ACE3/addons/cargo/functions/fnc_canUnloadItem.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal, ViperMaul
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* Check if item can be unloaded.
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*
* Arguments:
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* 0: loaded Object <OBJECT>
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* 1: Object <OBJECT>
* 2: Unloader (player) <OBJECT> (default: objNull)
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*
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* Return Value:
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* Can be unloaded <BOOL>
*
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* Example:
* [item, holder] call ace_cargo_fnc_canUnloadItem
*
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* Public: No
*/
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params ["_item", "_vehicle", ["_unloader", objNull]];
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TRACE_2("params",_item,_vehicle);
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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if !(_item in _loaded) exitWith {false};
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private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
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private _emptyPos = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition);
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(count _emptyPos) == 3