ACE3/addons/common/functions/fnc_canGetInPosition.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Is the unit able to enter the vehicle in the given position?
*
* Arguments:
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* 0: Unit to enter the vehicle <OBJECT>
* 1: The vehicle to be entered <OBJECT>
* 2: Position. Can be "Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver" or "Cargo" <STRING>
* 3: Check current distance to vehicles memory point? (default: false) <BOOL>
* 4: Index. "Turret", "FFV", "Codriver" and "Cargo" support this optional parameter. Which position should be taken. Note: This index is different from Armas "cargoIndex". (default: next free index) <NUMBER>
*
* Return Value:
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* None
*
* Example:
* [bob, car, "Pilot", true, "Turret"] call ace_common_fnc_canGetInPosition
*
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* Public: No
*/
#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
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params ["_unit", "_vehicle", "_position", ["_checkDistance", false], ["_index", -1]];
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_position = toLower _position;
// general
if (!alive _vehicle || {locked _vehicle > 1}) exitWith {false};
private ["_selectionPosition", "_selectionPosition2"];
private _config = configOf _vehicle;
private _turret = [];
private _radius = 0;
private _enemiesInVehicle = false; //Possible Side Restriction
{
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if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
} forEach crew _vehicle;
private _return = false;
switch (_position) do {
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case "driver" : {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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if (_vehicle isKindOf "Tank") then {
_selectionPosition2 = [-(_selectionPosition select 0), _selectionPosition select 1, _selectionPosition select 2];
};
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_return = CANGETINDRIVER;
};
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case "pilot" : {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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_return = CANGETINDRIVER;
};
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case "gunner" : {
_turret = [_vehicle] call FUNC(getTurretGunner);
if (_turret isEqualTo []) exitWith {false};
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = CANGETINTURRETINDEX
};
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case "commander" : {
_turret = [_vehicle] call FUNC(getTurretCommander);
if (_turret isEqualTo []) exitWith {false};
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = CANGETINTURRETINDEX
};
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case "copilot" : {
_turret = [_vehicle] call FUNC(getTurretCopilot);
if (_turret isEqualTo []) exitWith {false};
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = CANGETINTURRETINDEX
};
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case "turret" : {
private _turrets = [_vehicle] call FUNC(getTurretsOther);
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if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
}) then {
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
};
};
};
};
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case "ffv" : {
private _turrets = [_vehicle] call FUNC(getTurretsFFV);
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if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
}) then {
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
};
};
};
};
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case "codriver" : {
private _positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
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{
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
} forEach crew _vehicle;
if (_index != -1 && {_index in _positions}) then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
} else {
_index = _positions select 0;
if (!isNil "_index") then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
};
};
};
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case "cargo" : {
private _positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
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{
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
} forEach crew _vehicle;
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if (_index != -1 && {_index in _positions}) then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
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if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
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_return = true
} else {
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_index = _positions select 0;
if (!isNil "_index") then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
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if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
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_return = true
};
};
};
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default {};
};
private _fnc_isInRange = {
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if (_radius == 0) exitWith {true};
private _unitPosition = getPos _unit;
private _distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
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if (!isNil "_selectionPosition2") then {
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
};
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_distance < _radius
};
// if you want into the cargo and you can't, then check ffv turrets aswell
if (_position == "cargo") exitWith {
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if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
};
};
_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}
//_enemiesInVehicle