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27 lines
617 B
Plaintext
27 lines
617 B
Plaintext
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#include "script_component.hpp"
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/*
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* Author: 10Dozen
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* Handle respawn events and clears list of jammed weapons.
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* DefaultAction that blocks firing is removed by the game (remains on corpse?),
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* but variables need to be cleared manually.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Corpse <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [alive, body] call ace_overheating_fnc_handleRespawn
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*
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* Public: No
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*/
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params ["_unit","_dead"];
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if !(local _unit) exitWith {};
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// --- Reset variables related to jamming
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_unit setVariable [QGVAR(jammedWeapons), nil];
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_unit setVariable [QGVAR(JammingActionID), nil];
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