2018-09-17 19:19:29 +00:00
|
|
|
#include "script_component.hpp"
|
2015-02-04 06:35:51 +00:00
|
|
|
/*
|
2015-02-06 09:38:27 +00:00
|
|
|
* Author: commy2
|
|
|
|
* handle captive and unconsciousness state and prevent grenades
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: _unit <OBJECT>
|
|
|
|
*
|
|
|
|
* Return Value:
|
|
|
|
* The return value <BOOL>
|
|
|
|
*
|
|
|
|
* Example:
|
2015-02-06 23:03:56 +00:00
|
|
|
* [bob] call ACE_captives_fnc_handleUnitInitPost
|
2015-02-06 09:38:27 +00:00
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
2015-02-04 06:35:51 +00:00
|
|
|
|
2015-08-04 23:15:20 +00:00
|
|
|
params ["_unit"];
|
2015-02-04 06:35:51 +00:00
|
|
|
|
2015-02-05 22:39:45 +00:00
|
|
|
// prevent players from throwing grenades (added to all units)
|
2015-08-15 02:29:01 +00:00
|
|
|
// [_unit, "Throw", {systemChat "a"; ((_this select 1) getVariable [QGVAR(isHandcuffed), false]) || {(_this select 1) getVariable [QGVAR(isSurrendering), false]}; true}, {systemChat "b";}] call EFUNC(common,addActionEventhandler);
|
2015-02-04 06:35:51 +00:00
|
|
|
|
|
|
|
if (local _unit) then {
|
|
|
|
// reset status on mission start
|
2015-02-05 22:39:45 +00:00
|
|
|
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
|
|
|
|
_unit setVariable [QGVAR(isHandcuffed), false];
|
|
|
|
[_unit, true] call FUNC(setHandcuffed);
|
2015-02-04 06:35:51 +00:00
|
|
|
};
|
2015-02-06 21:54:26 +00:00
|
|
|
|
|
|
|
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
|
|
|
|
_unit setVariable [QGVAR(isSurrendering), false];
|
2015-02-17 00:03:09 +00:00
|
|
|
[_unit, true] call FUNC(setSurrendered);
|
2015-02-06 21:54:26 +00:00
|
|
|
};
|
2015-02-04 06:35:51 +00:00
|
|
|
};
|