ACE3/addons/common/functions/fnc_isAwake.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal
* Check if unit is awake. Will be false when death or unit is unconscious.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* if unit is awake <BOOL>
*
* Example:
* [bob] call ace_common_fnc_isAwake
*
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* Public: Yes
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*/
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params ["_unit"];
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alive _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}