ACE3/addons/overheating/functions/fnc_handleRespawn.sqf

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#include "script_component.hpp"
/*
* Author: 10Dozen
* Handle respawn events and clears list of jammed weapons.
* DefaultAction that blocks firing is removed by the game (remains on corpse?),
* but variables need to be cleared manually.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Corpse <OBJECT>
*
* Return Value:
* None
*
* Example:
* [alive, body] call ace_overheating_fnc_handleRespawn
*
* Public: No
*/
params ["_unit","_dead"];
if !(local _unit) exitWith {};
// --- Reset variables related to jamming
_unit setVariable [QGVAR(jammedWeapons), nil];
_unit setVariable [QGVAR(JammingActionID), nil];