ACE3/addons/interact_menu/functions/fnc_isSubPath.sqf
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00

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#include "script_component.hpp"
/*
* Author: esteldunedain
* Check if the first path is a subpath of the other
*
* Arguments:
* 0: LongPath <ARRAY>
* 1: ShortPath <STRING>
*
* Return Value:
* Bool <BOOL>
*
* Example:
* [[["ACE_SelfActions", player],["ace_Gestures", player]], [["ACE_SelfActions", player]]] call ace_interact_menu_fnc_isSubPath
*
* Public: No
*/
params ["_longPath", "_shortPath"];
private _isSubPath = true;
if (count _shortPath > count _longPath) exitWith {false};
//IGNORE_PRIVATE_WARNING ["_i"];
for [{private _i = 0},{_i < count _shortPath},{_i = _i + 1}] do {
if ((_longPath select _i) isNotEqualTo (_shortPath select _i)) exitWith {
_isSubPath = false;
};
};
_isSubPath