ACE3/addons/interact_menu/functions/fnc_isSubPath.sqf

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#include "script_component.hpp"
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/*
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* Author: esteldunedain
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* Check if the first path is a subpath of the other
*
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* Arguments:
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* 0: LongPath <ARRAY>
* 1: ShortPath <STRING>
*
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* Return Value:
* Bool <BOOL>
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*
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* Example:
* [[["ACE_SelfActions", player],["ace_Gestures", player]], [["ACE_SelfActions", player]]] call ace_interact_menu_fnc_isSubPath
*
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* Public: No
*/
params ["_longPath", "_shortPath"];
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private _isSubPath = true;
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if (count _shortPath > count _longPath) exitWith {false};
//IGNORE_PRIVATE_WARNING ["_i"];
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for [{private _i = 0},{_i < count _shortPath},{_i = _i + 1}] do {
if ((_longPath select _i) isNotEqualTo (_shortPath select _i)) exitWith {
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_isSubPath = false;
};
};
_isSubPath