-06-08 13:31:51 +00:00
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* None
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*
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* Example:
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2023-08-28 17:27:01 +00:00
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* [player, cursorTarget, "launch_RPG32_F", "RPG32_F"] call ace_reloadlaunchers_fnc_reloadLauncher
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2016-04-28 03:58:47 +00:00
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*
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* Public: No
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2015-03-18 19:17:53 +00:00
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*/
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2023-08-28 17:27:01 +00:00
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params ["_unit", "_target", "_weapon", "_magazine"];
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2016-04-28 03:58:47 +00:00
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TRACE_4("params",_unit,_target,_weapon,_magazine);
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2015-03-18 19:17:53 +00:00
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2015-03-22 13:05:31 +00:00
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_target selectWeapon _weapon;
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2015-03-18 19:17:53 +00:00
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2015-03-22 13:05:31 +00:00
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if (currentWeapon _target != _weapon) exitWith {};
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if (currentMagazine _target != "") exitWith {};
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2015-03-18 19:17:53 +00:00
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2020-03-15 20:41:55 +00:00
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_target addWeaponItem [_weapon, _magazine, true];
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